REVIEWS COURTESY OF ZXSR

Deathball
by Steven Screech
Alpha-Omega Software
1986
Your Sinclair Issue 11, Nov 1986   page(s) 36

Alpha-Omega
£1.99

Yep, the title of this game really does conjure up thoughts of what it's all about. No, not a futuristic, rollerball style game with plenty of fast action graphics requiring split-second timing and nerves of steel but a deathly boring, slow, pseudo-strategy maze game.

The object of the game is to guide your team of droids through a maze, grab hold of a ball and guide the droids to score a goal. Your opposition consists of a computer controlled set of droids who've the same purpose in life. If they manage to get their dirty maulers on the ball before you, you've got to tackle them and try to get it back.

Quite frankly, Deathball makes three day cricket with Boycott at the crease look positively exciting - not recommended for children over three.


REVIEW BY: Chris Palmer

Graphics3/10
Playability1/10
Value For Money3/10
Addictiveness2/10
Overall2/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB