REVIEWS COURTESY OF ZXSR

SAM Coupé
Miles Gordon Technology
1989
Your Sinclair Issue 51, Mar 1990   page(s) 46,47,50,51

SAM: IS IT THE SPECCY OF THE NINETIES? OR IF YOU THINK THE SPECTRUM IS 'HAIR TODAY, GONE TOMORROW', WHY NOT TRY A SAM TOUPE'?

Over two years in the making, MGT's SAM Coupe, probably the most exciting and important development in the Spectrum world, has finally arrived at Castle Rathbone. Without further ado, we put Matt Bielby, David Wilson and Duncan MacDonald, the YS trusty trio, on the case. When the case started showing signs of breaking under the strain of the clots' combined weight we told them to get off and open it up instead! Here's what they found!

Despite how much we all love the humble Speccy it has been around for some seven years now! With fewer games becoming available (this year, for example, we've seen Elite, Palace, Superior/Alligata and CP Software opt out of the 8-bit market), the doubting Thomas's around us were beginning to wonder where the machine's future lay! That was until we first started to hear that the SAM Coupe was shaping up as 'the new Speccy'. The SAM will run most of your existing 48K software (and improvements in compatibility are being worked on as we speak) but, more importantly, it will create a whole new breed of games software on a superior machine, and breath new life into the Speccy world as we know it! Let's take a closer look, shall we?

It's big and colourful, isn't it!? There's eight-channel sound (even the ST has only three channels!), 128 colours and no attribute clash! Although it uses a Z80 processing chip (the same as that in the Speccy) it runs at 6Mhz, almost twice the speed of our rubber-keyed chum! SAM has its own Basic, which although it has much in common with Spectrum Basic (so you won't need to learn a new language) is much more powerful, better even than BBC Basic, and runs at the aforementioned increased speed.

The SAM Coupe has also been designed very much with the future in mind. There are two protective covers situated in the front of the body which simply 'pop' out to allow disk drives to be 'plugged in'. If you already have an MGT+D Disciple disk drive this too can be used with the Coupe via a 'bus' connector (available from MGT at £19.95). Underneath the SAM's body is a panel held in place by two screws, beneath which lies another socket into which the upgrade board 'plugs' to take the Coupe to 512K. In addition, the SAM has expansion ports at the back to accept all manner of peripherals from light pens and light guns to midi, video and hi-fi equipment.

FRONT VIEW

These two cunningly-designed rectangular bits can be removed to form the docking slots (oo-er!) to fit the SAM with MGT's special slim-line disk drives. Should you already possess an +D disk drive then you'll be pleased to hear that you can use this with SAM. You will however need to purchase an adaptor from MGT.

REAR VIEW

1. This is he break button for breaking, escaping and crashing programs.

2 & 3. These are SAM'S MIDI input and output sockets. MIDI, or Musical Instrument Digital Interface to give it its long name, is used to link your SAM to musical instruments coming in, and a network of computers.

4. This is the joystick port. It takes a standard 9-pin Atari-type joystick (ie any except Sinclair joysticks). MGT can also sell you a special dual-joystick adaptor.

5. The mouse interface. This again takes a standard 8-pin DIN 'mouse'. Yep, this is another MGT optional extra.

6. This is SAM's reset button.

7. This is your expansion connector. It's a standard 64-pm Euroconnector. This is where you can bung in things like a printer, scanner, video or video camera baked through a digitiser, or a modem.

8. This is where you plug in the cassette recorder's 3.5mm jack lead. It's a combined in and output socket like the sound socket on the +3.

9. This is a standard 5-pin DIN connector into which you can plug tn a light pen or gun. It also functions as a stereo sound output.

10. This is the SAM's personal on/off switch.

11. This is the special 21-pin SCART socket. It's basically an output for SAM's superb-quality video and full-stereo audio outputs, which gives a much better audio-visual signal than the normal UHF socket to a television acrid input. This is of most benefit if you want to use a monitor, video digitizers or professional audio-visual recording equipment.

12. Last, but not least, this is the 6-pin DIN connector which accepts the SAM's 15-volt DC power supply. This also outputs TV video signals through to your power pack. Why? Because the lead that connects SAM to your TV comes out of the power pack, that's why!


REVIEW BY: Matt Bielby, David Wilson and Duncan MacDonald

Blurb: Bruce Gordon is the 'cerebral' half of Miles Gordon Technology. The SAM Coupe wouldn't even exist if it wasn't for this man (he did actually design the blinking thing, after all). Actually, he did more than just design it... he actually invented a brand-spanking new computer chip to go inside it. It's said in some circles that Bruce is three and a half times more brainy than Sir Clive Sinclair and we can well believe it. In fact, we decided to phone Bruce up and ask him a few questions about the machine. (And about a couple of other things.) YS: What sorts of things can you do in SAM Basic that you can't do in Spectrum Basic? Bruce: God, that's a bit of a question, isn't it? I could go on for ever and ever. YS: We haven't quite got that much room. Just hit us with a few goodies. Bruce: Well. There are the Procedures for a start. You can assign a segment of a program to a Procedure, name the Procedure and call it whenever you want. (It's sort of like a posh Gosub. Ed) Then, of course, there are the 128 colours on offer - and all sorts of commands with which to manipulate them. And then there's the Blitz command... YS: What's that? Bruce: Well, SAM Basic is about six times faster than Spectrum Basic anyway, but by using the Blitz command you can assign a series of graphics to a String, tell the computer to Blitz$ and the Basic routine you've saved is transformed into Machine Code. This actually speeds up the onscreen proceedings from six times faster to 20 times faster. YS: Blimey. Okay, what about the sound then? We know it's got six channel stereo (with two more for white noise), but what about the Midi port? Will there be any dedicated software packages around to utilize it? Bruce: You bet! We've already been approached by two companies who write Midi Software for the 16-bit market. They've already seen the potential. In my opinion, the SAM Midi packages will be able to approach and in some cases better those available to ST users. YS: Better them? Bruce: Well, I don't like to be pinned down on these things, but I'll definitely say that it will equal them. YS: To get to the add-ons, then. Are they all ready yet? And if not, when? Bruce: Well, the disk drive is ready now, but there's going to be a tiny wait for the mouse, light pen and light gun. Not long though, we're looking towards March - probably the early part. As for third-party add-ons, who can tell? YS: There will be a double joystick adaptor, won't there? Bruce: Oh, yes, I forgot to say. There is one, and it's available already - for about six pounds. YS: Good. Um, you originally stated that Spectrum software will be 90% compatible with the Coupe. Do you stand by this figure? We've actually heard reports that it'll be more like 50% compatible. Bruce: Ah... well, we had to make a few minor changes to the ROM at the last minute, which changed things a bit. It's not as bad as you said though - we're expecting compatibility with Spectrum games to be somewhere in the region of 75%. YS: Well, that's better than the Spectrum +2A, so well done. About the actual appearance of the SAM. Was the casing designed by someone who works in a wind tunnel? Bruce: Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha . No. It was designed by 'creative artists'. We gave them a 'brief' to a few design teams, left them to think about and do some designs on paper, and then we picked the one we liked the most. YS: Do you agree that the average age of the Coupe user will be lower than that of the current Spectrum user? The way we see it is that older Spectrum users will upgrade to 16-bit, while the younger ones (who don't stick with their Spectrums) will 'sidegrab' to the SAM - which will ensure you get continued support from the software houses. And parents of children who want a 'first computer' will be attracted to the SAM because of the fact it's 'state of the art', has plenty of software (a lot of which will probably be educational), and of course the price. Bruce: Yes, that's just about it actually. The kids will want it because of the vat wealth of available games, and their parents will want if because of its educational potential. We always wanted it to be an educational computer. There's going to be a hell of a lot of educational software (as well as all the games). YS: Hmmm. One last question then. Is it true that your partner, Alan Miles, once got slapped across the face by Clive Sinclair and responded by headbutting Sir Clive to the ground? Bruce: Ha ha ha ha ha ha ha. No. There's no truth in that at all.

