BOXING by S. Goodley from Games Computing, March 1985 In this game for the 48K ZX Spectrum you can try to batter the hell out of well known opponents such as Ali, Bruno and Rocky. You can control the movement of your figure on the screen as he runs around the ring jabbing and punching your antagonist. Control keys are 1 and 0 for left and right movement with M to throw a punch. The game is played out in full graphics with the multi- coloured boxers standing four character cells high. Ding, ding, round one ... Variables Used O,A,B ring F computer's boxer's position Y is movement of computer's boxer G position of player's boxer HIT the strength of player's punch PUNCH the strength of computer's punch The main difference from other computers are the sono and graphics. Also, when I have put "RANDOMIZE USR 0", just replace it with an END statement. RUNdown Lines Action 10-50 prints ring 60-210 prints boxers 220-225 movements of player's boxer 226-233 punches of both boxers 1500-2000 prints punch 3000-3025 asking for name of boxer 3040-3070 using the variable 'H' to get the name of the computer's boxer 3700 printing the names of the two boxers 4011-4513 printing the boxers after being hit down 4720-5050 printing success rate 5070 printing "You are the new World Champion" 7000-8000 asking if you want another go 8030-8190 instructions 8600 the knockout 8700 player's boxer being hit down 8710-8900 seeing if fight has been stopped 8990 9969 UDGs