REVIEWS COURTESY OF ZXSR

Escape-MCP
by John F. Cain, Ade Croft
Rabbit Software Ltd
1983
Your Spectrum Issue 1, Jan 1984   page(s) 50

But away from strategy and on to £ames requiring fast reactions, there's Escape MCP from Rabbit Software and Gridrunner from Quicksilva. The first of these finds you de-atomized by a chip (Z80 in this case) and trapped in a maze. There's also somethingcalled the MCP (male chauvinist pig. perhaps?) that apparently knows your escape plan and. armed with this information, is not only going to prevent you from getting away, but is also hell bent on securing your prompt destruction. The usual, friendly, stuff.


REVIEW BY: Ron Smith

Transcript by Chris Bourne

Crash Issue 1, Feb 1984   page(s) 50

Producer: Rabbit, 16K
£5.99

The Z80 processor bites back. Your Spectrum has gone berserk and you have been de-atomised. You must escape through nine levels while the MCP homes in on you and tries to destroy you. Escape-MCP features a series of simple but (as becomes clear when you play) fiendishly laid out mazes, representing the logic paths of the processor. You start top left and must first reach a key and then an exit to the next level. Slowly and inexorably the MCP sight homes in on you and the trick is to move along the paths in such a way that you leave yourself enough time to make the key and exit. Not at all easy. Cursor keys and user-defined, so almost any joystick can be used. An addictively infuriating game and excellent value.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 51

Producer: Rabbit, 16K
£5.99

The Z80 processor bites back. Your Spectrum has gone berserk and you have been de-atomised. You must escape through nine levels while the MCP homes in on you and tries to destroy you. Escape-MCP features a series of simple but (as becomes clear when you play) fiendishly laid out mazes, representing the logic paths of the processor. You start top left and must first reach a key and then an exit to the next level. Slowly and inexorably the MCP sight homes in on you and the trick is to move along the paths in such a way that you leave yourself enough time to make the key and exit. Not at all easy. Cursor keys and user-defined, so almost any joystick can be used. An addictively infuriating game and excellent value.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 68

Producer: Rabbit, 16K
£5.99

The Z80 processor bites back. Your Spectrum has gone berserk and you have been de-atomised. You must escape through nine levels while the MCP homes in on you and tries to destroy you. Escape-MCP features a series of simple but (as becomes clear when you play) fiendishly laid out mazes, representing the logic paths of the processor. You start top left and must first reach a key and then an exit to the next level. Slowly and inexorably the MCP sight homes in on you and the trick is to move along the paths in such a way that you leave yourself enough time to make the key and exit. Not at all easy. Cursor keys and user-defined, so almost any joystick can be used. An addictively infuriating game and excellent value.


Transcript by Chris Bourne

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