SPLAT SUPERMAN by (unknown) from Games Computing, September 1984 Stop the goodies and cheer the baddies in this novel game for the 16K or 48K ZX Spectrum. You are in charge of the E.D.A's (Evil Doers Association) missiles. Recently the E.D.A. has captured Superman. Unfortunately he has escaped and is flying through the Grand Canyon. You have him on the detector screen and it is your task to shoot him down. To shoot, move the sights to the position that you want and press Fire. The only way to kill him is to get a direct hit on his head. You have ten missiles and, if Superman gets to the right--hand side of the screen, or you run out of missiles before you shoot him down, he will escape and you will be shot for your failure by the E.D.A.. If you do shoot him down then a promotion will be in order. Control keys are: Q - up A - down I - left P - right O - fire Strategy: Put the sights into an area that you think Superman will move into. Wait until his head just touches the sights and then press Fire. Remember to put the computer into CAPS mode when prompted. The 'M' in the listing is a graphics 'M'. RUNdown Lines Action 1 Print the instructions, set up the graphics, and initialise some variables. 2-4 Set up the screen and initialise the rest of the variables. 5-10 Move Superman and sights. 15 Check for end of game. 1000-1500 Set up graphics and screen. 2000-3000 Move Superman and sights. 4000-5501 Losers and winners. 6000 Graphics and sound handler. 7000 Instructions. 7040 Useful bit for rotating displays. Variables User missiles number of missiles col column number for Superman pillar column number for sights supsc Superman's score compsc player's score check line number for check routine = 4000 winorlose line number of ending screens = 5000 i$ key press peep sound value for sight's move win flag used to indicate whether the player has won or not x co-ordinate used in HRG for firing graphic y co-ordinate used in HRG for firing graphic a$ used for CAPS mode prompt z$ used to rotate the "Press Any Key" message