REVIEWS COURTESY OF ZXSR

Dogsbody
by Steven Monks
Bug-Byte Software Ltd
1985
Crash Issue 23, Dec 1985   page(s) 22

Producer: Bug-Byte
Retail Price: £2.95
Language: Machine code
Author:

This game is of the 'trapped in cavern and need to collect all the objects to get out' type. Dr Dogmush has carried out a plan of despicable daring and kidnapped 192 puppies, and stashed them away in his lair. He's now planning to carry out vile genetic experiments to turn them from cute and playful puppies that could easily be used to advertise toilet paper, into vicious killer dogs that will go for the throat as soon as say "woof'. Animal liberationists, determined not to take any of this lying down, have sent in special agent Dogsbody. Dogsbody is a mission hardened operative, with skills honed for this type of mission. Dogsbody, by the way, is a dog.

The puppies are incarcerated within the Dr Dogmush's stronghold. Built upon red sandstone, the caverns are patrolled by a number of the doctor's robotic denizens. There are fifty beings guarding the maze, each of whose touch is deadly to agent Dogsbody. Also, the nasties aren't stupid. They track and trace Dogsbody even when they're not present on the screen with him.

Some of the corridors and pathways are blocked with soil: this can be eaten away by Dogsbody but is impassable to the stronghold's guards. All dogsbody needs to do to clear a pathway is travel over the soil, and it's automatically eaten away. There are also impassable boulders scattered around the mad doctor's lair, and they're generally supported by soil. Eat away the soil and the boulder falls down, rather like those in Boulderdash. If Dogsbody is fortunate enough to land a boulder on one of the baddies, it'll then get squashed but it'll be reincarnated and teleported back to its start position.

Dogsbody is able to move around in the up, down, left and right directions. Standing still he just pants and looks miserably out of the screen, but once on the move a grin hits his face as his little legs jog up and down. As he crosses over the screen boundary a new cave full of nasties flicks into view. There are twenty five such screens, each sheet covering nearly the whole screen. A majority of the maze is made up from bricked walls, impenetrable to special agent Dogsbody, who has to find his way round the tortuous caverns.

Extra obstacles added include the mega quick growing flowers, sitting innocently about the maze with their heads jammed against some soil. If you eat away the earth above the flowers' heads they quickly grow up as far as they can. The trouble is flowers block pathways in the maze, so you can end up blocking yourself in. Horticulture can also be handy if a fiend is hot on your trail and you want to bar its way.

The puppies are inanimate and are little replicas of Dogsbody. For some reason they constantly glow and shimmer until you run over them. They are then rescued and duly disappear, and you collect points for rescuing 'puppies and for eating earth away.

COMMENTS

Control keys: P up, L down, Z left, X right, SPACE to abort/exit demo mode, Fire/Enter to restart game
Joystick: Interface 2 and Kempston
Keyboard play: a bit sticky at times.
Use of colour: no attribute clash because of large graphics, though colours could have been better chosen
Graphics: nicely animated, though rather bland
Sound: nothing special
Skill levels: one
Screens: 25 screens


Though quite nice in conception and execution, Dogsbody falls down because of a couple of flaws. The main problem that ultimately makes things a bit difficult is the way the error detection works. Sometimes you can walk through Dr Dogmush's robotic fiends without coming to harm, and other times you can't .Things can really get confusing! Some of the game ideas are good - but the whole game maintains a slight resemblance to Boulderdash: the earth and rocks seem to behave in exactly the same way. Dogsbody would have been greatly improved had the main screen scrolled about Special Agent Dogsbody - as it is, it's just all too easy to rush blindly off the edge of the screen and cop it. Overall all though, a nice little game that just wasn't programmed too professionally.


This game must take the biscuit for cheat bugs of the year! Once a boulders dropped on you, if you're careful you can walk through it; which can also be done with the flowers. If you bought Rockford's Riot and liked it then I'd recommend this one because the graphics are much better, but the sound does tend to get on your nerves. This is the sort of game that would appeal to the younger Spectrum owner who hasn't got that much money. Personally, I'd rather be playing the other new Bug Byte game, Zoot.


This one has qualities about it that remind me of the popular arcade game Mr Do. Although it is a lot more involved and it doesn't really look the same, it has the same feel about it. The graphics are large and colourful and nicely animated. Unfortunately, these large and colourful graphics mean that there are a lot of attribute problems. Sound is not well used but it does its job adequately. There are several things about this one that annoys me, the main being the way that you only die sometimes when you are touched by a nasty. This can be a little disconcerting. Generally, I wouldn't recommend this one but you can't really go wrong for the cheap price that its being marketed for.

Use of Computer52%
Graphics69%
Playability65%
Getting Started62%
Addictive Qualities60%
Value for Money69%
Overall65%
Summary: General Rating: A pleasant game, slightly flawed by a few blunders.

Transcript by Chris Bourne

Your Sinclair Issue 5, May 1986   page(s) 75

Bug Byte
£2

To be read in Husky tones. It's a dog's life working for Your Sinclair. The Ed just keeps giving me all these dog rough games and telling me to get my teeth stuck into as many puns as possible on 'dog' and 'byte' - but unless you're a rabid mazer the only work I can think of that has anything to do with dogs and this game is unprintable.

You know how pooches are meant to like digging holes, well Dogsbody goes a hole lot deeper. He's a special agent for the Animal Liberation Front whose task it is to rescue 192 pups from the dastardly Dr. Dogmush. Fifty meanies, the robot guards, are on his tail. Being an ideologically right-on Rover, he can only use flower power. Dig above a plant and it'll grow to cut off the meanies access. Or burrow beneath rocks that'll marmalize them. The baddies get re-incarnated, but the little doggie only has three lives - far better to be a cat!

It won't take you a million years to poodle round this maze game. The meanies move in most unmysterious ways across the 25 screens (though it's fun when they all go yellow and run away) so it won't take long to work out the best way to tunnel out the pups. A mongrel of a game derived from a mass of others, the main obstacle is actually not to corner yourself between the flourishing fauna.

This game should be given to your nearest Pal or Chum.


REVIEW BY: Rick Robson

Graphics4/10
Playability4/10
Value For Money3/10
Addictiveness3/10
Overall4/10
Transcript by Chris Bourne

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