************** * BATTLESHIP * ************** INTRODUCTION ------------ Many years ago i loved to play Stonkers (1983 Imagine Software). The idea of a real-time strategic wargame was fantastic. A few months ago i thought i'd try to make a real-time wargame but set at sea. Using Jonathan Cauldwell's MPAGD and Z80 Assembly language together, i made Battleship. I hope you like it. THE GAME -------- Your fleet (red) and enemy fleet (blue) consist of ten naval units: two cruisers, two battleships, two destroyers, two submarines and two carriers. All units have the same combat strenght (10) except carriers (13). If a unit ends its combat strenght, it sinks. Movements --------- To move a specific unit, place the X cursor over it and press SELECT SHIP key. Its combat strenght status will be displayed. Then, move the cursor to the position you want your unit to occupy and press SHIP DESTINATION key. Remember that, if one of your units crosses paths with another, its navigation stops. You have a radar to watch units movements. Combat ------ When opposing forces meet, they engage in combat. The outcome of the combat may depend on the type of units involved. In the following table you can see the strenght relationship between the various units. ------------------------------- | CRUISER | DESTROYER | 5:3 | | BATTLESHIP | CRUISER | 3:1 | | BATTLESHIP | DESTROYER | 3:1 | | DESTROYER | SUBMARINE | 3:1 | | SUBMARINE | CRUISER | 3:1 | | SUBMARINE | BATTLESHIP | 3:1 | | SUBMARINE | CARRIER | 3:1 | | CARRIER | CRUISER | 3:1 | | CARRIER | BATTLESHIP | 5:3 | | CARRIER | DESTROYER | 3:1 | ------------------------------- Victory conditions ------------------ Destroy all enemy units or reach enemy coast. GAME CONTROLS ------------- You can redefine the game controls. Default controls are: I - LEFT O - RIGHT Q - UP A - DOWN P - SELECT SHIP N - SHIP DESTINATION Good luck!