Blurb: THE SAM COUPE FAX BOX Z80B microprocessor running at 6Mhz. (That's almost twice the processing speed of the Speccy, fact fans!) Control by customised VLSI 10,000-gate ASIC chip (designed by Bruce Gordon himself, no less!). 256K RAM upgrade-able to 512K via a plug-in board, priced £39.95. 32K ROM containing SAM BASIC, disk bootstrap, BIOS. The Motorola MC 1377P Video Chip takes care of the graphics. The SAM offers four modes - 1) Spectrum-compatible mode; 2) the utility mode useful for applications such as word processing; 3) a mode suited to games which takes up only 12K per screen (eight time the resolution of the Spec, fact fans); 4) artists' mode allowing use of 16 colours out of the range of 128 over the 49,252 dots on the screen. All 128 colours can be used on screen at once by use of interrupts. Sound from Philips SAA-1099 Synthesiser - six channels, eight octaves, stereo with amplitude and envelope control, plus choice of wave form. The ST only has three sound channels! So nerr! Seventy two full travel keys, membrane type, including ten software-defined function keys.

Blurb: The design of the SAM Coupe was undertaken by the Nick Holland Design Group. They were given a loose brief to produce a design that was practical and comfortable to use. The standard 'QWERTY' typewriter keys are set back from the edge of the casing so as to provide a support for your wrists when typing. One of the reasons the SAM was christened the Coupe was because, viewed from the side, the machine resembled a fastback car.

Blurb: SAM ON THE ROAD Want the latest poop on the SAM Coup(e) ? Then you may be interested to hear that SAM is going on the road! Yep, all the MGT crew will be taking their pride and joy on a tour and will more than likely be 'doing a gig' somewhere near you. There's a session for retailers and then an open invitation to members of the public to see SAM in action between 5pm and 8pm at the following venues and dates: February 26, Albany Hotel, Glasgow February 27, Post House Hotel, Newcastle (Washington) February 28, Post House Hotel, Manchester (Haydock) March 1, Post House Hotel, Leeds (Brighouse) March 5, Post House Hotel, Bristol (Alveston) March 6, Dolphin Hotel, Southampton March 7, Post House Hotel, Coventry March 8, Russell Hotel, London

Blurb: SOFT ON SAM? It's a bit of a tricky business, this launching a new computer lark. You can have the best piece of hardware in the world, but if you ain't got support from the software manufacturers you ain't got diddly. Take the Sinclair PC 200 for instance, attractively priced but insufficiently complex for business use and lumbered with a relatively rare 3.5" disk drive. When it first came out most of the software houses told us they were planning to support it, but look at it now. As a games machine it's nowhere. So what about the SAM? It's compatible with the 'majority' of existing 48K Speccy software which it runs with the help of an enclosed 'utility tape'. This gives it a sizeable software base to start with. As for SAM-dedicated software, most of the major UK software houses now have an example of the machine in their hands and are at least thinking about working on it. They include Ocean, US Gold, Domark, Activision, System 3, Virgin, MicroProse, Goliath, Thalamus, Audiogenic, Alternative, Zeppelin, Atlantis and Tasman (which is trying to convert its popular word processing package, Tasword). In addition, hardware add-on manufacturers Datel and Trojan are planning products. Trojan's being versions of its existing light pen/light gun range. Anyway, let's see what they all have to say about it. Paul Hibbard is Development Director at MicroProse. Have you got a SAM yet "Yes. We've had a quick look at it, but we're in total chaos here at the moment I'm afraid. (They've just moved offices, fact fans. Ed) Our initial idea is to look at the potential of it and the compatibility of some of our games, and see what we can do from there. Obviously it needs support from the software houses to succeed, but equally it needs good distribution. We'll want to see how it does in the marketplace before we fully commit ourselves." If and when MicroProse does decide to produce SAM dedicated product, it's likely to be conversions of recent 8-bit successes like Stunt Car Racer or Rick Dangerous rather than its latest products. David Baxter is Development Manager at US Gold. "We're getting a very experienced programmer at Tiertex called Chris Brunning to produce a SAM version of Strider for us. Supposedly it'll only take two weeks using our existing Speccy code and ST graphics, but we'll have to see. In my mind I picture it looking a bit like a Konix console game - lots of colours, but without the resolution of the ST, so it'll all look a bit duller and flatter. It's a bit of a try-out for us - if it does really well we'll be happy to continue to support it, but we could still come across any number of problems." At System 3 Adrian Cale had this to say - "We're obviously looking at the machine and its potential in the marketplace, but we're sitting tight and seeing how it does for a bit before we commit ourselves. If the machine takes off well enough, there are obviously certain recent products we could convert to it which we've got in the back of our minds." At Domark it's a similar story. Clare Edgeley said that, "We've tested Hard Drivin', it works on the SAM and we're currently trying out all our other existing products to see if they do. As for original SAM products we'll definitely be supporting the Coupe, the only problem being that our present contracts for licenced product don't mention SAM versions, just Spectrum, C64, ST et al. Basically we will be producing specific SAM versions of games if it looks reasonably easy to do, but will reassess the situation when we know a bit more." Virgin Mastertronic's Bryn Gilmore is also initially more concerned with making sure existing products are SAM compatible. "We don't see any problem with that, but whether we'll physically sit down and write specific new stuff for it I don't know yet. It all depends on how the test-out of it goes and what the outside reaction to it is as well. Let's just say we're keeping open minds." And finally, Ocean. It's in another of those 'Let's just wait and see's situations.' Says PR person Pam Griffiths, "We've no plans at the moment for SAM specific software, since all our current Speccy stuff should be compatible. We're not ruling out doing SAM specific stuff in the future, but we'll wait and see how many they sell initially before we make any real commitment.' And there you have it.

