REVIEWS COURTESY OF ZXSR

Quickshot I Joystick
Spectravideo
1983
Sinclair User Issue 21, Dec 1983   page(s) 67,72,73

AIMING TO SPEED THE RESPONSE

Stephen Adams looks at the wide range of joysticks that are now the market.

Joysticks are a favourite weapon against space invaders, pirates and in other fighting games. They are also very useful for flight simulation, maze games like Mazog for the ZX-81 or Escape for the Spectrum. That is because they speed the response to the games by up to 300 percent and if the games have been written to obey joysticks, the response to the keyboard has probably made the game run more slowly.

Most work on one of two principles, the commonest being the switched type like the Atari joystick. The other is the proportional joystick, which instead of just indicating the direction of the joystick also sends back a report on its exact position. It does so by giving an X/Y value for the position of the stick in the vertical and horizontal directions. You can write software for those joysticks but no commercial software uses them.

The Atari joystick set a standard by being the first to be used on a video game and since then the style has changed but the connections to the game have not. The Atari joystick has a 9-pin "D" type socket on the end of it which has five pins at the top and four pins at the bottom. They are numbered from one to nine, starting at the top right-hand side - looking at the plug - and only pins 1-4, 6 and 8 are connected. Those pins are connected to five switches in the joystick, one side of the switch being connected to a numbered socket, and the other being connected to a common point, which is connected to pin on the socket.

Operating the joystick in any of the four directions makes that switch operate, connecting the common pin to the socket pin of that switch. The fifth switch is the fire button. Thus only one switch can be operated at a time, plus the fire button. That kind of switch cannot be used directly in place of the keyboard switches, as all the switches are connected together. Therefore an interface has to be used to connect the joystick to the Spectrum without damaging it.

The interfaces are of various kinds but a standard seems to have been set by Kempston, which contacted software companies before it launched its joystick to pursuade them that there should be a standard way of using a joystick on a Spectrum.

That standard way of working has now been written into some of the software by mos of the big companies as an alternative to using the Sinclair keyboard.

The software is easier to write if you have only one address to look at or to control. It is also not difficult in machine code to take one byte from an address and check that a switch has operated. It is much easier than scanning the entire keyboard for several different keys.

The address the Kempstori uses is very simple; it requires only bit A6 to be low using anIN instruction to operate the chip. Address 31 is used to read the value of the joystick. The joystick switches each operate one bit of the binary data returned from the port and as the Kempston Competition Pro joystick allows you to operate two switches directly instead of one - allowing you to go in diagonal directions as well - it is very useful. Only five of the bits are thus used and all the rest are set to 0. If one of the joystick switches is operated, that bit changes to a binary 1 and the number returned will be greater than zero.

The AGF Interface II allows you to simulate a set of keys on the keyboard but they are fixed to the cursor keys and use 0 for the fire button. It also allows you to use other devices on the back of the joystick and is available in ZX-81 and Spectrum versions.

Unlike the Kempston joystick, which works on both the ZX-81 and Spectrum with the appropriate software, keyboard interfaces for the Spectrum cannot be transferred to the ZX-81 as not only is the edge connector too big - 28 ways instead of the 23 of the ZX-81 - but the expansion port has different connections.

The Protek is also a cursor-type interface but like most of the interfaces reviewed has no PCB edge to which to connect anything else like a sound board.

The Jiles Electronics interface is a three-way, bare-board device which can he made to look like that from Kempston, a cursor-controlled joystick, or to work Psion programs. The selection is via two little pegs and is probably the cheapest solution to fitting joysticks, at £13.95.

The Sinclair joystick port in Interface Two operates either the first five or the last five of the number keys. The only software which works with the system is that from Sinclair or Psion.

Soundboards like the Fuller Box and the ZXM from Timedata also have joystick interfaces but use different addresses for them.

Programmable joystick interfaces have also begun to appear for the Spectrum which allow you to program the positions of the joystick to operate different keys on the keyboard. That allows you to operate it with any software, whether it be designed for the joystick or not.

The simplest to understand is the Pickard controller, a plastic box on which there are 40 sockets, one for each key on the keyboard. Five jack plugs, the same type as the cassette leads, are used to program the five positions of the joystick by plugging them into the appropriate sockets for the game.

At no time is the keyboard disabled. The connection to the joystick is via an Atari socket on the side and the connection to the computer is made by plugging-in plugs to the keyboard sockets inside the case. The power is obtained by plugging the power supply into the unit and then a flying lead is plugged into the computer power socket. It is a very simple and inexpensive way of doing the job and will work for the ZX81 or Spectrum.

The AGF version also programs it manually by using a set of crocodile clips, one for each data line and one for each address line. It now seems a complicated way of doing things, as it is not as easy to understand as the Pickard, but it does not involve entering the computer. A set of cards is provided to mark the positions of the clips for each game, which seems to prove the point. The unit also tends to be unstable and programming it during a game can crash the system.

Cambridge Computing and Stone- chip have employed a different method to program the joystick. They have used 1K of RAM to store the positions of the keys where the joystick should operate. In the Stonechip design you can even have the diagonals operating different keys, giving nine positions.

The Stonechip is also the easiest to operate and has the advantage over the Cambridge in that it will also operate the Microdrive interface, Interface One. To use it all you have to do is push a three-position switch to PROGRAM on the front of the unit and, while holding down the key for that position, operate the joystick. A quick flick is all that is required for each position of the joystick. Then move the switch to NORMAL and LOAD the game.

To use the joystick just switch it to PLAY and the game will respond to the joystick. The review model also disabled the keyboard when in use but the company says a small modification will be done to all the current units to prevent that and will be informing all customers so far as to when to return units for free modification.

The Cambridge unit requires you to LOAD a tape first, which takes you through a menu to program the joystick. If you touch the joystick while LOADing the program, it crashes. It also appears to crash after programming the joystick completely as it NEWs itself to be ready for the next program and that is not mentioned in the instructions - but the joystick still works.

The joystick settings can also be viewed and recorded on tape. The menu program still has to be LOADed first. It has also a rear edge connector so that other things can be plugged-in. The interface is intended to work with the joystick which accompanies it but can still be purchased separately if you want to use an Atari joystick.

The advantage of using your own is that you not only have an eight-position joystick but two independent fire buttons for games at a cheaper price than Atari. Cambridge says it will change software when it can obtain a Microdrive on which to test it.

Electrotech also uses the same system to program its joystick but its interface board is uncased and will work only with its joystick console. The console contains a four-position joystick and three large 1in. fire buttons and looks as if it should belong in an arcade game. It is very robust but costs at least half as much again as the other two.

Joysticks tend to be personal things, so I asked a few friends at a computer club and my children for their options on the range available. The result is clearly for the Kraft joystick, with Cambridge Computing second with its two fire buttons. The Kempston Competition Pro joystick is a good all-rounder with its eight positions.

The others go to show that an increase in price does not always provide easier control. The Jiles Electronic joystick is probably the least helpful, as its stick becomes more like a flexible toy in use. The Atari shows how much joysticks have developed, as it now seems very stiff and unresponsive compared to the newer types.


REVIEW BY: Stephen Adams

Blurb: 1. Micropower (Analog) 2. Atari 3. Starfighter 4. Kraft 5. Quickshot 6. Slik Stik 7. Cambridge Computing 8. Stonechip interface 9. AGF interface 10. Protek interface 11. Joysensor 12. Jiles III interface 13. Jile II interface 14. AGF Programmable interface 15. Midwich Analog interface and joystick 16. Tac 2 17. Jiles joystick 18. Kempston joystick and interface 19. AGF programmable interface 20. Stonechip interface 21. Quickshot 22. Midwich interface

Blurb: Atari joystick Fire W N E S 6 1 3 8 2 4 9-way socket Byte returned from Kempston Joystick 0 0 0 Fire S N E W

Blurb: Number: 1 Joystick: Kraft switch hitter Positions: 8 Fire Buttons: 2 Cost: £18.95 Comment: Light, fingertip control. Number: 2 Joystick: Cambridge Computing Positions: 8 Fire Buttons: 2 indep. Cost: £7 Comment: Fire buttons may hurt after a time. Number: 3 Joystick: Kempston Positions: 8 Fire Buttons: 2 Cost: £14.50 Comment: Solid and reliable Number: 4 Joystick: Starfighter Positions: 8 Fire Buttons: 1 Cost: £13.95 Comment: Short but easy to use Number: 5 Joystick: Quickshot Positions: 4 Fire Buttons: 2 Cost: £12.95 Comment: Suckers can fix it to a table but a little loose in action Number: 6 Joystick: Joysensor Positions: 4 or 8 Fire Buttons: 2 Cost: £29.95 Comment: Touch-sensitive pads, it takes time to get used to. Number: 7 Joystick: Slik Stick Positions: 8 Fire Buttons: 2 Cost: £9.95 Comment: Noisy in use. Number: 8 Joystick: Tac-2 Positions: 8 Fire Buttons: 2 Cost: £18.95 Comment: Accurate but may also be stiff. Number: 9 Joystick: Atari - from AGF Positions: 4 Fire Buttons: 1 Cost: £7.54 Comment: Stiff but inexpensive. Number: 10 Joystick: Jiles Positions: 4 Fire Buttons: 2 Cost: £6.50 Comment: Bends in use.

Blurb: Joystick Interfaces Interface: Cambridge Programmable?: Y Cursor: Psion: Kempston: Price: £29.50 inc.joystick, £24 on its own. Interface: Stonechip Programmable?: Y Cursor: Psion: Kempston: Price: £24.95 Interface: AGF Programmable?: Y Cursor: Psion: Kempston: Price: £33.95 Interface: AGF II Programmable?: Cursor: Y Psion: Kempston: Price: £16.95 Interface: Kempston Programmable?: Cursor: Psion: Kempston: Y Price: £15 without joystick, £24.50 with joystick Interface: Protek Programmable?: Cursor: Y Psion: Kempston: Price: £14.95 Interface: Jiles III Programmable?: Cursor: Y Psion: Y Kempston: Y Price: £13.95 Interface: Pickard - from Success Services Programmable?: Y Cursor: Psion: Kempston: Price: £21.45

Blurb: 'It is much easier than scanning the entire keyboard for difficult keys.'

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 29, Mar 1984   page(s) 62

The Quickshot range of joysticks are the slickest, most futuristic sticks on offer.

The original Ouickshot stick with its long helicopter-style grip keys makes it easy to hold.

