REVIEWS COURTESY OF ZXSR

Alpha-Beth
A'n'F Software
1985
Crash Issue 16, May 1985   page(s) 104

Producer: A&F Software
Memory Required: 48K
Retail Price: £5.75
Age Group: Not specified but probably 7 and over

First we had the 'compu-novel' from Melbourne House, now we have the 'arcational' game from A & F. Alpha-Beth is supposedly a 'new concept in computer games' The cover blurb tells us with interesting use of grammar and punctuation, that you find yourself stood on a computer keyboard, the VDU is displaying a question which you must answer, once you have the full answer typed in, you must jump on the enter key dead easy!!!

These language errors did not inspire initial confidence, and having tested out the game, I can safely say that this really is one of the poorest 'educational' programs I have seen.

Mike Fitzgerald from A & F who had the initial idea for the game, told me that its main purpose was to increase general knowledge through what is basically rote-learning, which he described as 'a well tried philosophy', and he added that his wife, a former teacher, had tried out the game and was happy with it. Surely this is the wrong way to go about devising an educational game?

Alpha-Beth is really nothing more than an arcade game with a vague educational aim superimposed upon it. The player has to answer questions like 'which famous queen of Egypt killed herself with an asp?' and 'where would you go to watch a play?' As you move Alpha-Beth around the keyboard, spelling out your answer, you have to watch out for hazards like the school bully and the flying dictionary. If you don't know the answer to a question, you can press the cheat key which will display it briefly on the screen.

There may still be a place in'education for general knowledge games like this, but it seems to me that non-specialist designers of educational pro grams have to remember that the school curriculum has changed vastly since they were pupils.

A & F have also published Alpha-Gen, which is a database generator for Alpha-Beth, and this may be useful for certain subject areas (or, as Mr Fitzgerald pointed out, for parents who with to devise their own quizzes for in-family). I would love to hear from any parents who use it.

COMMENTS

Control keys: Q/A up/down; O/P left/right , M to select (the keys can be redefined)
Keyboard play: good response
Use of colour: good
Graphics: not very imaginative


REVIEW BY: Rosetta McLeod

Summary: General rating: poor. It annoys me greatly when so-called educational games feature errors of grammar, spelling and punctuation. If, for instance, the player cannot answer a question and selects the pass key to go on to the next one, the computer responds with 'Too hard for you? Your (sic) not trying'. In Alpha-Gen, too we are informed that 'The instructions that follow can for your convenience (sic) be printed out'

Transcript by Chris Bourne

Your Computer Issue 4, Apr 1985   page(s) 47

ZX Spectrum
£5.75
Educational
A 'n'F Software

The sort of education game that says "Your not trying" when it means "You're not trying". Don't you just hate teachers who are stupider than you are? The program assures us that Indira Gandhi is the prime minister of India. Sorry. A 'n' F, some good ideas but must try harder.


Overall1/5
Transcript by Chris Bourne

ZX Computing Issue 17, Feb 1985   page(s) 28

Written for the 48K Spectrum, "Alpha-beth" is an educational/arcade game which is designed to make learning fun.

Basically it's a quiz game but answering the questions is quite novel.

You are shrunk down to the size of a pea (in fact you are a little schoolgirl) and faced with a giant keyboard and VDU. The questions are printed across the VDU and you have to answer them by leaping from key to key pressing the right letters to form your answer. Once you have printed out your answer you have to make a mad dash for the "Enter" key to see if it's correct.

Things are not all rosy though, as you are chased around the keyboard by the school bully and an object which changes in relation to the questions. If you bump into one you lose one of your six lives.

I had trouble loading as the inlay said LOAD " " and it wouldn't load until I entered LOAD" "CODE. Once loaded you are presented with a menu and on asking for instructions I received about three pages in half a second.

I rang the company to ask if my copy was a 'special' just for reviewers but they confirmed it was a production model.

Other options on the menu included one to save and load your scores from previous games. Another option enables you to select which operating keys you would like to choose or another to use a Kempton joystick.

There are several girls names listed with scores of 1000 by each one but not being able to Tread the instructions I was quite baffled by them.

Once you have answered all the questions you can go out and buy 'ALPHA-BETH (gen)' with a database programme so you can write your own questions. Also there are to be pre-recorded databases on various subjects to be released. These can be loaded from the menu.

The game itself, I would imagine, is aimed at the 8 to 15 year olds.

Other games from A&F are Jungle Fever, Cylon Attack and Chuckie Egg.


REVIEW BY: Clive Smith

Transcript by Chris Bourne

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