Blurb: FLASH!! (OO-ER!) Well, you've seen the pictures all over the shop, so you'll already know that the SAM Coupe comes with its own art package. But what's it like? Well, read on, cloth-head, and you might find out. At last. No more blocky pictures that look as if they've been painted with a small vibrating lego brick from hell - and no more trying to draw the delicate petals of the Nettus Grimraut flower using a Konix Speedking! The SAM Coupe brings with it two things - a) Flash!, the free art package, and b) a hole in the back - in to which you can plug a MOUSE!!! (Erm, once you've bought one, that is.) So. What will you be able to do with Flash! that you can't do with Spectrum an packages? The answer is loads. First of all bear in mind that there isn't any attribute clash. No 'only two colours to a character square' here, matey - you can have as many as there are pixels. And considering that the actual number of colours available is 128, well, it's starting to sound quite good, isn't it? Carry on reading though, it gets better. Colours can be actually 'mixed' by the user - you can denote how much red, green and blue to use, and then allocate 'your own colours' to the Selection Chart. Then you can use the colours with the Paint Brush - you have everything from a fine hair-line brush to a big splodgy blob. Or maybe you feel the urge to be a wizard 'air brush artist' (or fancy doing some on-screen graffiti). Never fear, because there's the Spray Can to use too (it's preset with a fine nozzle spray, but you can select wider ones if you want). All other standard art package features are at your disposal too. There's the Fill Command, which will fill any shape you've drawn with either a solid colour or a pattern (such as 'brick wall', 'semitone' or one of the many others from the Pattern Selection icon). There are the 'shape commands', allowing you to create (with the utmost ease) circles, boxes and elipses. These can be filled or empty, depending upon the icon you click. And there are the line commands as well. The Continuous Line allows you to draw a series of straight lines (as few or as many as you wish), connected end to end. No faffing about with a ruler when you use a computer as an art tool. Or you can go for the Radiating Line - you choose a 'start point' and all lines drawn will radiate from it. Ideal for setting up perspective in a picture. There's a command called, erm, Blok (don't forget, Bo Jangeborg is Swedish). Highlighting this option means that you can take a square or rectangular portion of the screen (any size you wish) and move it around. You can then 'paste' it into position wherever you want, and as many times as you want, overlapping or separated. You can create brillo-coloured background patterns and suchlike (so you can even design some, er, curtain material or something). While you have a Blok pattern (or picture) in memory, you can manipulate it by pressing the keyboard. Mirroring, inverting, rotating - you can do all this and more. Similar to the Blok command is the Cut option, but instead of just cutting out a rectangle, you can remove, move and paste irregular shapes onto the screen. Want to move that banana to the left? No problem. There's the obligatory Text mode as well, so you can give your posters (or whatever) a bit of meaning with some well-chosen words, in a variety of type styles and point sizes (which is a posh way of saying 'largeness of the letters'). Not only can you produce stunning static graphics with the Flash! package, but there's actually a chance to make whole pictures move. That's right, there's an Animation icon. Yippee! You can create your very own cartoons, design alternative title sequences for TV programmes, draw a face in separate stages of speaking and then make it move (at any speed you want). The world is your oyster, as it were, limited only by your imagination. The whole package is WIMP controlled - that's Windows, Icons, Mouse and Pointers. You move the Pointer to an Icon with the Mouse (or joystick or keyboard) and 'click on it' to go into the required mode. Plus there are windows to 'pull down' from the top of the screen. These contain all kinds of other options, from Save (which, erm, saves a picture) to Spec Col (which instantly emulates the screen colours of the Speccy - but quite why you'd want to do this I'm not sure). Art Studio and Kempston Mouse owners will already be aware of what it's possible to do onscreen, artistically-speaking, but until now they've had to put up with the bete noir of the Speccy user - namely crap colour. Well, as I said before, everything you can do on Spectrum art packages you can do here - and quite a bit more besides (plus it's all in full colour). In fact Flash! is sort of like an ST art package that's had an accident involving the head (ie it's just as clever, but it's not quite as quick). Picture Text: One small step for a 16-bit machine, but one absolutely-corkingly huge step for Speccy-kind! There's a possibility that the disk drive will come with software to extract graphics from an ST disk to reproduce them on the SAM! Yabba dabba doo! Fancy drawing rude appendages on the lovable SAM robot? Now's your chance! This is the set screen in the Flash! graphics package all set for you to deface! (Er... I mean manipulate artistically!)

Transcript by Chris Bourne

Your Sinclair Issue 52, Apr 1990   page(s) 51

RAGE HARD!

Following fast on the heels of last month's SAM Coupe review, here come the SAM disk drive and DOS! Sean Kelly gets out his trusty screwdriver and has a good poke.

