REVIEWS COURTESY OF ZXSR

Robot Panic
Soft Mill
1983
Crash Issue 1, Feb 1984   page(s) 50

Producer: Soft Mill, 16K

You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 52

Producer: Soft Mill, 16K

You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 69

Producer: Soft Mill, 16K

You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.


Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 12

Memory: 16K
Price: £5.05

The first question which enters into the minds of players of Robot Panic will be how could any manufacturer have the audacity to put this game on the relatively-sophisticated computer market and expect it to sell?

The graphics are painfully amateurish and jerky; the characters to be shot are virtually indistinguishable save by name, and the skill levels so lacking in thought as to leave the player bored in a few minutes.

The aim is to move a robot through the cargo hold of a spaceship, shooting down the dangerous creatures in each hold and avoiding the crushing walls. The easy level is ridiculously simple, while the impossible level is just that.

The cassette cover is one of the most professional aspects. Do not be fooled by it - the game is nowhere near acceptable professional quality.

Robot Panic is produced by Soft Mill, 20 Station Road, Haddenham, Ely, Cambs. CB6 3XD.


Gilbert Factor1/10
Transcript by Chris Bourne

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