REVIEWS COURTESY OF ZXSR

Di-Lithium Lift
by Simon Cobb
Hewson Consultants Ltd
1983
Crash Issue 4, May 1984   page(s) 115

Producer: Hewson Consultants
Memory Required: 16K
Retail Price: £5.95
Language: Machine code and BASIC
Author: Simon Cobb

With an obsession verging almost on the pathological (not to say paranoid), Hewson Consultants are again urging us to our zappers to confront the menace of the egregious Seiddab. Having beaten us down in 3D Space Wars, invaded our planet in 3D Seiddab Attack, they've now gone and stolen our Di-Lithium crystals (and life's hell without a Di-Lithium crystal or two). These vital crystals have been placed in a vault guarded by four droids armed with lasers. You must break into the vault and scramble to get the crystals as the seconds tick by. So much for the scenario. how about the game?

The 'vault' is a 20 x 30 grid of small squares, character-sized, in fact. The four droids are tank-shaped objects which are situated on each of the four axes, firing inwards along the squares, so there's one on top, one on the bottom and one on either side. Each moves and fires independently, homing in on the line of squares occupied by your man.

The crystals are arranged in various patterns on the squares, the patterns change with each screen, and those containing diagonal patterns obviously make you work harder. Collecting is done quite simply by moving over the crystals. The droids move fast, and it is essential that you should not stay on a line for too long. At the corners, and in the most dangerous places therefore, are red crystals. If these are collected then the time limit is increased for the screen. The time indicator is situated at the bottom of the vault.

The program will crash if CAPS and BREAK are pressed at the same time.

COMMENTS

Control keys: user-definable
Joystick: most types via UDK
Keyboard play: responsive
Use of colour: average
Graphics: small block characters, but very fast
Sound: good
Skill levels: 1
Lives: 3
Screens: 7 with increasing difficulty


Di-Lithium Lift is another version of Transversion, which was produced by Ocean. Comparisons are therefore inevitable. Di-Lithium Lift seems to me to be much faster, which is not necessarily a good thing, as Transversion's pace was deceptive, and anyway allowed you to get further into the game. On each of your lives in Transversion, you restarted collecting at the point you died - another factor which allowed you to get quite a way in quickly. In Di-Lithium Lift each fife starts out afresh with all the crystals back again. This makes it more frustrating. And, I must say, that on the whole I found Transversion's colour scheme a bit easier for playing. On the good side, Di-Lithium's graphics are very fast and smooth and there is an option for user-definable keys, which is essential with such a fast game.


Your task is to collect all the crystals on the grid. This is not at all easy because it's a race against time. To help there are the time crystals placed in the corners of the screen, but you can't get at them without getting shot. It's a very fast game, but that's as far as it goes. The game speeds up and slows down according to the pitch of the BEEP. I thought this was an impossible game to play. It looks very like Ocean's Transversion, but that was much more playable.


If you like a very fast, very simple game, then you may like Di-Lithium Lift. I say "may" because in my opinion the programmer has made the game too hard, stacking up the odds just that bit too much to make it very playable. There are seven screens, but after some hours of playing I haven't managed to get beyond screen 3. After a bit, this becomes frustrating in the bad sense of the word rather than the good arcade sense. Nevertheless, there are probably players who will find this game a challenge worth taking just because it is a tough one.

Use of Computer69%
Graphics61%
Playability57%
Getting Started62%
Addictive Qualities59%
Value For Money58%
Overall61%
Summary: General Rating: Fast and tough, perhaps too hard to be really addictive.

Transcript by Chris Bourne

Sinclair User Issue 27, Jun 1984   page(s) 5

Memory: 16K
Price: £5.95
Joystick: Kempston

Even with the memory limitations of the 16K Spectrum, Di-lithium Lift is a slim offering. The aliens are guarding a vault of Di-lithium crystals, and in this distant relative of Pac-man you have to zig-zag about the screen, picking up crystals while avoiding the lasers of two droids.

The action may be fast but the display employs user-defined graphics rather than true high-resolution programming. The use of sound is rudimentary as well, with standard bleeps and simple scales; even Spectrum owners should expect something more sophisticated than that.

It is possible that Hewson is aiming the game at what is considered to be a younger market. If so, that might excuse the simple concept but not the lack-lustre presentation.

Di-lithium Lift might have been acceptable two years ago and with some advanced graphics programming it might make the grade today. As it is, it is a disappointment.


Gilbert Factor3/10
Transcript by Chris Bourne

Big K Issue 3, Jun 1984   page(s) 27

GRIDSTROLLER BLUES

MAKER: Hewson Consultants
MACHINE: Spectrum
FORMAT: cassette
PRICE: £7.95

Sounds very scientific. But, like Ocean's rather more playable Transversion, this swipes the design idea of Gridrunner and adds different mechanics.

Ignoring the low-budget Moorcock-style synopsis that adorns one of Hewson's usual awful packages, your fingers control a small fellow who zips over a variety of patterned grids collecting crystals and (you hope) dodging the droid cannons that guess your next move with alarming accuracy.

In fact so astute is the opposition here that it took superhuman efforts to get to even the second screen. Not only are there some weird fluctuations in speed, there's a time limit on each of four brutish and short lives.

Bland graphics offer a functional display. The flashing bonus crystals are almost impossible to score off, and the whole game - playable really only with a joystick - is very difficult, offering little incentive to become more expert.

Addictive in a pointless way. Piffling sound and a hall of fame are minor extras.


REVIEW BY: Richard Cook

Overall1/3
Transcript by Chris Bourne

Personal Computer Games Issue 7, Jun 1984   page(s) 59

MACHINE: Spectrum 16/48K
CONTROL: Keys, Kemp
FROM: Hewson Consultants, £5.95

Rush about a grid clearing dots and avoiding cross-fire from four enemy laser bases on the perimeter. Very fast action in a game written by the man who brought you Grid Patrol from Lothlorien. Di-Lithium Lift is slightly more playable, but if you must shoot something, buy Grid Patrol instead.


REVIEW BY: Steve Cooke

Graphics4/10
Sound6/10
Originality4/10
Lasting Interest6/10
Overall5/10
Transcript by Chris Bourne

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