Rubber suction pads on the base of the stick also make it easier to use - particularly with maze games where you can benefit from the stick being firmly secured to a solid base.

Two fire buttons - one at the top of the shaft for thumb firing and another at the base of the stick - for you to choose your most comfortable fire position.

THE VERDICT

Good sturdy construction and comfortable grip. The stick scores best on shoot-'em-up type games where the shaft-mounted button is a real bonus. The bulkiness of the shaft makes the playing of maze games a little more difficult. One of the better sticks - retailing at £11.95. Compatible with Atari 400, 800, 600XL and VCS - will also work with Spectrum through the Sinclair interface.


Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 57, Jul 1986   page(s) 71

Many regard the Quickshot 1 as the turning point in joystick manufacture. It's cheap, simple to use and versatile. Unfortunately it's also a pretty awful joystick.

Performance on Uridium:

Direction changes are ghastly. Firing is cumbersome and stiff. To get any response you need to use a good deal of force. Quite unbearable. Ugh! Take it away!

Performance on Winter Games:

You can hardly call it "performance". It's horrible.


REVIEW BY: Jim Douglas

Accuracy4/10
Ergonomics5/10
Strength4/10
Overall4/10
Transcript by Chris Bourne

Personal Computer Games Issue 5, Apr 1984   page(s) 34

PRICE: £9.95
SUPPLIER: Spectravideo

The Spectravideo Quickshot is, I think, a toy; but it's still a good joystick. It has a large grip with finger-mouldings set firmly in a sturdy base. There is a choice of fire-buttons on grip and base and there are also suction pads to stick it down to the table. It's very comfortable and gives good response.


REVIEW BY: Peter Connor

Strength8/10
Responsiveness9/10
Ease Of Use8/10
Value For Money9/10
Transcript by Chris Bourne

ZX Computing Issue 31, Nov 1986   page(s) 21

JOYSTICK CONNOISSEUR CHARLTON APPLEBY TAKES A CRITICAL LOOK AT ESTABLISHED SPECTRUM JOYSTICKS AND ALSO PLAYTESTS CHEETAH'S NEW 128+2 COMPATIBLE STICKS.

Tandy
£8.95

This stick used to be marketed by Spectravideo under the name 'Quickshot' before the Quickshot II came out. Now rebadged, Tandy are selling it under their own brand name.

This stick has a fire button on the on the base, one on the top of the stick for your thumb, and a contoured grip - though not up to the standard of the Quickshot II. The base has suction cups on it to provide a firm footing for one handed operation, though there is no great problem using two hands as the base is also designed to be held.

Internal construction is once again by the collapsible dome method, with the usual limitations of not being too hard wearing, but with the advantages of good control and tactile feedback.


REVIEW BY: Charlton Appleby

Transcript by Chris Bourne

Your Sinclair Issue 2, Feb 1986   page(s) 55,56,57

[ZXSR NOTE: The overall scores are an average of the marks given individually by the three reviewers over the three games tested (Daley Thompson's Supertest, Wanted: Monty Mole and The Way of The Exploding Fist). The actual reviewer scores are included in the review text.]

IT'S A STICK UP!

Are you still scraping by using a keyboard on the latest arcade games - and scraping the skin off the ends of your fingers into the bargain? What you need's a 'stick to bring the joy back to your gamesplaying. To help you choose the right one for the job, we asked three YS readers to take a grip of themselves and review the top ten. Peter Shaw joined them and came in for some stick!

How d'you go about choosing a joystick? We're all guilty of believing that a joystick is a joystick is a joystick - so why not plump for the cheapest. After all, they all work in the same way, don't they? No, they jolly well don't. Even leaving aside an obvious novelty like the Suncom Joysensor, you'll find that each 'stick has its own feel, almost its own personality. (What is yours called? Ed). There are big 'uns and little 'uns, some with flexible shafts, others stiff. You'll come across some real neat ones and some that are just plain ugly.

And, to make things even more complicated, you'll soon suss out that a joystick that hits the heights on one game is of no earthly use on another. In an ideal world, you'd have a different joystick for every game in your collection - but then in an ideal world we'd be picking pound notes off the pavement! So, if you play more than one game, you're now faced with a very tricky bit of decision making. Do you pick a joystick that'll allow you to excel on your fave rave but only lets you plod along with pedestrian scores on the rest - or do you choose an all-rounder that'll give you better than average scores on a variety of games? But then you'll have to resign yourself to the fact that you may never receive the ultimate accolade of being chosen as one of Hex's Heroes.

Of course, for most of us, our minds are made up by the weight of our wallets. (What's a wallet? Ed). But whichever way you want to choose a joystick, you'll find all the information you need in our comprehensive review of the top ten. Each 'stick; has been thoroughly put through its paces by three great games players who've been hand picked from Hex's Heroes. And then they did the rough stuff on three very different types of game - a platform, Monty On The Run, a hand-to-hand combat, Way Of The Exploding Fist and a joystick waggler, Daley Thompson's Supertest.

So, if you're in the market for a new 'stick, turn the page and get stuck into the full reviews from our team of joyriders.

HIT & MISS STICKS

DALEY THOMPSON'S SUPERTEST - OCEAN

This is the ultimate game that'll push any joystick to its limits. If a 'stick can cope with a day's pounding from DT then you can be sure it's tough. And it's not just the shaft - The fire buttons need to be good too - easily accessible and very responsive for that last minute press before taking a penalty or diving from the spring board.

