REVIEWS COURTESY OF ZXSR

Alien Swarm + Arena!
by Titan Programs Ltd
K-Tel Productions
1983
Crash Issue 3, Apr 1984   page(s) 108

Producer: K-Tel
Memory Required: 16K
Retail Price: £6.95
Language: Machine code

K-Tel, known best for their good value records, have done much the same with computer games now, that is, taken older games and packaged them two to a cassette under the heading of DOUBLE SIDER. Side 1 here is Alien Swarm, a game from early last year put out by Titan. It's a very straight forward shoot em up with a laser base and various alien forms, swarming down the screen in attack waves of 50. Every few aliens shot, there is an update sheet which tells you how many remain. When they are all shot you move onto another type. Some are bombs, some drop bombs.

Arena by Steve Curtis, is somewhat more original. You have been captured by a race of aliens who, like the ancient Romans, enjoy gladiatorial combat, and you are in the arena. From all directions come comets, aimed at you and bouncing off the walls to come back again. You are armed with a deflector shield for protection and deflecting the shots not only saves your life but also gains you points in what is a no-win situation.

COMMENTS

Control keys: Alien Swarm, Z/X left/right, SPACE = fire: Arena keys are user-definable, rotate and move left/right
Joystick: Arena, most types via user-definable keys
Keyboard play: responsive
Use of colour: poor to fair
Graphics: average
Sound: average, nice effect in Arena.


Alien Swarm is a pretty typical shoot em up with drawbacks. Movement is restricted when firing quickly and the game lacks imagination. The graphics are fairly good though. Arena is very original and I enjoyed it on that level. The shield can be moved from side to side, above and below and your man moved right to left as well. It all goes quite fast and is improved with the skill and speed levels. Top marks for originality but not very addictive.


Alien Swarm is quite a good game, but very simple and in the end rather boring. Arena can be fast, and is the best K-Tel cassette but it's still nothing to shout about. I think they'll have to do better games than this to stay around in this field.


I remember Alien Swarm quite well, and wasn't all that knocked out by it when it was new. There are so many better shoot em ups around, both older and newer ones. Arena is quite a lot of fun to play, especially as you can combine 7 skill levels with 9 playing speeds. The higher the skill level, the more there is in the air against you. At the same time, the more successful you are, the more the side walls move into grab you in a smaller area. The idea of 'double siders' is hardly new, Abacus almost always give you two programs on one cassette, and those are usually original in concept.

Use of Computer52%
Graphics55%
Playability62%
Getting Started70%
Addictive Qualities48%
Value For Money54%
Overall57%
Summary: General rating: Fair to average.

Transcript by Chris Bourne

Big K Issue 1, Apr 1984   page(s) 28

TWO FOR THE PRICE OF 1 1/3 GAMES

MAKER: K-TEL
MACHINE: Spectrum 48
FORMAT: cassette
PRICE: £6.95

With every game on the market trying to blow your eyes out of their sockets with dazzling graphics it's nice to come across a couple of games that don't look much but play well. Alien Swarm is your basic, no-frills space invaders. Aliens, looking no more ferocious than horses wearing nosebags, rain down on your laser base. You get 50 aliens to start with and a running check is kept on the number remaining. Points value and speed increase after each base hit or wave completed. Keyboard control only but very responsive action. Sound is pretty poor. Arena is an absorbing original that has you in control of a small figure at screen centre carrying a moveable shield. Objects ricochet around the arena and come at the figure from all angles. You have to make sure that the shield's in the right position to deflect the object. Points for each deflection, one life (of five) gone if you miss.

Oh yes, and just for good measure the walls are closing in on you.

Limited side to side movement is possible but uses up energy. Seven skill levels and ten speeds give enough variety for the most demanding player (try speed 0, skill 1 - you won't last 20 seconds!). There's also a useful demo mode. An enjoyable game that combines tactics and plain arcade action. All in all, two good games on this K-Tel Doublesider for under £7. Guess you could call that value for money.


REVIEW BY: Richard Burton

Overall2/3
Transcript by Chris Bourne

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