REVIEWS COURTESY OF ZXSR

ZX Computing Issue 15, Oct 1984   page(s) 135

For a review of the base program, see page 4 9 of the Apr/May issue, this tape is for wargamers who have grown accustomed to the maps of the main program. The new scenarios use the same rules, but give you a chance to try out different tactics. They include:

U.S.A.
Mostly land-based warfare; high city densities for troop conflict. Nukes would be very destructive. For revenue play, the winning target is 240 points.

S. AFRICA
Another land battle; could support many player power zones. Rapid and devastating troop attacks are possible.

SE. ASIA
A marvelous map; similar to that of 'Europe'. Large sea areas for aquatic conflict. The troop distances are large, making Nukes ineffective. Many coastal bases are available, this is definitely my favourite my favourite of the new maps.

ARTIC
Interesting picture of the North pole. Only 201 revenue points needed to win in points-play.

GALACTIC
The last two maps take the play out of the usual terrestrial-based warfare. This adds new interest to the game. Wide-spread centres allows for space ship dominance of this map.

NETHER EARTH
Unusual city names here; many appear to be based on a well-known Tolkien book!

Overall this tape is a useful addition to the Apocalypse range. It prevents you from getting bored with the earlier situations.


REVIEW BY: Greg Turnbull

Transcript by Chris Bourne

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