Quickshot II

Martin: I like the reactions with this one an' it's got some of the best positioned fire buttons of all the sticks.
On The Stickometer: 8/10
HIT

Darren: I don't think this joystick wanted to co-operate and building up speed was tricky.
On The Stickometer: 2/10
MISS

Noel: The length of the shaft tires your arm out too quickly with all that waggling. Not keen on this one at all.
On The Stickometer: 6/10
MISS

Gunshot 1

Martin: Quite a good design but not as good as most joysticks. I don't think the omission of rapid fire matters.
On The Stickometer: 6/10
HIT

Darren: Not exactly a special joystick - very standard 8-directional. Still I did get some good scores with it.
On The Stickometer: 7/10
HIT

Noel: Looks too much like the Quickshot for my liking, and I don't reckon it'll take the strain of Supertest
On The Stickometer: 5/10
MISS

Formula 1

Martin: A good joystick with a good reaction time. The fire buttons are also well positioned. Where can I find fault?
On The Stickometer: 9/10
HIT

Darren: It's a good joystick - what else can I say? The colour's a bit garish but that doesn't bother me.
On The Stickometer: 9/10
HIT

Noel: Oh dear, this one's deafening me! The reaction's
OK, but the size of the shaft made my arm ache.
On The Stickometer: /810
HIT

Formula II

Martin: Wonderful design job and a really good response to back it up. This has it all apart for big buttons.
On The Stickometer: 8/
HIT10

Darren: Great stick. Well designed, good response and above all, the fire buttons are in the right place!
On The Stickometer: 9/10

Noel: This one's too flimsy. I prefer a good stiff stem, and this joystick definitely hasn't got what it takes.
On The Stickometer: 3/10
MISS

Kraft

Martin: Don't think much of this one. The design's too fragile and it just ain't good with Supertest.
On The Stickometer: 3/10
MISS

Darren: I reckon it's good. I prefer the small 'sticks as long as the control's still in there.
On The Stickometer: 9/10
HIT

Noel: This joystick is just right for Supertest. A short shaft means less work for me and it's tough enough.
On The Stickometer: 8/10
HIT

Micro Stick

Martin: Not much cop for this sort of game. The rotation of the shaft makes it pretty awkward to use.
On The Stickometer: 5/10
MISS

Darren: Don't really like this one - the fire button is much too stiff to be of any use in this game.
On The Stickometer: 7/10
MISS

Noel: Well it's very nice but it tires your arm out after only a few waggles of the shaft.
On The Stickometer: 7/10
HIT

The Champion

Martin: It's got nice fire buttons and a good reaction but it doesn't seem to work with Supertest too well.
On The Stickometer: 5/10
MISS

Darren: Well it's easy to grip and easy to fire. I quite like the stylish design too.
On The Stickometer: 7/10
HIT

Noel: It's got very quick reactions and an excellent grip. I'll go for this one any day.
On The Stickometer: 8/10
HIT

Le Stick

Martin: Oh it's so easy to win on Supertest - you only have to shake the joystick vigorously!
On The Stickometer: 10/10
HIT

Darren: Excellent joystick to use with Supertest - I've got my best score ever on nearly all the games.
On The Stickometer: 10/10
HIT

Noel: Ideal for this game, you only need to wiggle the joystick - it's that simple!
On The Stickometer: 10/10
HIT

Command Control

Martin: Well it's a good joystick and it's got a decent sized base to grab hold of. Bigger is better, eh?
On The Stickometer: 8/10
HIT

Darren: I don't think the vigorous action of Supertest is going to do this one any favours!
On The Stickometer: 5/10
MISS

Noel: Brilliant joystick to use with Supertest - very sturdy and reactions are fast.
On The Stickometer: 9/10
HIT

Suncom Joysensor

Martin: Ugh. It's terrible. Too much like using a ZX81 keyboard. There's no real control at all.
On The Stickometer: 1/10
MISS

Darren: It's really useless for this game - how can you do left/right quickly on a membrane?
On The Stickometer: 4/10
MISS

Noel: It reacted well but took the skin off the end of me finger while rubbing.
On The Stickometer: 6/10
MISS

MONTY ON THE RUN - GREMLIN GRAPHICS

For a platform game like this, a joystick's gonna need pinpoint accuracy so you can get as close to the edge as possible. And as you'll expect to spend a fair dew hours meeting Monty's goal, you don;t want a grip that'll leave you with sweaty palms and a slippery shaft. And the button had better be big so a thumb can easily be dumped on it for those long jumps.

