REVIEWS COURTESY OF ZXSR

Galaxy Attack
by Steve McCarthy
Sunshine Books Ltd
1983
Crash Living Guide Issue 01, February 1984   page(s) 48

Producer: Sunshine Books, 48K £5.95
This is a real zaparoony of a game with loads of playability, but be warned, you need to be an alien with three hands or a 15-digit Uruggian for keyboard control. The program comes in three parts: in space as you approach the Uruggian's planet, you must destroy their waves of fighters by centering the sight cross hairs; then on the planet's surface, where your landed ship is surrounded by walkers and fighter; and then the finale attack on the orbiting mother ship. Control response is good, colour and sound excellent, and the simple response is good, colour and sound excellent, and the simple 3-dimensional aliens work well. Recommended. No joystick.


Transcript by Chris Bourne

Crash Living Guide Issue 02, March 1984   page(s) 50

Producer: Sunshine Books, 48K £5.95
This is a real zaparoony of a game with loads of playability, but be warned, you need to be an alien with three hands or a 15-digit Uruggian for keyboard control. The program comes in three parts: in space as you approach the Uruggian's planet, you must destroy their waves of fighters by centering the sight cross hairs; then on the planet's surface, where your landed ship is surrounded by walkers and fighter; and then the finale attack on the orbiting mother ship. Control response is good, colour and sound excellent, and the simple response is good, colour and sound excellent, and the simple 3-dimensional aliens work well. Recommended. No joystick.


Transcript by Chris Bourne

Crash Living Guide Issue 03, April 1984   (1984-03-16)   page(s) 66

Producer: Sunshine Books, 48K £5.95
This is a real zaparoony of a game with loads of playability, but be warned, you need to be an alien with three hands or a 15-digit Uruggian for keyboard control. The program comes in three parts: in space as you approach the Uruggian's planet, you must destroy their waves of fighters by centering the sight cross hairs; then on the planet's surface, where your landed ship is surrounded by walkers and fighter; and then the finale attack on the orbiting mother ship. Control response is good, colour and sound excellent, and the simple response is good, colour and sound excellent, and the simple 3-dimensional aliens work well. Recommended. No joystick.


Transcript by Chris Bourne

Sinclair User Issue 20, November 1983   page(s) 40

SLOWEST GAME IN THE GALAXY

GALAXY ATTACK is possibly the slowest machine code space-arcade game for the 48K Spectrum.

The graphics used look as if they were prepared for the readers programs section of a computer magazine and there seems to be no professional sheen to the game at all.

You must take your ship through the depths of space, destroying as many alien ships as possible on your way, before you crash-land on a far-off planet.

The object of your quest, once you have crashed, is to repair your spaceship before the deadly walkers destroy you.

If you reach the third part of the game, which we very much doubt you will, you will find yourself fighting the mothership.

We doubt that you will get further than the second level, as the first will sap all your key-pushing strength. The displays used are colourful but flat and lifeless.

Galaxy Attack is a game for those who are willing to spend hours wading through instructions displayed on the computer screen.

It can be obtained from Sunshine Books, Hobhouse Court, 19 Whitcomb Street, London WC2 7HF. It costs £5.95.


OverallNot Rated
Transcript by Chris Bourne

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