The SAM disk drive is the first chunk of extra hardware to arrive for the Coupe, and as such helps give the computer a degree of sophistication not usually associated with things like the Speccy. Anyone who's used the drives on Atari STs, Amigas and the like will know what a boon a good, modern internal drive can be, and it should be exactly the same with the SAM. The difference is that these drives aren't actually an integral part of the computer at all, but very clever external fittings that only look as if they've been attached to the Coupe for life! They come separately, which means that you can buy the base computer which loads games and other programs through an external tape deck (as you do with most Speccies) until you're feeling flush enough to splash out on a disk drive or two. Happily, MGT has made the units impressively slim and stuck two purpose-built holes in the front of the computer casing, so these extra add-ons slot in neatly and unobtrusively.

FITTING THE BITS

Much to my surprise, actually attaching the drive is dead easy. Even those with as little computer assembly experience as me (ie zilch) should find it fairly straightforward. All you need to do is remove the little plastic cover on the front of the Coupe and shove the disk drive into the hole until it locks. You then turn the SAM upside down and bung a couple of screws in underneath to hold it in place.

The instructions are more than adequate (it literally took about three minutes) and the end results look surprisingly good. The SAM still seems a bit like a breeze block with a keyboard, but now it's a breeze block with a keyboard and a couple of nifty blue slot things on the front. Infinitely preferable. It adds nothing to the size of the computer, and with two drives fitted is a lot less awkward and space-consuming than either the ST or Amiga with a second drive (which comes as a bulky external unit). Of course, that's not really of much relevance to most people, but it does indicate how well thought-out the project is.

Like the 16-bit computers, the SAM uses the (now pretty common) 3.5 inch disks, which when formatted will give a total of 780K per disk - enough room to back up 16 48K games onto one disk! With the Coupe disk drive you not only get to keep your back collection of Speccy games but you get to load them a lot faster and easier too.

DOSSING ABOUT

Next you need to load in the DOS (Disk Operating System) disk. Unfortunately, at the moment there's a slight prob with the DOS and the ROM of the Coupe, which results in the computer failing to recognise the DOS and throwing up an Error message on the screen. The manuals on the first batch of computers shipped out contain an extra bit of paper explaining the problem and giving simple instructions for fixing it, but later models will come with a slightly rewritten DOS so everything should work properly.

Basically, when the Error screen does show you simply need to call up the DOS by using the basic command CALL 229385. Unfortunately, although no functions are lost, all the pretty front-end intro stuff (like a decent menu display and so forth) seems to have gone missing, so the presentation is a bit basic and functional. In fact, it's much like the PC's MS-DOS in presentation and operation (if anyone's familiar with that). Commands are typed in, so there's no 16-bit-style mouse-driven icon laziness here (although a mouse does come later). The user manual gives an adequate guide to loading, copying and saving with the drive, but it certainly doesn't address itself to the more technical aspects of disk use.

Most of the commands are straightforward enough though, but I do have one quibble. The wildcard function is, if anything, a little too powerful. For example, a command like ERASE "N" will delete all files beginning with the letter N, which makes it a little easy to wipe away vital files without thinking. It could be argued that deleting unnecessary files can be avoided by simply being more specific in the deleting process (for example by typing ERASE 'NORMAN' or whatever) but I'm sure that most computer users, being such lazy oiks, tend to use the shorter (but more dangerous) deleting procedure. I certainly did, until I lost a (luckily non-important) file by mistake.

DUMPING GROUND

Like the previous MGT Speccy drives, the Sam Coupe has a function which allows Speccy 48K games to be dumped onto disk in a fairly straightforward manner. Unfortunately. I couldn't get this function to operate on our pre-release version, although I am assured by MGT that the one you buy in the shops will work fine. The Coupe drive can also read disks which were written on the other MGT drives, so those owning a DISCiPLE or Plus D drive will be able to use their disks with the Coupe in the Speccy emulation mode. Unfortunately, these disks can only be read - they can't be written to or altered in any way. Presumably, though, those splashing out on two drives will be able to copy them onto a Coupe format disk.

AND THE VERDICT?

The SAM disk drive will retail at £89.95, which will give the two a combined price of just under £260. Considering you could pick up a basic ST for around the same amount, suddenly the SAM doesn't look such great value anymore. Still, there's no reason why you should have to buy them together. You could quite easily soldier on with your Speccy cassette deck until such time as you're feeling a little more flush (or a birthday comes along, whichever is sooner). It's almost inevitable that once you've got your Coupe you'll want to pick up a drive sooner or later, and we can see no conceivable reason why not - it's a neat, slim unit, with bags of potential, and the speed with which it loads games, compared to the Speccy, is truly a joy to behold. Bravo!

CONTACT BOX

Product: Sam Coupe Disk Drive
Contact: Miles Gordon Technology plc, Lakeside, Phoenix Way, Swansea Enterprise Park, Swansea SA7 9EH
Price: £89.95


REVIEW BY: Sean Kelly

Transcript by Chris Bourne

Sinclair User Issue 90, Sep 1989   page(s) 60,61,62

THE FUTURE OF SPECTRUM GAMES?

From the amount of mail SU gets on the subject, they're a lot of Spectrum owners out there that are looking to upgrade to a more powerful machine, but are annoyed that if they make the move, they're kissing bye-byes to a lot of hard-earned and well-loved Spectrum software.

Why? Well, pure economics dictate that yo get a hip, trendy and rather expensive 16-Bitter, your faithful Spectrum makes an enforced appearance in Exchange & Mart to try and raise some of the cash.

Well, frustrated upgraders everywhere, help is at hand in the shape of a new Spectrum compatible machine due out this autumn from Miles Gordon Technology - the SAM Coupe.

The long awaited Coupe now exists in a finished form - the SU team have seen it go through its paces completely without the aid of mirrors - and it could well be the machine you'd like Santa to drop down the chimney for you, this Christmas!

First things first - the price! A tape based system will set you back only £150, with disc drives slotting neatly into the unit (up to two) at £180 each. This becomes even more affordable when you consider that your existing Speccy can easily be used to finance your upgrade - as the Coupe near 100% compatibility means you can still play your favourite games without Old Faithful. But what extra goodies do you get for all this lolly? A lot, that's what!

