REVIEWS COURTESY OF ZXSR

Rogue Comet
by Bob Lock
Walrus Computing
1986
Sinclair User Issue 53, Aug 1986   page(s) 79

Label: Walrus
Author: Bob Lock
Price: £4.95
Memory: 48K
Reviewer: Richard Price

Remember Halley's comet? You'd be forgiven if you didn't, seeing as its arrival was probably the most unexciting in zillions of years.

My only abiding memory of it will be the abuse I got from my neighbour who thought my binoculars were for looking into his bedroom window.

Fortunately, the lump of rock and ice in Rogue Comet is a lot more interesting. Here it comes, whizzing towards Earth on a collision course, threatening to singe Patrick Moore's eyebrows.

Being extremely dumb, you've volunteered to ride up to the incoming space hazard and dispose of it with the new Omega bomb, guaranteed to kill all known things, dead. Your fancy experimental shuttle has also got some fancy new experimental equipment, all untried, untested and probably unreliable as well.

Your in-flight comp tells you the asteroid isn't all it seems - or rather, is more than it seems. There are glaciers, forests and (help) alien life forms: once landed on the comet's surface you're going to have to work out how to use and obtain the equipment you'll need.

Your ally in all this will be the light-fingered and unpredictable Klepto, a robot with K9ish characteristics. He can be ordered around like a dog - "Klepto Stay. Klepto Drop Bomb". Stuff like that.

There's an initial starvation sequence that needs very precise timing to survive and the usual collection of useful items inside the shuttle. The ship's other robots are decidedly bureaucratic and will only issue arms on production of the proper documents.

Amongst the equipment is a tricorder. This too can be handy and gives information about the weird life forms you're going to experience and be killed by - most are hostile. Use it often. If you do manage to plant the Omega bomb you'll probably think you've done fairly well.

But that's not the end - the bomb won't function and you'll just have to suit up and get out there again in a search for the comet's control room. Only when this is destroyed will the earth be safe.

The game's Quilled, with Patched graphics and sound effects. Bob Lock, the author, has used the Quill in a fairly original way to allow some interaction with Klepto - this and the tricorder information helps to lift the game above the usual lonely feel of similar space games. Easily enough happening to keep you interested.

The puzzles are sometimes difficult - I'm still sitting here trying to keep myself in one piece.

It's all quite accessible and an enjoyable adventure. At £4.95 it's a shade expensive given the number of budget adventures around these days, and I'd probably have given it another star if it had been £2.50.


REVIEW BY: Richard Price

Overall4/5
Summary: Another better than average effort from an independent label. A smidgin expensive though.

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 54, Apr 1986   page(s) 73

SUPPLIER: Walrus Computing
MACHINE: Spectrum 48k
PRICE: £8.95

A comet has just entered the solar system, and is on a collision course with the Earth. You are aboard a shuttle, just landed on the cornet, and are under orders to plant and detonate an Omega bomb, to destroy the comet and save the Earth.

The threat is similar to Mission Asteroid (reviewed January 1986) but the game is entirely different and a little more topical in this year of Halley's Comet.

The shuttle is quite an extensive ship, with its own galley and armoury, plus Klepto, a very tidy robot, with a tendency to throw away everything that he finds has been put down!

As well as a few traps, there is a certain amount of red tape on board. Just getting the weapons you might need out of the ship's stores is not the simple job you might expect!

I decided to dispense with the weapons for the time being, and explore outside with the minimum of equipment, to see what conditions were like, and what sort of items I might need.

There were signs of life out there, and I reckon they needed sweeping up! Perhaps I should have brought Klepto after all! Now, how do I deal with this hollow-feeling ice?

This is a Quilled adventure, with some quite good split-screen graphics, and enjoyable sound effects. In fact, the first time I died, it was quite unexpected, and the sound from the Spectrum's squeaker actually made me jump!

The vocabulary is adequate, but hardly comprehensive. I tried to connect the oxygen cylinder to my space-suit, but found, alter various attempts, that I simply had to wear it.

This is an adventure with problems ranging from fairly easy to currently pending, with a surprise ending promised. I can't wait to get there!


REVIEW BY: Keith Campbell

Vocabulary7/10
Atmosphere8/10
Personal7/10
Transcript by Chris Bourne

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