Micro Profanation Main objective: reach the last screen where the key to exit the temple is. Secondary objective: explore as many of the 60 rooms of the temple as possible (it is not you need to complete all of them to get to the key room). The rooms form a labyrinth, some rooms have passageways that take us to other rooms. The passageways are clearly distinguished by the white symbol on a blue background. The protagonist moves with the following controls (not redefinable, unless modified In the code): - O and P for left or right - Jump: keys of the lower row (Caps Shift - V), distributed as follows: o Long Jump: Caps Shift, Z o Short jump: X, C, V  The control is multikey (be careful, use IN, emulator in 48K+ mode, Issue 3), and the character will You can steer both in a jump and in free fall. Tips: -Some screens (very few) seem impossible. Well, they almost are, the original game too it was. But they can be passed. -There are areas where there is no possible way out, if you get to them, you have to lose your lives to start again. -Try to make even a rudimentary map as you go. All screens have safe areas to stay safely, so you can examine them. -The short jump is usually the best option for difficult areas. -Don't despair if you get lost in the maze, or can't get past a certain screen. After About 100 games you will already learn the labyrinth, and you will have full command over the control of the character. -When the shortest path is known, and the "impossible" screens are mastered, exit the temple takes no more than 3 minutes (and only 32 screens to go through).