For a start, the Coupe looks stylish and mod - just the kind of thing to fit alongside the racking hi-fi - with proper size typewriter keyboard, complete with 10 function keys (programmable from Basic, of course).

A look around the back shows you that the Coupe was designed to be easily expandable, and hints at the thought behind the design. TV and Video output, Light Pen socket, cassette input, reset button, mouse port, Atari style joystick port and Midi in/Out ports as well as the obligatory expansion bus for any other extra you might want to plug in.

Inside - the whole thing controlled by a X80, running at a nifty 6MHz, custom DMA and 256K of Ram (expandable up to 512K). Sound chip? Has this got a sound chip - a Phillips chip last seen inside a dedicated games with six channels and stereo sound. Interesting? Well, the Coupe is going to be bungled with, amongst other things, a utility written by none other than sound supremo David Whrttaker, that'll allow you to create fab music and sound from the word go.

Graphics? As well as having a Spectrum compatible mode, there are three other modes that will make you jump up and down with excitement. Most interesting for games work is the 256*192 mode which gives you 16 colours (just like the ST!) out of a palette of 64. There's a celebrity involved here too - remember Bo Jangebord, the guy that wrote Artist for the Edge (as well as great game like Fairlight?) MGT have commissioned him to write a graphics program that will fully exploit the capabilities of the Coupe - and that'll bundled with the machine too!

If you're into programming, then the SAM will have a lot to offer you - there's an extended Basic with more features than a 50 mile strip of Norwegian coastline, working up to six times faster than Sinclair Basic.

But does that mean the Coupe will be great for games? Should be. With graphics and sound like this, all that memory to play with, plus a well organised internal structure that'll make the average machine-code programmer drool, it's got a lot going for it. Over to you, software houses!

Designer Bruce Gordon says he's tried to capture the magic of the original Spectrum with the Coupe - plus some more! Looks like MGT have succeeded!


REVIEW BY: Rupert Goodwins

Blurb: INTEGRATED CIRCUITS Box 1 - Lots of little chips wired together, doing lots of stuff like DMA functions, memory management, MIDI, etc. Box 2 - A single chip doing the same job - the SAM chip. Cor, isn't science wonderful! The SAM chip might not exactly be the heart of the machine - more like the liver - but having all that stuff on a single chip makes it more reliable and cheaper! 8-CHIP WONDER The inside of the SAM Coupe Prototype - built around only 8 chips! Working from left to right, there's the video chip, the Philips sound chip, in supreme isolation, the SAM chip, two 128K RAMs (yes, there are four here, but only two in the standard machine!), one ROM (containing the O/S and Basic) one Z80, then a tiny thing right, deal with MIDI in/output control. The fewer the chips, the less there is to go wrong - and the cheaper the machine that's why MGT are hoping to deliver a 256K piece of kit for only £150....

Blurb: SPECTRUM COMPATIBILITY Now here's a game that you might be familiar with - Op Wolf on the Spectrum. And here's a picture of it running on the SAM Coupe! How do they do it.... just a bit of technical wizardry. And using the Coupe's sophisticated graphics bits, you can mess around with games that're runnin on it. Ever seen Op Wolf in these colours, for example!! FAB GRAPHICS! Ever heard of Mandelbrot diagrams? Obviously haven't got an IQ of over 167 then. These are mathematical functions that can produce pretty, but very complex, patterns on screen. Here's one showing the Coupe off in all its glory. Try doing that on a Sinclair! THE DESIGNER Bruce Gordon - trying to create some of the old Sinclair magic in the SAM Coupe. Looks like he's succeeded. MIDI - WHAT IS IT? MIDI stands for Musical Instrument Digital Interface. It's a way of controlling musical instruments, like keyboards, with computers. It lets instruments communicate ?????? The Coupe has a full 16 channel implementation of MIDI, which combined with its 256K memory makes it a superb MIDI controller. Considering you can pick up a MIDI keyboard for just over £100 now, that means you could have a MIDI set for less than £300. Move over Stock, Aitken and Waterman! By the time the Coupe is released, there should be some excellent MIDI software around for it. Boogie on down!

Transcript by Chris Bourne

Crash Issue 74, Mar 1990   page(s) 11,12,13,14

S'AMAZING
THE COUPE ARRIVES AT LAST!

Yes guys: it's alive and kicking and screaming. And well it might! It's going to have to see off a formidable range of competitors from the humble Spectrum through to the would-be 8-bit bashers Amiga and Atari ST and the all-devouring consoles gathering from afar.

Playfield or deadly minefield? Whichever, as Franco Frey shows, the SAM COUPE has got a couple of tricks up its sleeves and is ready to blast into the top-selling charts...

SAM, THE BABY

Right, read the manual, hook up your SAM Coupe, switch on your system and hey, here's what you get! The Boot-up screen in glorious technicolour.

You haven't made up your mind yet? Well, read all about SAM here and now - you'll probably decide to chuck away your Speccy (aaah) and fork out the dosh for the SAM Coupe. That's OK by us, as long as you continue to read CRASH! Better still, keep the old Spectrum and buy the SAM. That way you get the best of both worlds, and make full use of CRASH!

HISTORIANS, READ ON

It's been a long gestation period for the SAM, MGT have spent three long years designing and building a computer which is ingeniously simple yet crosses new frontiers in performance and price. What they're offering is 16-bit type performance for the price of old 8-bit machines.

The brains behind MGT are Bruce Gordon and Alan Miles. Supplying peripherals for the ZX Spectrum over a number of years, they studied the market and formed an opinion that the 16-bit machines are not the way forward in replacing the old faithfuls, the ZX Spectrum and Commodore C64. What was needed was improved performance at the old price.

They set out to achieve just this. Using the latest manufacturing technology they simplified the circuit board and incorporated most peripheral functions into one ASIC - Application Specific Integrated Crate. The result is a low cost board with little assembly work and cheap standard chip (Z80B processor and 8-bit wide memory!).

The performance? - ell, in graphics, sound and speed the SAM Coupe matches or approaches closely the 16-bit competition specs whee it relates to games playing. On a pricing level, only the consoles are able to match SAM's competitiveness. SAM has a further weapon up its sleeve. With a software base built up from the vast range of cassette based Spectrum games the user has the benefit of low-priced games, including budget! The consoles cartridge based software looks distinctly pricey, and for a lot of users, unobtainable. You can argue against this: In this day and age, cassette based storage seems archaic and has certainly proven unpopular in all foreign countries. Ultimately it is you, the user, who will decide the fate of the SAM Coupe by voting through purchase! Time will tell...

