REVIEWS COURTESY OF ZXSR

Colour Clash
by David J. Anderson, Ian Morrison
Romik Software
1983
Crash Issue 1, Feb 1984   page(s) 54

Producer: Romik, 16K
£7.99
Author: I Morrison/D Anderson

Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 56

Producer: Romik, 16K
£7.99
Author: I Morrison/D Anderson

Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 73

Producer: Romik, 16K
£7.99
Author: I Morrison/D Anderson

Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.


Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 5

Memory: 16K
Price: £7.99
Joystick: Kempston, Sinclair

The authors of Colour Clash seek to persuade the players that the world has been invaded by alien paint pots and that it can be saved only by colouring in all the rectangles on your television screen with a magic paintbrush. Why that should save the world, or why the world is threatened by those rather unintelligent pots is not explained, but the player is left to surround the rectangles and avoid the pots with only a few grenades to stave off destruction.

The idea behind Colour Clash is far from original but it is an enjoyable variation on the theme. Three keyboard options are presented and players with a Kempston or Sinclair Joystick 1 can use them. Movement is, therefore, easy and the main problem is, as it should be, to avoid the paint pots and not to disentangle fingers or to stumble round lining up the brush to the exact pixel to make turns possible. There are four levels to the game, which are played in sequence and then repeated, becoming more and more difficult, so that the game provides a challenge both for beginners and advanced players.

Produced by Romik Software Ltd, 277 Argyll Avenue, Slough, Berkshire, for any Spectrum.


Gilbert Factor4/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB