REVIEWS COURTESY OF ZXSR

Kosmik Pirate
Elephant Software [Berkshire]
1984
Crash Issue 9, Oct 1984   page(s) 14

Producer: Elephant Software
Memory Required: 48K
Retail Price: £5.65
Language: BASIC

You are captain of the outdated space craft Red Beard 2, which basically makes you a pirate. You have embarked on a course of action which will result in your wreaking havoc in the orbital shipping lanes. The Red Beard has torpedoes with which to attack, a worn out and unreliable on-board computer, and a crew consisting of drones and cellular beings.

The game is played like a simple option adventure-cum-strategy game, the screen display being the computer display for the ship. During chases, says the inlay, the computer will give you a representation of the chase and attack. This takes the form of a semi-3D representation of space with a firing cursor, moving stars and a victim ship. Using the directional keys will effectively bring the victim into the firing line. A damaged ship may be boarded and plundered. You could become dictator of Earth.

COMMENTS

Control keys: (for space attacks) CAPS/X left/right, B/M up/down, S to fire otherwise numeric input
Joystick: none
Keyboard play: terrible with appalling responses
Use of colour: rather pointless and very messy
Graphics: poor
Sound: poor to non-existent
Skill levels: 1
Lives: 1


There is obviously not enough instruction provided with this game, so it is very hard to understand what is going on. And from what I can understand, this is a very boring game with no sound and hardly any graphics. When the program asks for an input (to be answered in numeric form) it takes a long time for the computer to accept the answer. If by mistake you press the wrong key at the wrong time, the game crashes. I have also discovered that when I chose to attack a ship, laboriously typed in the values of the lasers, crew and power etc., and finally got to do battle, that the movement keys don't work.


Where do you start with this game? No indication is given as to what you are supposed to be doing (at least not in a direct form). The screen is totally crammed with information, the majority of it being completely useless. The computer asks for inputs - the inputs are not acknowledged - sometimes you have to keep your finger on the key for minutes before anything happens. There are some moving graphics in the game, although what you are meant to do with them, I'm still not quite sure. Where has 'all the excitement for all the family' gone? One of the most pathetic attempts at programming I have seen for the last twelve months.


The inlay makes a heavy point about not using the ENTER key, yet without any instruction, there doesn't seem to be any other way of getting the thing working. All too easily you can be presented with a delicately woven tapestry of stars working their way down the screen with the message finally appearing - SYSTEMS POWER DOWN. Very funny - yes, you've crashed. Great! How come a games programmer can spend more time working out a clever, clever way of crashing a game than on the actual game itself? in play, Kosmik Pirate is a sort of strategy simulation with knobs on - the knobs in this case being to find out how to work the ship in the first place. Simply ill-executed rubbish.

Use of Computer7%
Graphics5%
Playability3%
Getting Started0%
Addictive Qualities0%
Value For Money1%
Overall3%
Summary: General Rating: Terrible.

Transcript by Chris Bourne

Your Spectrum Issue 7, Sep 1984   page(s) 44

As the captain of space craft Red Beard 2, you begin a reign of terror in the outer orbits of Earth. Decisions are made via the on-board computer - because, unfortunately, RB2 is out of date and doesn't possess the obligatory 'chase' feature, found in all modern craft.

Ian: It's a game that tries to incorporate graphics action with information from the on-board computer. Unfortunately, the graphics are more like those to be found in ZX81 programs, and the text is often unreadable - because of the poor choice of colours. Playability is virtually nonexistent, and it won't keep anyone sitting at their machines for long.

Frank: The most exciting features of this game are the blue and yellow lines that squiggle over the screen as the program is loading. The graphics are unclear and ill-defined, while the colours blend so well that it's not always possible to read the displayed information; the sound just makes matters still worse.

Owen: The game is quite fast, and responds quickly to your commands; it's just a pity it doesn't include a self destruct button! There's almost no sound, which means that it can't irritate you too much; unfortunately, the graphics are aggravating and distinguishing between items of printed information is virtually impossible.


REVIEW BY: Ian Hemmingway, Frank Pelling, Owen Pugh

Award: Your Spectrum Miss of the Month

Transcript by Chris Bourne

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