GENESIS 1:28 (AKA: Go Forth and Multiply!) Obviously, this game, involving the multiplication of biblically significant numbers, is a painfully unfunny extrapolation of the phrase "Go forth and multiply", being that the game is written in Forth and involves multiplying... Hey, if you want arcade games, check out the Spectrum, or the ZX81 even! Don't go looking at the ACE, for goodness sakes! No wonder they hardly sold any computers - it's an absolute pain to write code using the built-in Forth ROM. It has none of the conveniences of even the ZX80's BASIC editor. How Steve Vickers and Richard Altwasser thought this was a good idea in the slightest is beyond me, especially for an asking price of £89.95! Yes, you can fit more program code in a standard Jupiter ACE than you can in a standard ZX81, no question about it. However, writing BASIC is at least somewhat interesting, whereas writing ACE Forth is akin to typing on a keyboard made of up-turned thumbtacks. It it *horrendous* compared to BASIC. I would've rather written this game in machine code; no joke. Anyway, enough of the rant, let's play! ========================== LOADING =================================== To load the game, open the tape using a Jupiter ACE emulator (this program was developed on EightyOne v1.19, so you might get best results there). Type in the following, paying attention to capitalisation: 8928 0 BLOAD GENESIS then press ENTER, and start the tape. The program should automatically load the rest of the files and run itself. ========================== PLAYING =================================== You are given a multiplication sum involving two numbers. However, you aren't given the numbers themselves. Rather, you are given what they are most commonly associated with in the Holy Bible. Summoning up your knowledge / Google search, you must deduce the numbers to be multiplied, and then provide the correct answer. Otherwise, you will get an "angry God". And don't think you can just type the sum into the input, because the program checks for that. Keep multiplying sums until the computer gives out - there's no high-score, or limit on the number of rounds, since there wasn't enough memory for that. If you are struggling to decipher the numbers, I have included the table as a separate text file so that you don't have to think about it. Do give it a go before you give up though - God loves a trier! ;) Written by John Connolly for the 2021 comp.sys.sinclair Crap Games Competition All rights unreserved (public domain) - seriously, you think I want to own this?!