COUNT WITH OLIVER ================= by Marmalade Software - two entertaining games to introduce children to the basics of counting and simple addition and subtraction. In Toyshop Oliver asks the young player to count toys in a shop window. Using plain language in large letters, Oliver makes his requests and the player answers using the number keys. With three sorts of toys, in three colours, the program introduces the idea of sets as well as numbers. The program is carefully graded, getting more difficult only when the child has mastered the earlier stages. In Lollipops Oliver is at a shop asking for lollipops of different shapes and colours. Addition is introduced naturally as Oliver collects different sorts of lollipops. Subtraction follows when hungry Oliver eats some. Oliver swells visibly as the game progresses; who can guess what will happen? Carefully graded in difficulty, this program follows naturally from Toyshop, using amusing illustrations and clearly written sums to introduce the first steps in simple arithmetic. Recommended for 4 to 7 year olds. Older children will enjoy these games also. This cassette contains two programs; Toyshop and Lollipops recorded in this order on side A and in the reverse order on side B. You can avoid long waits by choosing which side of the tape to use. If you have a tape counter on your tape player you can use it easily to locate the programs on each side of the tape, if you note the readings at the start of the programs, having first set the counter to zero at the tape start. Loading the Games To load Toyshop: • type LOAD "TOYSHOP" and press [ENTER]. • press PLAY on the cassette player. To load Lollipops: • type LOAD "LOLLIPOPS" and press [ENTER]. • press PLAY on the cassette player. If the next program on the tape is the one you require, it is sufficient to type LOAD "" instead of the program title. Do not press [CAPS/SHIFT] and [BREAK] together at any time as the program will crash and you will have to reload. Playing the Games Both programs start with a demonstration loop. If no key is pressed, the game will proceed with imaginary answers. Once a key is pressed, the game will restart with unlimited time for answers. Oliver introduces himself and asks “Will you help me get some toys?” or “I like Lollies, do you?” Any key will start the games. All questions in the rest of each program require numerical answers only. Each time a question is asked the player is required to enter the correct number using the number keys. Two tries at each answer are allowed. The games do not progress in difficulty until a correct answer is given. In Lollipops the answers to the sums require double digits when playing the game through a second time in the same session. The sound can be switched off in both programs by pressing [S]. Pressing [S] a second time will restore the sound. Have you got problems loading the program? 1. Have you remembered to press [ENTER] ? 2. Has the cassette been fully re-wound? 3. Are your tape recorder leads connected properly? Refer to your computer’s user manual. 4. Check the volume level of yourcassette recorder. Is it correct? 5. Please check that you have followed all equipment and loadinq instructions very carefully. © 1984 Marmalade Software Ltd., and Mirror Group Newspapers Ltd. The Computer programs contained in Count with Oliver and associated documentation and materials are protected by National and International Copyright Law. Storage in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public performance are phohibited without the express written permission of Mirrorsoft, the software publishing division of Mirror Group Newspapers Ltd. All rights of author and owner are reserved worldwide. Mirrorsoft is a registered trademark of Mirror Group Newspapers Ltd. Mirrorsoft, Holborn Circus, London, EC1P 1DQ, England.