Producer: Sunshine Books, 16K
£4.95
Author: Jeff Naylor
The graphics don't portray the famous streets around Times Square in New York as the title suggests, they could be any streets that the grid represents. You're in your car when a cop pulls in behind, you decide to make a getaway. If he catches you then the game starts from scratch. You score points by the length of line travelled before capture. Your only weapon is the facility to create a temporary block in the road and hold up the cop. Clear the frame and more chasers join in or you get a more complex grid to traverse, A simple, effective and highly addictive no win game. Joystick: Kempston (and Softlink II).
Producer: Sunshine Books, 16K
£4.95
Author: Jeff Naylor
The graphics don't portray the famous streets around Times Square in New York as the title suggests, they could be any streets that the grid represents. You're in your car when a cop pulls in behind, you decide to make a getaway. If he catches you then the game starts from scratch. You score points by the length of line travelled before capture. Your only weapon is the facility to create a temporary block in the road and hold up the cop. Clear the frame and more chasers join in or you get a more complex grid to traverse. A simple, effective and highly addictive no win game. Joystick: Kempston (and Softlink II).
Producer: Sunshine Books, 16K
£4.95
Author: Jeff Naylor
The graphics don't portray the famous streets around Times Square in New York as the title suggests, they could be any streets that the grid represents. You're in your car when a cop pulls in behind, you decide to make a getaway. If he catches you then the game starts from scratch. You score points by the length of line travelled before capture. Your only weapon is the facility to create a temporary block in the road and hold up the cop. Clear the frame and more chasers join in or you get a more complex grid to traverse, A simple, effective and highly addictive no win game. Joystick: Kempston (and Softlink II).
PRICE: £4.95
MEMORY REQUIRED: 16K
The idea of Cruising is to get round a course, which is a single pixel line, without being caught by the computer's opposition car. The initial course is a double figure of eight, whilst the subsequent courses, which you get onto once the previous one has been completed, are far more random (there are four in all).
Initially, the game is disappointing with only coloured squares as cars and a single line as the track. Also, you only have one life per game; therefore, the game can be rather short. If you get past the lack of initial impact you should find yourself enjoying this simple game. This game is good in its addictive quality, but lacks the substance really to be sold on its own. If there were two games of equivalent standard to this on the tape, then it would be better value. Apart from this, you can not take away the fact that it is quite definitely fun to play.
Documentation | 3/5 |
---|---|
Addictive Quality | 4/5 |
Use of Graphics | 3/5 |
Programming Achievement | 2.5/5 |
Value | 3.5/5 |
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