MASTER WORD =========== Choose the number of letters — from two to six — for your challenge. Then pit your wits against the computer, or another player, to find the mystery word. After each attempt the computer reports how many letters you have guessed correctly in the right place, and how many correct, but in the wrong place. There are ten goes for each problem, and the computer clock ticks away as you strive to find the answer. There are thousands of words in the program. You can enter your own words too. Whatever your age this mind-expanding game will provide hours of absorbing entertainment — and strengthen your word power too! The aim is to guess hidden words correctly. For each word the player has a maximum of ten attempts. For each attempt the computer will report how many letters have been guessed correctly, (a) the right letter in the right position and (b) the right letter but in the wrong position. Using this information you can begin to work out the mystery word. You can play against the computer or against another player or players. You can choose how many letters (up to 6) are to make up the mystery word, and you can choose whether to play against the clock. (You can also turn the sound on or off, but this does not affect the game.) If you play against the computer it will enter a mystery word with the number of letters you have chosen. If you play against another player, or players you and your opponent can take turns at entering your own mystery word. You can also decide your own method of scoring. To begin with we suggest you attempt to guess, say, five three letter words. Then see how many you managed to guess, how many attempts per word, and how much time was taken. As your skill increases, you will probably wish to concentrate on longer words. Another variation is for each player alternately to attempt to guess words, starting with three letters and increasing by one letter each turn. The time feature becomes important if players are closely matched. Really close finishes may be decided by seconds! Starting the game When the program has loaded you will see the Challenge Screen. Do not enter anything at this stage but press ENTER (or RETURN on the Commodore 64) for the Option Screen which allows you to select: Challenger Play against computer or another player Letters The number of letters you wish to have in your mystery word Timer Do you want to time each attempt? Sound Sound, or no sound? Press ENTER (or RETURN) to cycle through the options on each line. Press SPACE to make a choice and move to the next line. Then press SPACE to return to the Challenge Screen. After 'PLAYER' type the name of the person who is to guess the word. If you make a typing error press DELETE. Press SPACE to move to 'CHALLENGER' if the mystery word is then to be provided by another player. This player types his or her name then presses SPACE to move to bottom line. For each dot type in a letter of the mystery word. Press SPACE to play the game. If the 'Player' is playing against the computer, the computer will automatically enter the mystery word and proceed to the game. Playing the game The Player has to guess the mystery word. Type the first guess (same number of letters as there are dots), then press SPACE. If you make a mistake or change your mind, you can alter your guess by using DELETE to delete letters, but only before you have pressed SPACE. shows the number of correct letters in the correct position. shows the number of correct letters in the wrong position. Continue with another attempt until the computer tells you that you have the correct word or until you have made the maximum of ten attempts. Press SPACE to move to the Score Sheet which records the number of attempts taken for each word, whether it was guessed correctly, and the time taken (if Timer feature is selected). Press SPACE to return to the Challenge Screen. To give up in he middle of guessing a word press 1. When you have returned to the Challenge Screen type in a new name for 'Player' or 'Challenger' (typing over the old name), or press SPACE to confirm, or ENTER (or RETURN) to move to the Option Screen to choose new feature. Published by Hill MacGibbon 92 Fleet Street, London EC4Y 1DH © Hill MacGibbon Ltd. First published 1984 All rights reserved. The contents of this cassette and booklet are copyright and may not be duplicated in any form by mechanical, lithographic, photographic, electronic, or other means. Manufactured in Great Britain by Cosprint Ltd., London Cover illustration by Sam Denley