Quickshot II

Martin: This joystick definitely works well with platform games. It's nice and accurate with a well-designed shaft.
On The Stickometer: 9/10
HIT

Darren: This is the one I've got at home, and I'm used to the action but that's not to say it's the best there is.
On The Stickometer: 9/10
HIT

Noel: OK, so it's not bad at coping with platform games, but I still reckon that the shaft is too flimsy.
On The Stickometer: 6/10
MISS

Gunshot 1

Martin: Quite a good joystick to use on the old platforms - everything seems easy to control.
On The Stickometer: 8/10
HIT

Darren: It's got an average response and all-in-all it's a pretty average joystick. Nothing to write home about.
On The Stickometer: 8/10
HIT

Noel: Stem seems to spindly and the grip gets as sweaty as Bumpry's armpit. Not for me this one.
On The Stickometer: 5/10
MISS

Formula 1

Martin: Very easy to get used to. I like the design and its accuracy overwhelmed me. I'll take one!
On The Stickometer: 8/10
HIT

Darren: Nice shaft though it could be longer and the reaction is OK. The overall effect is good.
On The Stickometer: 5/10
HIT

Noel: This one went very well with Monty. Its reaction is very fast - not bad at all.
On The Stickometer: 7/10
HIT

Formula II

Martin:Very good. The fire buttons react very well. Overall, perfect for this kind of game.
On The Stickometer: 9/10
HIT

Darren: It's very similar to the Gunshot. I like it, the design's very hi-tech and the reaction's fast.
On The Stickometer: 8/10
HIT

Noel: It's still too flimsy for my liking but it works well with Monty though.
On The Stickometer: 6/10
MISS

Kraft

Martin: I don't rate this joystick at all. the response is OK but I find it too fragile for the game.
On The Stickometer: 2/10
MISS

Darren: It's a good joystick. I like this design more than most and the shaft's very comfortable.
On The Stickometer: 10/10
HIT

Noel: Oh, it's horrible - Monty, just doesn't work with it. I'd get more response from a garden gnome.
On The Stickometer: 4/10
MISS

Micro Stick

Martin: It's too stiffm very slow and unresponsive. But the design is quite good so I'll be gentle.
On The Stickometer: 5/10
MISS

Darren: Better in this game, possibly because everything doesn't go so fast. Still not impressed.
On The Stickometer: 7/10
MISS

Noel: It's quite good. It's got fast action and a good grip design. I like it even if they don't.
On The Stickometer: 8/10
HIT

The Champion

Martin: It's very pretty but I don't think much of the overall effect. The controls seem a bit dodgy.
On The Stickometer: 4/10
MISS

Darren: It's a smooth joystick, but I don't reckon it works to well with this game.
On The Stickometer: 6/10
MISS

Noel: It's the best desiigned joystick of the pack and to top that the reaction speed is fast too.
On The Stickometer: 8/10
HIT

Le Stick

Martin: It's a lot of hard work stopping Monty running into things when you haven't got a leg to stand on.
On The Stickometer: 6/10
MISS

Darren: It's much too awkward to use in this game - you really can't control what's happening.
On The Stickometer: 5/10
MISS

Noel: Ooops - no good for Monty as he keeps running off the end of all the platforms.
On The Stickometer: 3/10
MISS

Command Control

Martin: Directional control on this joystick is quite good. Unfortunately the top button lets it down.
On The Stickometer: 6/10
HIT

Darren: The shaft's the right size, it's the right shape and offers good control. Just right for platforms.
On The Stickometer: 9/10
HIT

Noel: Well apart from getting a little too sweaty in my paw, this one works really well.
On The Stickometer: 8/10
HIT

Suncom Joysensor

Martin: Even worse than with Supertest. The movement control is absolutely tosh. Double ugh!
On The Stickometer: 1/10
MISS

Darren: It's not quite right for platforms somehow, but it was great fun trying!
On The Stickometer: 6/10
HIT

Noel: It's useless with platforms as you can't change direction accurately enough.
On The Stickometer: 4/10
MISS

WAY OF THE EXPLODING FIST - MELBOURNE HOUSE

If you're ready to face the karate challenge, your joystick will need the combined powers of both shaft and button. If the shaft won't react quickly enough, or its directional flexibility is dodgy, then a joystick can be considered worthless with a game like this. Plus you'll need a fire button that's easily accessible and very responsive - or it's the chop for you, matey!

Quickshot II

Martin: Hmmm, it;s realy easy to use with Fist, The reaction is good and the buttons are just right.
On The Stickometer: 8/10
HIT

Darren: Can't say I like this combination. Maybe it's me but it sure seems a bit unresponsive.
On The Stickometer: 3.5/10
MISS

Noel: It's got a well designed grip and fire button positioning, but the movement feels too limp and flimsy.
On The Stickometer: 5/10
MISS

Gunshot 1

Martin: Nothing special, but the reactions are fast enough to keep up with Fist and fire buttons are OK.
On The Stickometer: 9/10
HIT

Darren: Well I like it. I found it very co-operative an' I'd be quite happy having one on my Speccy. So there!
On The Stickometer: 9/10
HIT

Noel: The shaft's too spindly and I reckon it'll break if you sneeze on it. Please take it away!
On The Stickometer: 5/10
MISS

Formula 1

Martin: Not so good for use with Fist. The size of the shaft seems a disadvantage. Fire buttons are nice though.
On The Stickometer: 5/10
MISS

Darren: I think it gives you a lot of control. The fire buttons are in exactly the right position and they're BIG!
On The Stickometer: 8/10
HIT

Noel: Reacts quite well and the size of the fire buttons are a big plus in this joystick's favour.
On The Stickometer: 8/10
HIT

Formula II

Martin: This one seems made for Fist, the reaction time is good - control is easy and the fire buttons are fab.
On The Stickometer: 8/10
HIT