GET GOING!

A CONCISE LOOK AT WHAT YOU GET...

SAM's a really cute guy. He'd do anything for his beloved computer. He's obviously proud of it. Who wouldn't be. The Coupe has successfully distanced itself from the drab black pseudo-tech look of the Spectrum and has a snazzy white and light-grey ground-hugging body which incorporates the keyboard, the main printed circuit board and the two disk drive bays, all of which are firmly supported by four sexy-curved blue legs.

If you're not into styling, forget the descriptive tripe and concentrate on the practicalities. The keyboard is miles better than the Spectrum's, despite the fact it uses membrane keyswitches. The old adage convinces: It doesn't matter what you do, but how you do it! (Bananarama). The 72 keys have got just the right rake and the front body provides just the right sort of manual support. As ultra slim 3.5" disk drives have been used, the profile of the unit is surprisingly low. A neat feature are the 10 function keys, which can, same as the rest of the keys, be programmed and customised to deliver any text or command strings.

The connection to the real world takes place at the rear of the unit, which resembles hi-tech Swiss cheese. It is literally loaded with all sorts of connectors and switches and presses you to consult the manual for illumination.

SAM ABILITY

So what's cooking? Forget the internals, lets concentrate on the important stuff - graphics and sound. If you look at the panel, you'll get all the nitty gritty on the four display modes. In simple terms, the display can be altered from a Spectrum lookalike to simply superb Atari ST like resolution and colour. Problem is, you'll need a monitor connected to the Coupe SCART socket for top picture quality. On the other hand the modulated UHF TV output is one of the best around and picture degradation is minimal. Great stuff.

But what about the sound? Well, no skimping here either. The internal synthesiser can blow your brains out with its 6-channel, 8-octave stereo outbursts and makes the Spectrum sound like a whimper. If you do want to make full use of the orchestral generator, hook it up to your stereo system via the audio socket. You've also got the choice of hooking it up to a monitor with stereo or mono loudspeaker. At worst, content yourself with the UHF TV sound output.

Sound and graphics are fab, but what about some interactive motion? One or two joysticks, of the Atari compatible kind, you bet. One port only demands a joystick splitter (courtesy of MGT) for two player games. If you're into WIMP's, you'll be glad to know you can plug an MGT mouse into its own little port. If you're into pointing at all and sundry, you can always plug your MGT light pen into its socket and make scratch marks on the monitor screen.

SOFTWARE WHERE?

Back to practicalities again. Where does all the software come from? Initially the Spectrum, of course. By use of the cassette interface and a Spectrum Emulator the SAM Coupe achieves instant software flow. The machine's capabilities will awaken as soon as Coupe specific software is introduced, and a number of notoriously famous software houses are quietly preparing the bonanza, in the meantime it's up to the demo cassette and dear SAM to convince you of the potential in the beast. With 256K of RAM expandable up to 512K the potential for brilliant games with superb graphics and sound is round the comer and ready to be exploited. Expanding the system with a disk drive will become a necessity, unless you like drinking several pots of tea before play...

MODES

MODE 1 gives you 24 lines, with each line consisting of 32 cells made up of a pattern of 8x8 dots and spaces. Choice of colour for PEN and PAPER of each cell can be made from 16 paint pots selected from a range of 128 colours Seems familiar? It should be, it's the Spectrum modus opeirandi.

MODE 2 provides 192 lines with 32 cells each, giving a total of 61144 character calls of ext dots with title same colour selection as mode 1.

MODE 3 is the word processsing mode and offers up to 85 columnns of characters. Only four colours are used. The pixel mode gives you 192 lines with each line containing 512 pixels

MODE 4 is the daddy of screen modes. There are 192 lines of 256 pixels each, and you can use 16 colours out of the range of 128 on every line. By changing the palette for every line, you can display all of the 128 available colours.

BASICALLY

BASIC is hardly ever basic these days. Dr Andy Wright, egg-head boffin responsible for SAM BASIC, has incorporated a whole host of extra features specifically suited to the SAM's internals and has thus created a monster, sorry, a fully implemented, version of the interpretive language. Here are the specs:

Programs may be up to 217K long on the standard Coupe. You can write up to 61439 lines containing up to 127 statements if you're a masochist. Strings and names can have names up to 10 characters long so they can be descriptive. This'll stop you guessing what the variable on line 1 was while you're entering line number 61439... Arrays can fill all available memory.

SAM BASIC is fully structured and includes procedures with local variables and parameter passing by value and reference. Long and short IF and ELSE are implemented, as are DO, LOOP, REPEAT, UNTIL, a CASE equivalent, ON, ON ERROR and GO TO label. Programmes can be automatically renumbered and indented to reflect the structure.

Graphics support is excellent with fast DRAW, CIRCLE, PLOT and pattern FILL. A novel feature is RECORD and BLITZ which lets you record a sequence of graphic commands which can be re-executed with the ultra-fast BLITZ command. Any part of the screen can be moved around in any direction with ROL and SCROLL, and sections can be GRABbed and placed with the PUT command elsewhere. All 128 colours can de displayed simultaneously, and PALETTE lets you make instant changes to screen colours. Screens in memory can be instantly flipped into the display area. The character set includes block graphics and a wide range of foreign characters, and character size can be altered to give 32, 64 or 85 columns. Double height characters are also on the menu list. Text and graphics dumps can be output to a suitable printer in a variety of sizes.

Sound commands include the BEEP and SOUND plus a range of special effects such as ZAP, POW, ZOOM and BOOM(!).

The 56 built-in commands include all usual sets of mathematical and string-handling functions as well as support functions for peripherals such as mouse and light pen. Disk drives are supported via a DOS which has to be loaded into memory and provides BOOT, FORMAT, DIR, MOVE and ERASE with the DEVICE command directing the activity to disk, cassette or network. The Coupe supports cassette loading and saving at various speeds set with the DEVICE parameter. The tape system can handle program, data, binary and screen flies.

