REVIEWS COURTESY OF ZXSR

Devils of the Deep
by Richard Shepherd
Richard Shepherd Software Ltd
1983
Crash Issue 1, Feb 1984   page(s) 62

Producer: Richard Shepherd, 48K
£6.50

A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 66

Producer: Richard Shepherd, 48K
£6.50

A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 73,74

Producer: Richard Shepherd, 48K
£6.50

A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.


Transcript by Chris Bourne

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