Darren: It's great. The case design is very smart and the reaction time is good too - I'm tempted to get one.
On The Stickometer: 10/10
HIT

Noel: It's really too flimsy. I know I keep going on about it but I rather hold a piece of raw liver than this joystick.
On The Stickometer: 6/10
MISS

Kraft

Martin: Reactions are quick enough but the shaft's too small. You won't find me buying one.
On The Stickometer: 3/10
MISS

Darren: Pretty good - it responds well with this game. I like the four-way, eight-way feature.
On The Stickometer: 8/10
HIT

Noel: Shock, horror - it reacts quite well with Fist. You wouldn't think it was the same joystick.
On The Stickometer: 6/10
HIT

Micro Stick

Martin: Don't like it a great deal, it's a bit too stiff. You get massacred using this one for Fist.
On The Stickometer: 4/10
MISS

Darren: Oh dear... maybe the fire button has actually packed up. Not a good mark in my book.
On The Stickometer: 5/10
MISS

Noel: Quite a good joystick (The fire button must still have been working! Ed). Good response.
On The Stickometer: 7/10
HIT

The Champion

Martin: It''s a pretty design but being left handed I find it quite awkward to use.
On The Stickometer: 5/10
HIT

Darren: Another one of the joysticks has packed up on me this time the directional controls are up the spout!
On The Stickometer: 3/10
MISS

Noel: It's got quite good reactions and responsive diagonal controls. Good joystick.
On The Stickometer: 8/10
HIT

Le Stick

Martin: Terrible! Very hard to judge where it is and diagonals are nigh-on impossible to achieve.
On The Stickometer: 2/10
MISS

Darren: I think it's quite good but if you get too excited then you might lose track of where you are.
On The Stickometer: 8/10
HIT

Noel: Very slow reacting - I reckon it's a miss for Fist. (More, Adrian Mole poetry huh? Ed.)
On The Stickometer: 4/10
MISS

Command Control

Martin: A good stick with an easy-to-handle shaft but the choice of etierh top or bottom fire button is naff.
On The Stickometer: 7/10
HIT

Darren: The buttons are good although I'd have preferred to use both. Works well with Fist though.
On The Stickometer: 9/10
HIT

Noel: You can really kick the proverbial out of the other player with this stick. Very responsive!
On The Stickometer: 9/10
HIT

Suncom Joysensor

Martin: It's not really very practical. As joysticks go, this one's more of a novelty than anything.
On The Stickometer: 2/10
MISS

Darren: Seems to work better with Fist than with any of the other games. Quite a good sore with this one.
On The Stickometer: 8/10
HIT

Noel: Reacts really well. I've just beaten my all-time high score. I might even buy one!
On The Stickometer: 9/10
HIT


REVIEW BY: Pete Shaw, Martin Covill, Darren Stephens, Noel Wallace

Blurb: Yikes - here's the poor YS readers who're in for some stick. There's Martin Covill, a 15- year-old self-confessed Madonna fan (OK you can turn the tap off and take the matchsticks out now) who hails from Canterbury. In the middle is Darren Stephens who's 13 and brought his whole family plus pets to see the YS office. Finally, meet Noel Wallace who lives a 55p bus ride away - so, we made him walk home, and before you tell us, we know that Noel sometimes gets hold of the wrong end of the stick. After all, anyone who needs two hands to pull on a Quickshot and can injure himself on a Joysensor is brilliant enough to replace Troubleshootin' Pete!

Blurb: GETTING SOME STICK Joystick Name: Quickkshot II Price: £10.95 Manufacturers Name and Phone Number: Spectravideo Ltd. 01-330 0101 Joystick Name: Gunshot 1 Price: £7.95 Manufacturers Name and Phone Number: Vulcan Electronics. 01-203 6366 Joystick Name: Kraft Price: From £12.95 Manufacturers Name and Phone Number: Vulcan Electronics. 01-203 6366 Joystick Name: Formula I Price: £16.95 Manufacturers Name and Phone Number: Kempston Micro. 0234 856633 Joystick Name: Formula II Price: £11.95 Manufacturers Name and Phone Number: Kempston Micro. 0234 856633 Joystick Name: Micro Stick Price: £ Manufacturers Name and Phone Number: Datex Ltd. Joystick Name: The Champion Price: £11.99 Manufacturers Name and Phone Number: CGL Ltd. 01-508 5600 Joystick Name: Command Control Price: £27.95 Manufacturers Name and Phone Number: CGL Ltd. 01-508 5600 Joystick Name: LeStick Price: £12.99 Manufacturers Name and Phone Number: Lightwave Leisure. No number available. Joystick Name: Joysensor Price: £19.95 Manufacturers Name and Phone Number: Consumer Electronics. 061-682 2339.

Blurb: GIVE 'EM STICK Talk about too much of a good thing! Even with all the reviews in front of you, it's still tricky choosing the right one for you. One way is to add up all the scores, of course. But if you're really clever, you'll use Chris Somerville's program, Second Opinion that appeared in YS 19. We tried it and came up with some very interesting results. Le Stick got into the quarter finals before being toppled and the Quickshot II and Formula II tied until reaching the final. Just take a look at our top five raves after they'd come through the mincer. 1st - Command Control, Wico/CGL; Formula II, Kempston 3rd - Quickshot, Spectravideo 4th - Le Stick, Lightwave Leisure 5th - Micro Stick, Datex

Overall6/10
Transcript by Chris Bourne

Sinclair User Issue 46, Jan 1986   page(s) 54,55,56

STICKING TO THE BEST

Zap in style. John Lambert juggles with joysticks.

