Power Plays
by Not Known
The Power House
Crash - Compilation Issue 45, October 1987   (1987-09-24)   page(s) 106

THE BUDGET MARKET has just got into compilations, with two distinct approaches. On the one hand you have The Power House throwing together most of their £1.99 releases, past and present. In a bundle of budget fun - Powerplays, eight games for £9.99. None of the games are very impressive, the point being quantity rather than quality. On the other hand you have Tynesoft looking at the budget problem from a completely different angle: in the Micro Value Pack you only get four (very old and not very good) games, but for the extremely cheap compilation price of £3.99.

The Power House
Hercules - N/R
Slingshot - N/R
Time Fight - 29% Issue 40
Cyrox - 46% Issue 40
Squidge - N/R
Odd Ball - N/R
Sword & Shield - N/R
Tomb Of Syrinx - 26% Issue 40

OverallNot Rated
Transcript by Chris Bourne

Sinclair User Issue 70, January 1988   page(s) 97

There's a good deal of variety in these eight back-catalogue Power House titles, but precious little in the way of quality. Worst of the lot is Cyrox, so full of bugs that at one stage all the backgrounds disappear completely. How's this for an intro: "A valueable (sic) shipment of crystals has been stolen... there (sic) whereabouts has (sic) been traced to Cyrox... headquarters for public enermy (sic) number one... " The game's as good as the grammar. Time Flight is a fair Time Pilot rip-off. Sword and Shield (the best thing on the tape) is a neat Kingdom-style strategy game. Tomb of Syrinx, an average arcade-adventure. Hercules decent platforms-and-ladders. Sqij, a shooting and collecting scenario. Slingshot, a Star Trek-type space zapper, and Oddball, a battle to push radioactive blocks into a disintegrator.

Only worth bothering with if you don't have any of these titles already.

Label: Power House
Author: Various
Price: £9.99
Memory: 48K/128K
Joystick: various
Reviewer: Chris Jenkins

Summary: Eight games for a tenner. Good value you might think - but then look at the quality of the games...

Transcript by Chris Bourne

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