BARGAIN BASEMENT
Cheaper than a speeding bullet. Leaps small molehills in a single bound. Is it a bird? Is it a small piece of putty? No, it's budget hero Marcus Berkmann with the latest in low-price Spec-fun.
Alternative
£2.99
Reviewer: Marcus Berkmann
Nice short title there, and another TV tie-in from Alternative, but unlike Sooty and Sweep there is, fortunately, a bit more to this than meet the eye. The Count and his faithful servants have decamped to Egypt for some reason that I can't remember for the moment, where they decide to search for the mystical Sax, an ancient saxophone with magical powers. Well, that's what it says here, but as the saxophone was only invented 150 years or so ago it can't be too ancient. Still, never mind, because the whole thing boils down to duck-shaped chum whizzing around the corridors of an old pyramid, avoiding nasties and picking up useful objects. Sounds familiar? Should do, as approximately two billion similar games have come out this month alone. Again, though, the graphics are excellent, and although it's not that hard a game there's a definite learning curve which, surprise surprise, involves some map-making along the way. And while keys get you through some of the doors they don't solve every problem. In fact, you've even got to do a bit of thinking along the way. This is really my sort of game, so, if you'll excuse me, I have to go back and find out what the bag of gold is for...
Overall | 73% |
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Coming, erm, now actually, to a cinema near you...
THE COMPLETE YS GUIDE TO FILM AND TELLY GAMES
Knowing full well what a square-eyed bunch you are, we thought it was about time you were given the facts on film and television licenced games. Once again, JONATHAN DAVIES was in the wrong place at the wrong time.
(Cough. Deep, manly voice.)
'In the beginning there were loads and loads of Speccy games. Loads of them. They sold all right, but not exactly in enormous numbers. The trouble was, you see, that none of them seemed particularly exciting. They had nothing that caught the public eye. They were just computer games. Had no 'cred'.
Then a small cog within a long-since-extinct software house had an idea.
"Why don't we give our next game the same name as an incredibly popular film? Then everyone would buy it just because they'd seen the film and they'd foolishly think the game would be just as good. How about i, eh?"
"Er, we could do, I suppose."
"Great."
"But what if the film company finds out? They might sue us or something."
"Oh yeah."
"Tcha."
"I know - we could ask them first."
"That's a point. Go on then."
"What? Me?"
"Yeah. Give them a ring and ask if they'd mind."
"Oo-er. Cripes. Okay then." (Dials very long trans-Atlantic phone number.)
"Hullo. We'd like to name our new game after your film and we were wondering if it was okay by you. Right... yes... oh, I see." (Cups hand over receiver.) "They want us to give them lots of money."
"Erm, well in that case we'd better." (Removes hand.) "Yes, that'll be fine. We'll send you some right away. Bye."
"Super."
"But. er..."
"What?"
"How are we going to come up with a game that's anything like the film?"
"I don't know really."
"How about if we have a bloke walking around shooting people?"
"That sounds fine. I'll program it right away."
And so the film and telly licence was born. It... cough. Choke.
Oops. There goes the deep, manly voice.
Anyway, film and telly games, eh? Everyone's doing them these days, as they're one of the few remaining ways of making serious money with computer games. Run a grubby finger down the charts and you'll find nearly all the top-sellers are film and telly licences. (Or arcade conversions, of course.)
But why do we keep buying them? After all, just because a game's named after a really brill film doesn't mean it's going to be any good, does it? Surely we aren't buying them simply because of the flashy name on the box?
Erm, well in the old days, software houses assumed this to be the case, and chucked out a stream of absolutely appalling games with 'big name' titles. Things like Miami Vice, The Dukes Of Hazard and Highlander were all pretty dreadful, but it was hoped that they'd sell on the strength of their names. But we weren't fooled. Oh no. The games didn't sell well, and the companies were forced to think again.
Eventually they came up with... the 'bloke walking around shooting things' idea. And they've used it more or less ever since. Lucky then that they tend to be jolly good all the same, and sometimes come up with the odd original idea to spice things up (like The Untouchables did, or perhaps Back To The Future Part II).
RATINGS
As always seems to be the case, the trusty YS ratings system doesn't really seem adequate when it comes to film and telly games. So here's what we've put together instead...
LIGHTS
What does it look like? Nice? Or not very nice at all? (You mean are the graphics any good? Ed) Er, yes. That's it in a nutshell. (Then why didn't you just say the first place? Ed) Erm...
CAMERA
How does the general atmosphere compare to the film or telly programme the game's meant to go with? Have programmers just taken a bog-standard game and stuck a flashy name on it? Or have they made an effort to incorporate a bit of the 'feel' of the original?
ACTION
Does the plot follow along the same sort of lines as the film or telly programme? Is there plenty action-packedness? And is the game the same all way through, or does it follow the original's twists and turns?
CUT
Um, how does the game compare to all the licences around at the moment? Is it better? Or worse? In other words, is it a 'cut' above the rest? (is that really the best you can manage? Ed)
LICENCES ON THE CHEAP
A fiver doesn't buy much these days, but it's generally the most the budget houses can afford when it comes to licence purchasing. Cheapie film and telly games, therefore, tend to be a bit, er, obscure.
COUNT DUCKULA
Alternative
At last a decent licence and a half-decent game. Count Duckula is a mildly amusing cartoon along the same lines as Danger Mouse (who's got a couple of computer games of his own), and its central character is a vampire duck. He's a 'nice' vampire, naturally, and your job is to help him, erm, walk round collecting things. Sob. But that's what we're stuck with, so let's make the most of it, eh? It's just about the best budget licence around actually, with attractive graphics, plenty of rooms to explore, lots of mapping potential and a particularly odd cheat mode. But original it's not.
Lights | 75% |
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Camera | 46% |
Action | 55% |
Cut | 69% |
Overall | 70% |
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