Joysticks are the most popular add-on for the Sinclair computers, not just for playing games but also for drawing, cursor control in word processing packages and for moving anything around the screen. The keyboard can be used for all of those things but it is so much easier with a joystick.

Choosing a joystick from the hundreds available is not an easy decision, but this guide will show you what to look for, and how to connect it to a Spectrum or QL.

Joysticks are generally all the same. They may be different shapes and sizes but they all contain a number of simple switches which get turned on or off as the stick is moved. That type of digital joystick was first used on a home computer by Atari and, therefore, is sometimes known as the Atari standard. All Sinclair machines use this type of joystick interface.

The switch used can vary a great deal. The cheapest joysticks, such as Quickshot 1, us a bubble which when compressed by the stick makes contact. Those can wear fairly quickly and cannot stand up to heavy use.

Next in price and strength are leaf spring switches where the stick causes two pieces of metal to make contact. Finally, the most expensive joysticks use microswitches. Those will last a long time and can easily be replaced should they go wrong.

Generally, you should buy the most expensive joystick you can afford as that way it should last a long time. Try to get one with a metal shaft in the handle - plastic ones break - and, if possible, try it out in the shop. The feel of a joystick is very important, some are sloppy and others require a lot of movement before they register.

it is within the interface that the complications arise. All interfaces have at least one Atari standard socket where the joystick is plugged in, but those vary in how they tell the computer when the stick has been moved.

Which type of interface you buy will depend on what software you want to use with it. The most common method is known as Kempston - named after Kempston Microelectronics who invented it. What that does is to configure the interface as part of the Z80 I/O map so that it can be read - to find what position the joystick is in - using the instruction IN 31.

Another method is for the interface to emulate the cursor keys - five to eight plus zero as fire. For obvious reasons that is known as Cursor.

The third method is known as Sinclair and emulates the six to nine keys, with zero as fire. That is based on Interface 2 from Sinclair. Why Sinclair wanted to bring out yet another method is anybody's guess!

The problem is that until you but the software you have no way of knowing which of those three methods it will use. Many programs give you a choice but unfortunately not all. The way to get round that is to use a programmable interface.

Those allow you to let each stick direction and fire represent a key on the keyboard. All games have a keyboard option and you just set the interface to the keys it uses. That also gets round the problem of game that do not use any of the three normal methods - Psion is very bad in that respect.

Unfortunately, programmable interfaces tend to be the most expensive, and in some cases can be very difficult to set up. For playing arcade games a Kempston standard interface is the most useful, and the cheapest. Some interfaces combine more than one method in the same box, but the more facilities it has the more expensive it will be.

Some joysticks offer extra facilities and you should take care when buying those. Although it is popular to have two fire buttons on a joystick, in many cases they are joined electrically and perform the same function, so it does not matter which one you press. Some joysticks, however, have two, independent, fire buttons and some interfaces can take advantage of this. That type of joystick can also be used with interfaces which normally only expect one fire button, and so are particularly worth considering. Care should be taken, though, as pressing the used button on some interfaces, will cause the computer to crash.

Another common extra is auto-fire, giving an auto repeat on the fire button.

In order to make their interfaces more attractive some companies add extras which are not related to joysticks. The best known is probably the Nidd Valley Slomo which lets you slow down the computer so that - in theory - the games are easier to play. Two other products, the Opus Discovery 1 disc drive, and the Mikro-Gen Mikro-Plus include Kempston compatible interfaces.

As far as the QL is concerned life is much simpler. The two control sockets on the back are already wired to emulate either the cursor keys and space, or the function keys. All you need to plug in a joystick is an adaptor which fits the control socket at one end and a standard joystick at the other. Joysticks are available which plug straight into the QL - ones that have a QL style plug rather than the Atari standard. The problem with those is that when you upgrade to a different computer you will have to buy another joystick, as it is unlikely it will fit the new machine.

Buying a joystick and interface can be a harrowing experience. Don't be afraid to try out half a dozen in a shop - and don't buy from a shop which won't let you experiment. Ask your friends and, of course, read the reviews in Sinclair User.

Quickshot 1
Company: AGF
Telephone: 0243-823337
Price: £7.95

Basic joystick which has been overshadowed by the II.


REVIEW BY: John Lambert

Transcript by Chris Bourne

Sinclair User Issue 56, Nov 1986   page(s) 50,51,54

ONE JOYSTICK'S THE SAME AS ANOTHER ISN'T IT? NO. WHY? BECAUSE GRAHAM TAYLOR SAYS THAT'S THE WAY IT IS!

Well you just yank it don' you, I mean sometimes you stab it wiv your fumb as well but das about it reely. Is there such a thing as a cool joystick? What particular piece of plastic will most perfectly set off your Georgio Armani lime green California casuals. If Crockett and Tubbs bust aliens instead of cars what would be the piece of plastic for them?

When it comes to joysticks there are as many opinions as there are frazzled aliens. Ain't nobody gonna be damn fool enough to pretend that it's possible to do some sort of definitive/objective analysis. So what we have here is a mixture of fact and faction. Actually reading between the lines will probably reveal some deep-seated and dodgy details about the reviewer.