The keyboard can be completely reprogrammed and keys can contain predefined strings.

Compatibility with ZX BASIC is achieved by way of a utility programme BTRANS on the SAM utility cassette, which translates the Spectrum BASIC programme into SAM BASIC. So if you've got a massive library of Spectrum BASIC programmes. all is not lost! (Phew!)

FLASH IN THE SAM!

CRASH, SAM and FLASH! Not quite... Loading FLASH! unfortunately takes quite a while (and while you wait, you can't help thinking that maybe a disk drive would have been a good investment after all), but hey, it's worth the long wait!

FLASH! is the equivalent of the Spectrum's The Mist, but with the added benefit and splendour of the SAM's superior display modes. This shouldn't come as a surprise, as the software wizard in both cases is none other than Bo Jangeborg. Mode 4 is the favourite, and therefore default, display option with a resolution of 256 by 192 pixels, with any pixel being able to take on any 16 of SAM's 128 possible palette colours. Try that with your Spectrum if you can! If all these colours make your head dizzy (whoever heard of hog foot or damp squid as a colour shade?), then switch to Mode 1, and you'll feel right at home in Spectrum screen land.

Centre of operations is located in the upper third of the screen similar to a fighter pilot's headup weapons display system and dazzles with an array of special 'weapons' icons. Access to this strategic arsenal is via keyboard, joystick or mouse, sorry - no telepathic controls yet. Lurking at the screen edges are a row of pop down menus with even more action commands, the SCREEN one actually contains VIEW which eliminates the control area and provides full view of your creation. When working however, a vertical indicator bar allows you to scroll the art screen up and down so you can gain access to the hidden third of the screen.

Well, what's on the menu then? if you've already dabbled with art packages before, you'll instantly recognise most of the icons. Spraycan, Paint Brush, Undo, Text, Font, Fill and Cut are self explanatory, and so are the various shape icons such as Circle, Rectangle and Oval, both in normal and filled version. Lines is another trusted friend, both in concatenated (continuous) and radiating form. So what's left? Plenty! For one, there's the whole colour control panel, which gives you access to the full 128 possible screen colours (remember hog foot and damp squid?) and allows you to fill the 16 active paint pots in a variety of ways by picking up the colour choice off the display matrix, setting RGB values or auto cycling the colours through your neat row of paint pots. Three further icons allow you to select Fill Patterns, Spray Nozzle and Paint Brush Shapes The OK tick icon saves the current state of your screen to memory just in case you're going to get it all wrong with your next action. BLOK lets you set screen windows for manipulation whereas CUT defines irregular shapes for block transformations, Which leaves only the minor point of the Animation icon, which opens up the fantastic world of sprite animation to anyone who hasn't got the faintest idea of programming and will provide guaranteed results within minutes!

Hidden away in the various pop down menus are even more powerful tools such as Block Transformations, which will flip, mirror, twist and recolourise your selected block area Apart from the usual File accessing and Print functions, you'll find the screen mode selectors and a host of useful function and screen options such as the grey screen (mono) or Spectrum colour emulator, grid set and... and...

Definitely not a mere Flash! in the pan!


REVIEW BY: Franco Frey

Blurb: WHAT YOU SEE Is what you get - get in the SAM Coupe box in this case. The SAM Coupe Power Supply Unit. What's interesting is that the TV cable, to plug into the aerial socket on the TV, comes from here and not the computer. You get a free plug tool. The Flash! Manual and the cassette containing not only the Flash! program itself but the introductory program too - Sam's Demo. The User's Guide as written by Mel Croucher, and the utility tape to make the Coupe Spectrum compatible. The beast itself - the SAM Coupe!

Blurb: Find out just how useful all SAM's ports are: Details follow ports reading left to right. DETAILS The Break Button - use it to ESCape BREAK or CRASH (?!?) from a program. The MIDI sockets - MIDI In, Out and Through provides complete MIDI support to the musician. These sockets are also used for networking (up to 16 machines) The Joystick Port is Atari compatible and with an MGT adapter allows 2 joysticks to be connected. The Mouse Port is for a special MGT three-button mouse. The Reset Button - press it to completely reset the machine. The 64-pin Expansion Connector comes into its own for serial/parallel interfaces, digitisers, scanners and other exciting peripherals. The Cassette Interface connects the Coupe to any domestic cassette recorder for tape software. The Light Pen Port allows a Coupe compatible Light Pen to be attached. It's also a Light Gun Port and a Stereo Headphone socket. The On/Off Switch means you don't need to unplug the external power supply all the time, although you'll still need to switch the power supply off at the mains. The SCART socket allows the Coupe to be connected to a linear or digital RGB or composite video monitor or TV (with suitable video input). If no monitor is available, use the UHF PAL TV output from the power, which plugs into the aerial socket of your TV. The External Power Supply Socket.

