This is version 2.0 of a game I wrote in 2010. Jet-Rocket 1.0 was huge, bloted and not very well written in places and it had very large libraries since it was a compiled game. It also contained a few bugs, most notably the border effect on the game over screen was not the way I intended it to be and when you hit enter on the game over screen your were thrown right back into the game from the tittle screen menu. There were also other things wrong with it and it had a clunky feel to it. This version eliminates all of that. Written in under 4KBs of memory as opposed to almost 8 and a half KBs this version has almost been rewritten from ground up and it contains a lot of useful routines for the beginning programmer who wants to break into assembly programming. Again it was written in complied BASIC using Boriels BASIC compiler version 1.3.0-s1022 but with the difference that I either use in-line libraries and hand-code my own in the places that a suitable version was not available and sometimes I modified code that I found. I also modified code that the compiler generated and pulled that in-line as well. The source code with full variable names is almost unrecognisable now from what it was. After all of that when my >4KBs target was reached I compressed the game using MegaLZ C packer/depacker v4.89 and wrote a new protected loader that in and of itself contains a compressed MainLoader block making it more difficult and cumbersome to hack. The sources for the game and the loader are contained within the Zip file archive along with Bin and Tap files, both compressed and uncompressed versions and everything you would need to rebuild the game except the ZX BASIC compiler itself and the file packer although the depacker is included. The TZX file uses three short pauses of 250ms each, two between the lead-in stripes and one after the loading has ended, as opposed to a normal pause of 1000ms in those places. Other tools used were the ZX-Blockeditor v2.2.1 and a Zip file archiver. I did edit the final output generated by the compiler and with a little cut and cut and paste it is possible to create a TAP file with the MAIN block that is 4096 bytes in length. I suggest looking at the MAIN.ASM file that is in this distro and follow that as a template. As a version 2 this is almost a total rewrite under the hood, the much faster and lighter version that I always wanted to produce. Gaming wise this version sees two obvious bug fixes and that's about it. So as a version 2 it is crap and with the same broken promise of a real army that never ever shows up. And yet this is more than just a simple bug fix version. In conclusion this game falls in the crap game category and therefore I submit it as such. A good learning experience. Joe the Iceman, also know as Darken who wrote "A Star". Iceman is known for Jet-Rocket 1.0, Guess and JSW-Fixer published in 2010. Regards, Joe. December 10, 2013. Reykjavik, Iceland.