REVIEWS COURTESY OF ZXSR

Cosmos
by Costa Panayi
Abbex Electronics Ltd
1982
Crash Issue 1, Feb 1984   page(s) 48

Producer: Abbex, 16K
£5.95

The keyboard layout looks simple but is confusing to play with. The vIew screen shows your convoy, which you must protect. Enemy ships infest space and so do asteroids. You have two lasers with continuous fire. Movement adjusts the field of view to quite an extent but without a long range scan it's difficult to anticipate properly. The colours are fine, Sound rather poor, but nevertheless, a game with good playability. Joystick: Kempston.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 50

Producer: Abbex, 16K
£5.95

The keyboard layout looks simple but is confusing to play with. The view screen shows your convoy, which you must protect. Enemy ships infest space and so do asteroids. You have two lasers with continuous fire. Movement adjusts the field of view to quite an extent but without a long range scan it's difficult to anticipate properly. The colours are fine, Sound rather poor, but nevertheless, a game with good playability. Joystick: Kemptson.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 66

Producer: Abbex, 16K
£5.95

The keyboard layout looks simple but is confusing to play with. The view screen shows your convoy, which you must protect. Enemy ships infest space and so do asteroids. You have two lasers with continuous fire. Movement adjusts the field of view to quite an extent but without a long range scan it's difficult to anticipate properly. The colours are fine, Sound rather poor, but nevertheless, a game with good playability. Joystick: Kemptson.


Transcript by Chris Bourne

ZX Computing Issue 7, Jun 1983   page(s) 22

PRICE: £4.95
MEMORY REQUIRED: 16K

Abbex came into the market back in October of last year with two Spectrum games programs. We are yet (April) to see anything new from them which seems to suggest that the original games are of exceptional quality. Of the two, Spookyman and Cosmos, the only one that really caught my eye was Cosmos (surely the world has seen enough 'Pacman' copies by now!).

The scenario of the game is as follows: you are in charge of a fleet of ships which must be protected from successive waves of aliens and from meteorites which just happen to come along. Each time either a meteorite or an alien hits a ship in the fleet it is destroyed. If you manage to destroy the total population of aliens within a quadrant of the fleet then another wave will appear in greater numbers, and the fleet will be regenerated.

Graphically the game is very good and highly addictive. The only niggles that I have are that I would have liked different space ships for each wave and secondly, your movements around the quadrant could be smoother. Even taking these into account, it is a very well-assembled game, which is just different enough to interest someone who has already seen many other space games and become addicted. Recommended.


REVIEW BY: James Walsh

Documentation3/5
Addictive Quality4/5
Use of Graphics4/5
Programming Achievement4/5
Value4/5
Transcript by Chris Bourne

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