Blurb: TECH SPEC Check and compare the vital statistics of the SAME and ZX SPECTRUM+2A/ZX SPECTUM+3: SAM COUPE Engine: Z80B running at 6MHz Control: TVLSI 10,000 gate ASIC (Application Specific Integrated Circuit) ROM: 32K containing SAM BASIC, disk bootstrap, BIOS RAM: 256K upgradeable to 512K Sound: Philips SAA 1099 synthesiser, 6 channels, 8 octaves, stereo with amplitude and envelope control, plus choice of waveform. Output via TV, Monitor (SCART) and Audio. Graphics: Motorola MC 1377P video chip, ASIC serves as graphics processor offering 4 modes. Screens: Mode 1: 32x24 character cells (2 colour); 16 colours selectable from 128. Mode 2: 32x192 character cells (2 colour); 16 colours selectable from 128. Mode 3: 80 column text display - 512x192 pixels; each pixel selectable for colour; 4 colours per line selectable from 128 Mode 4: 256x192 pixels; each pixel selectable for colour; 16 colours selectable per line selectable from 128. In all modes, colours may be redefined at line interrupt, allowing all 128 colours to be displayed on screen simultaneously. Interfaces: UHF (TV channel 36) Colour composite video, digital and linear RGB through SCART connector. Atari standard joystick (requires splitter for 2 sticks). Special Coupe mouse (in preparation). Coupe light pen and light gun (in preparation). Cassette recorder. Midi In, Out and Through. Network - screened microphone cable with 7 pin DIN connector. Audio output socket. RS232 and parallel printer via external MGT Interface connected at expansion port 64 pin expansion port. Disk drives: 1 or 2 removable and internally mounted 3.5" 780K formatted. Keyboard: 72 full travel membrane action keys including 10 function keys. Price: Basic configuration £16.9.95 incl. VAT. With 1 disk drive £259.90 incl. VAT. ZX SPECTRUM +2A/+3 Engine: Z80A running at 3.5469 MHz. Control: ULA (Uncommitted Logic Array) glue chip. ROM: 64K as 4x16K pages. RAM: 128K as 8x16K pages (64K of DRAMS). Sound: AY-3-8912 synthesiser 3 channel (tone or noise) with 16 envelope settings. One voice CPU generated. Output via TV, Audio or Monitor. Graphics: ULA driven single mode. Interfaces: UHF PAL TV port Serial interface combined with MIDI OUT (non standard connector). Parallel printer port (special cable required). Auxiliary port controls AY-3-8912 chip and provides extra input/output lines for second serial port or for controlling external device RGB monitor port (also compatible with PERITEL TV) 2 joystick ports (non Atari compatible - require convertors). Audio Out/cassette port. Second disk drive port (+3 only). Z80 bus expansion port. Disk Drives: +3 only: integral 3" disk drive with 360K formatted disk capacity (180K each side, manual change-over). +2A only: Integral datacorder. Keyboard: 58 key full travel membrane action. Price: +2A £149.99 incl. VAT, +3 £199.00 incl. VAT Price comparison with 16-bit brotherhood: Atari 520STFM £399.99 incl. VAT Amiga 500 £399.99 incl. VAT

Blurb: A SOUND MOVE The hills are alive with the sound of MIDI. Yes, the Coupe features a full implementation of MIDI - MIDI In, Out and Through - with 16 channel capability. MGT will be promoting a full range of MIDI support software. Integration of MIDI on the low-cost SAM is a sound move by MGT. Musicians won't have to depend on add-on manufacturers - just plug in and go! But what's his masters voice? Well, internally, at the throat of all things, SAM's vocal cords are strung together by a Philips SAA 1099 synthesiser chip, which by the sound of it, can generate 6 channel, 8 octave (31Hz to 7.81kHz) stereo aural bliss with full amplitude and envelope control and sporting a full range of waveforms. Needless to say, it'll require more than the BEEP and SOUND commands in Basic to stretch SAM's musical tool. Fortunately, MGT have included special sound effects in the Basic repertory such as ZAP (laser beam), POW (impact effect), ZOOM (fast movement) and BOOM (explosion), and for more advanced Basic programmers, SOUND command will control individual registers in the sound chip for total control rand ultimate modulation... Play it SAM!

Blurb: ICONS SPRAYCAN makes light work of airbrush spraying with a selection or spray patterns. UNDO does exactly that: it'll wipe out your last operation and reinstate the previous screen held in memory. 'The electronic rubber'. BLOK lets you define a screen window for block operations. TEXT lets you enter text and glue it anywhere on screen. FONT sets the shape and size of text. Choose any of the fonts and fiddle with them to your liking. CIRCLE lets you draw a circle, outlined or filled, any size, anyplace anytime... RECTANGLE draws squares and rectangles, empty or filled, anyplace, anytime... PATTERN is your basic drawing tool, but basic it is not. Choose from hairline to barrel-size and watch the smudge of ink appear on screen as well as disappear depending, on your action. OK is just fine and saves your artpiece stage by stage to memory, just in case you have a turn... CUT cuts out an irregular screen area so that you can perform block functions (modify it or just simply move and paste it anywhere on screen) FILL does just that; it fills an enclosed area with ink solidly or with the selected pattern patient. ANIMATION sets you up as a film producer and lets you store an image within a defined window sequentially into frames, which can be replayed at any speed and in any order. Walt Disney, here we come! LINE lets you draw lines, without a ruler, dead straight and what's more, continuously (try to say concatenated at speed!), or radiating from a fixed point. ELIPSE draws ovals, empty or filled, anysize, anywhere, anytime…

Blurb: GAMES? WHAT GAMES? Whoever said you can't have compatibility and innovation is proven wrong. Despite all the improvements and additions to the trusty Speccy MGT have managed to achieve some compatibility with current Spectrum games software: achieved with a tape-based Spectrum Emulator, which can be loaded prior to game load. So far, the games listed below are compatible, although by the time you read this, more games will have been tested and given the SAM approval. The Emulator will be constantly updated and made available to current SAM owners. CRASH will also print regular updates. Here's that list: Rescue On Fractalus. HATE, Paperboy, Periscope Up, Forgotten Worlds, Barbarian, Draconus, ATV Sim, Jet Set Willy, Thundercats, Project Stealth Fighter, Silent Service, Buggy Boy, Starion, Treasure Island Dizzy, Super Stuntman, Super Robin Hood, Reveal, Dynatron Mission, Street Fighter, Cybernoid, Flintstones, Atic Atac, Hacker II, Nightshade, Robocop, Commando, Bounder, Manic Miner, Ground Attack, River Rescue, Giant's Revenge, Rocky Horror Show, Hydrofool, Dark Fusion, Cybernoid II, Impossible Mission II, Lancelot, Jetpac, Mig 29, Strider, KGB Superspy, Ghostbusters II, Gregory Loses His Clock, PowerDrift, Jack The Nipper iI, Kung Fu II, Trantor: The Last Stormtrooper, Gnship, ThunderBlade, Zynaps, Batman The Gaped Crusader, Air Traffic Controller, Wonderboy, Bigfoot, Dan Dare, KickStart II, Yogi Bear, 1943, Fairlight II, Marsport, Sabre Wulf, LightForce, Driller, Joe Blade, Fire Trap, Sweevo's World, Finders Keepers, Jack & The Beanstalk, Zip Zap, Stonkers, Shadows of Mordor, Impossaball, Curse Of Sherwood, The Empire's Strikes Back, Magnetron 2, The Sentinel and Molar Maul.

Transcript by Chris Bourne

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