REVIEWS COURTESY OF ZXSR

Disposable Heroes
by Grant Jaquest
The Power House
1987
Crash Issue 52, May 1988   page(s) 86

Producer: The Power House
Retail Price: £1.99
Author: Grant Jaquest

The Mega Garbage Beings are on the rampage again, and are holed up in caverns beneath the city, along with their equally vile companions.

It is into this dank, unfriendly environment that our brave hero travels and there are ten Garbage Beings to tackle throughout the underground labyrinth. Other strange creatures also wander around and while contact with them is not fatal, a chunk of the player's energy is lost. A stun gun is provided which temporarily paralyses them.

Once a Garbage Being has been located, the hero can then challenge the despicable creature in mind-to-mind combat. The screen consists of four squares, and is played like a simplified version of 'Simon Says': a light flashes across the panel and the routine must be copied exactly to win the game.

Success is rewarded with control of the Garbage Being's mind, who can then be forced to return to the garbage dump. Once all of the Beings have been rounded up in this manner, the world is safe once more.

COMMENTS

Joysticks: Kempston, Sinclair
Graphics: poor use of colour with flickery characters
Sound: not outstanding - but suits the game


If there's one thing I can't stand in a game it's poor graphics AND a terrible use of colour - as far as I'm concerned this kills a product stone dead. If a game isn't attractive then who's going to bother inflicting it on their eyes regularly? Not me, for one. Disposable Heroes requires too much luck to be considered overly thought provoking; after only rive or six games the lack of addictive qualities failed to entice me into any repeat performances. All things considered, the title is very apt.
PAUL


I had hoped that Dervish was an unhappy hiccup in the system, but no, Disposable Heroes - the second Power House offering this month - is just as bad. It's slightly better, graphically, but still plays like a lead balloon. The main character sprite is an odd looking chap, reminiscent of a one-legged egg on a snow ski. After I stopped laughing at this unlikely hero, I steadily grew more and more annoyed at the extremely simplistic gameplay which had me bored rigid within a few sessions. Once a Garbage Being is located a simple form of the 'Simon Says' game is used to force it back to the garbage dump. If you ask me that is precisely where this game belongs.
MARK

REVIEW BY: Paul Sumner, Mark Caswell

Presentation29%
Graphics48%
Playability23%
Addictive Qualities20%
Overall22%
Summary: General Rating: A idea with good potential, ruined by shoddy programming.

Transcript by Chris Bourne

Your Sinclair Issue 30, Jun 1988   page(s) 65

BUDGET BONANZA

What we got? Loadsacheapies! And we got Tony Worrall to review 'em. Take it away, Wozza!

Power House
£1.99
Reviewer: Tony Worrall

Very apt title. This is the ultimate in disposable software, buy and bin as soon as possible. Chase Mega Garbage beings around a mega garbage landscape, and watch as badly animated sprites do battle with Mr Attribute-Clash!

These are the kind of games that should be buried at birth, or better still shown as health warnings to trainee games programmers! Disposable Heroes tries to be a cross between Underworlde, Nodes Of Yesod and Xanthius, but never gets even close to the worst of those.

I really can't see Power House making money out of this kind of tripe, unless someone out there is fool enough to add this to their collection. Take a tip - avoid!


REVIEW BY: Tony Worrall

Graphics3/10
Playability2/10
Value For Money2/10
Addictiveness3/10
Overall2/10
Transcript by Chris Bourne

Sinclair User Issue 74, May 1988   page(s) 59

Label: Power House
Author: Grant Jaquet
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Graham Taylor

Ho Humm. The mega-garbage beings are on the rampage again (I think I must have been asleep the first time). It's loony budget software plot time again in Disposable Heroes, you play a sort of yellow bird on skis, and bounce around the brain-numbingly repetitive screens seeking out and destroying the garbage beings. Movement is largely by accident, since it is controlled - apart from left and right - only by a series of landing pads scattered around the screens. Hit a red one and you slow down, while others speed you up. Every so often you may get carried up and down between levels via chutes.

If you manage, after a bit of random bouncing, to find a deadly owl you get to take over his brain. This turns out to be a simple 'Simon' variant it's so easy to as to be laughable Graphics: uninteresting; gameplay: mostly dull, with occasional moments of near interest, sound: bizz, buzz, nee, nee, tapp. Don't think so really. Disposable.


REVIEW BY: Graham Taylor

Overall3/10
Summary: Uninteresting bounce-around-a-bit graphically ordinary multi-screen thingy. Not a world beater.

Transcript by Chris Bourne

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