REVIEWS COURTESY OF ZXSR

Flak
by Christopher Smith, F. David Thorpe
U.S. Gold Ltd
1985
Your Spectrum Issue 16, Jul 1985   page(s) 42

Dave: Right from the start the signs aren't at all promising. There on the inlay card is a screen shot from the Commie 64 version. When you've loaded up you can see why they decided against printing a Speccy shot. There you are, a badly drawn sprite with an attribute problem flickering across a charmless landscape made up of character squares. Now that's not really a big enough inducement to put on the cover to persuade me to part with the readies.

The game's really just a rip-off of the arcade classic Xevious that offers a trip out in an 'advanced AGX hypersonic fighter' - that's the flickering sprite. Occasionally another sprite flickers up to you and that usually triggers off a dull looking cyan explosion. The scrcen scrolls more slowly than a C5 at top speed and your hypersonic wotsit flies at such a snail's pace that it's impossible to dodge the barrage of missiles blasted at you. Consequently, each game lasts about 10 seconds and can only be stretched out should you really want to, by using the one obvious bug - keep your finger on the fire button at take-off and you're invincible for a few seconds.

All in all. one that should've been drowned at birth. 0/5 MISS

Roger: The player may hope to 'take over the universe' but this game won't. 1.5/5 MISS

Ross: How could they do this to one of my fave arcade games? The 'awe-inspiring' scenery only inspired me to turn the Speccy off. 1/5 MISS


REVIEW BY: Dave Nicholls, Ross Holman, Roger Willis

Dave0/5
Ross1/5
Roger1.5/5
Transcript by Chris Bourne

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