THE RATING SYSTEM

KILL FACTOR: A general purpose term implying how responsive the joystick is to your slightest movement. Responsive equals alien deaths.

DEFENSIVE SYSTEMS: Can the thing take the strain? Is it going to fall apart in five minutes if the going gets rough?

LOOKS CAM KILL: Is it stylish? Is it easy to grip? If it were a car would it be Ferrari Daytona or a dumper truck? This section is almost totally biased.

OVERALL COOL: The lot totalled up, fiddled with, adjusted and generally mutated to give a definitive overall impression of the total joystick concept.

QUICKSHOT 1

Archetypal joystick, that seems to turn up under a lot of different names. Two small fire buttons.

KILL FACTOR
Response only reasonable. Don't know why, since the thing has microswitches but I just don't think this one quite cracks it with the response times. Fire button seems a bit slow and stodgy too.

DEFENSIVE SYSTEMS
Looks a bit thin and flimsy but actually seems quite tough when given the 'they didn't actually say they wanted this back' test, in which the thing is yanked backward and forward a lot.

LOOKS CAN KILL
Naff and nasty. I think the grooved base gives the stick the vague impression of 30's art deco at its worst. Hand grip is, however, particularly good - firm and nicely contoured.

OVERALL COOL
Not too hot on responses and not very elegant. Strong though.

PRICE: £6.95


REVIEW BY: Graham Taylor

Overall67%
Transcript by Chris Bourne

Crash Issue 10, Nov 1984   page(s) 24,25,26,27,28,29,30

BATTLEFIELD JOYSTICK

Joysticks are your most immediate connection with any game you play - the man-machine interface. The melting joystick makes a nice image for an advertiser who's suggesting that his games can beat anything, but do joysticks in real life really stand up to the beating they receive, are they tough enough for the job, do they move well, are the handles right, will the buttons fire?

The CRASH reviewing team settled down for a weekend of joystick bashing on several types and makes, and here we look at the results...

There are now many makes of joystick available, and almost as many types as there are makes. Each boasts design innovations so that it is better than all the others - and they come in a range of prices too. We all know that joysticks on arcade machines take a battering, so too do those at home. Do they stand up? We tested 19 joysticks from well known manufacturers to see how they all compared.

A joystick must be able to withstand games that require fast and repeated movement, so what better than Ocean's Daley Thompson's Decathlon? We used the Commodore version of the game because it is more violent than the Spectrum! But it isn't only toughness; joysticks must also be capable of fine and positive movement, comfortable to use with sensible fire buttons. Several arcade skill games were used to test four major points for both the stick action and the fire button action.

TRAVEL means the maximum movement between opposite poles (e.g. up/down) on the stick, and how far the fire button had to be depressed. On stick action over 1.5 inches was considered to be very long. Oddly, some of the short sticks had longer to travel than the taller sticks.

ACTION FORCE means the amount of hand or finger pressure required to keep the stick pressed over or the fire button down.

REACTION SPEED indicates how fast contact is made, how quickly the action affects the game, and how well rapid movements can be made (especially rapid fire buttons).

RESPONSE/FEEDBACK indicates how positive the stick or fire action feels and whether there is any physical or audible feedback to tell the player that contact has been made.

ERGONOMICS how useful is the stick for hand held playing, and how well does it operate on a table top. Is the stick well designed for comfort, ease of fire action and general stability.

After preliminary testing, the joysticks all went through ten minutes of the Decathlon to see how long they were likely to stand up to use. During this test, some joysticks broke.

Finally, all the sticks have 9 pin D connectors and are Atari compatible on the pin outs. They all need an interface of one sort or another to work with the Spectrum (except the clip-ons). Some offer 2 independent fire actions, but these only work with either a Cambridge interface or the programmable Comcon from Frei Ltd., which was the interface used for this test.

Each joystick review is split into two halves; firstly a brief technical breakdown; secondly the review team's report.

QUICKSHOT 1

Supplier: Spectravideo Ltd, 165 Garth Road, Morden, Surrey SM4 4LH, Tel (01) 330 0101

Price: £9.95

Lever Action: Plastic shaft supported between pivot point and upper shoulder support. Plastic actuator ring actuates 4 dome switches on pcb. Deformation of ring creates sell-centering effect.

Fire Action: One round fire button at 10/11 o'clock activates dome switch. Lever thumb switch activates dome switch.

Ergonomics: Average size well rounded body for hand-held operation. 4 suction pads for table top operation.

Lead: Moulded D type connector and moulded sleeved retaining grommet.

Weak Point: Very weak actuator ring will wear and snap.

STICK ACTION

Travel: very long.
Action Force: light to medium.
Reaction Speed: good.
Response/Feedback: audible click, but it didn't feel very responsive.

FIRE ACTION

Travel: short
Action Force: medium.
Reaction Speed: slow.
Response/Feedback: audible click with positive feel, but resistance makes for poor rapid fire speeds

Ergonomics: the long stick and large base with big suckers makes it poor for hand-held use, but reasonably stable on a table with the suction cups, although they give it a soggy feel.

Life expectancy: not very long, showed signs of splitting along base seam, and the base area of the stick was starting to wear where it enters the base.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB