REVIEWS COURTESY OF ZXSR

60 Games and Applications for the ZX Spectrum
by David Harwood
Interface Publications Ltd
1982
ZX Computing Issue 4, Dec 1982   page(s) 55

SPECTRUM RULES THE WAVES

Every publisher in the UK seems to have discovered the Spectrum, so there is sure to be a bumper crop of reading matter for Spectrum owners in the coming months.

Our review panel have been looking at a selection of the Spectrum books and finds that the standard is uniformly high (both in terms of content and presentation), with each book representing value for money in its own way.

There are four books we'll look at which are collections of programs for the Spectrum.

The first, 'The Cambridge Colour Collection' is by Richard Altwasser, the designer of the Spectrum. The book costs £6.95 and contains just 20 programs. The games include 'Maze', 'Lunar Landing' and 'Android Nim', with more serious programs including 'Home Accounts' and 'Calendar'.

Andrew Hewson (who answers reader's problems in Sinclair User) has '20 Best Programs for the ZX Spectrum' for £7.95. The 'best programs' include 'Machine code editor', 'Index File' and 'Duckshoot'.

Shiva has the cheapest book, the £2.50 'Computer Puzzles for Spectrum and ZX81', from the Stewart/Jones PEEK, POKE team. The many entertaining 'puzzles' include 'The wolf, the goat and the cabbage', 'Queens dominant' and 'The Magic Forest'.

David Harwood (who writes the 'Young Stuff' column in the users' club magazine Interface) has produced 'The Spectrum Software Library - 60 Games and Applications for the ZX Spectrum' for £4.95.

Although the emphasis is on games (including 'Checkers', 'Zap' and 'Galaxy Patrol'), the 'applications' include a 'Renumber' in BASIC and 'Chequebook'.


Transcript by Chris Bourne

Your Spectrum Issue 6, Aug 1984   page(s) 47,49

GAMES PEOPLE PLAY

In pursuit of the definitive games book, Phil Cornes and Mike Turner corner a selection of tomes, getting to grips with them all, be they good, bad or just plain ugly.

Many years ago, when you could still buy 16K of dynamic RAM for approximately £240, I drove all the way from my home town of Stoke-on-Trent (which didn't have a computer shop) to Liverpool (which did), simply because Microdigital was selling a book of games listings. The title was, as I recall, What To Do After You Hit Return and, for my money, the star listing was a version of Wumpus.

To be asked, then, to review some eleven books of games for the Spectrum (with its super Hi-res colour screen and Z80A processor) should have been little short of a pleasure. Little did I know! I found that not only did the games frequently take little advantage of the startling advances in video presentation, but - worse - often had no 'meat' about them at all.

DOWN TO BUSINESS

First off the pile came Games To Play On Your ZX Spectrum by Martin Wren-Hilton. The listings have been typeset and may therefore contain syntax errors, but your Spectrum will tell you about these when you try to type them in. There's nothing actually exciting in the book and, indeed, the author even admits that one of the listings is the first game he ever wrote! One consolation is that at £1.95 you'll have wasted the least possible amount of money.

The Spectrum Book of Games by Mike James and various others has listings printed on a reasonable quality dot matrix printer. However, these appear to have been word-processed and so the same comments as above apply regarding syntax errors. Once more there is nothing outstanding in the selection of games (Fruit Machine, Noughts and Crosses and a dice simulator, for example) although the presentation is good. Objectives for all the games are clearly detailed, together with advice on how to play them, typing-in tips and a list of the main subroutines and details. All well and good but the whole thing is wasted on a poor selection of games. At £5.95 I really can't describe it as particularly good value for money.

60 Games and Applications for the ZX Spectrum by David Harwood is split approximately 50/50 between the author's two groupings. The utilities vary from an eleven line idiot's remember routine (which only changes program line numbers, ignoring GOTOs and GOSUBs, etc) to a correlation/regression program which produces a value for Pearson's Correlation Coefficient and the linear regression equation, but which requires you to enter all the X co-ordinates followed by all the Y co-ordinates, rather than the more usual X, Y pairs. Equally the games range from a version of Breakout with ZX80 style graphics and a ludicrously complicated set of instructions for running and typing-in, to a version of noughts and crosses which "unlike many... allows you to win"(!) and forces you to start on the centre square. At £4.95, and despite a reasonable Draughts program by Tim Hartnell, this book again represents dubious value for money.

ALL KINDS OF EVERYTHING

Spectrum Spectacular by Roger Valentine has 50 programs, fewer than 20 of which are games.

There are some useful machine code routines given as both Basic programs and as assembly listings, although these are poorly documented and contain errors. For instance, in one perfectly good left and right scroll routine, the author suggests a couple of modifications for 'fun' effects. One of these, using the SRA instruction to clear the screen with a 'Venetian blind' effect, will not work in all cases. Replacing the SRA with an SRL (203,62 in decimal) cures the problem. At £4.95 this seemed fair value for money.

Instant Arcade Games for the ZX Spectrum by Jean Frost at £3.95 is indeed good value. It's not, however, a book of games listings in the more conventional sense. Take the 'control program listing' for a typical space arcade game; each individual subroutine (producing the backdrop - stars, night skyline and so on - calculating fuel reserves, laser status, and checking for the game endings) is formulated. Then add to this a collection of user-definable spaceships, aliens and tanks with both Basic listings and pictures. Not bad, eh?

Following chapters are on writing your own games and designing your own characters. It's a publication that caters for the two mainstreams of games playing and it definitely comes as recommended reading.

Also highly recommended is Sixty Programs for the Sinclair ZX Spectrum by Robert Erskine and friends. It's a larger format book, making it easier to read than most; on the other hand one or two of the games are of questionable taste... like Exocet - Let's Play Falklands. This really is the only aspect that lets down an otherwise excellent collection of games of varying length and complexity. They range from Countabout, a counting game for two-to-five-year olds, to such substantial offerings as Asset Stripper and Evolution 1, 2 and 3. All in all at £4.95 this takes the top spot for best value for money of the pure listings books.

FREE EYE-STRAIN WITH EVERY COPY

Next up we find Creating Arcade Games on your ZX Spectrum by Daniel Haywood, a book let down by the variable quality of its listings. These appear to have oozed out of one of the poorer ZX Printers and in parts they're so faint as to constitute a source of severe eye-strain - particularly when struggling with long multi-statement lines. But one or two of the games are of a reasonable standard, explained in depth and supplied with lists of the variables used - together with the functions they serve in the game: this is the book's strongest point. Typical of the contents are ICBM, a version of missile command, and Scramble.

Now let's don protective clothing and really plumb the depths. By any standards, a 64-page book containing 20 trivial programs at just under £7 cannot be classed as good value. Richard Attwasser's Twenty Programs for the ZX Spectrum is, unfortunately, just such a book. Old chestnuts such as Breakout, Android Man and Mastermind are typical of the contents. There's even a program for storing telephone numbers - always a questionable use for cassette-based micros which are switched off most of the time or even dismantled; sorry, but a card index is still far more efficient. A cassette of the games in the book is available for an additional £2.95, so at a combined price of £9.90 for both book and cassette, this comes close to robbery with violence.

Back in the land of thick tomes with lots of listings, 49 Explosive Games for the ZX Spectrum by Tim Hartnell et al proves to be another victim of the ZX Printer. The listing of Frog on a Log (starting on page 133) is surely the worst example of random pixel plotting in any of the eleven books; novice programmers will have little chance of entering it without errors. There are several mammoth adventure listings - Doors of Doom stretches over twenty-four pages (no, I didn't test it!). There are Space games, two-player games, mazes and arcade games, as well as two sections of utility programs in machine code and Basic. One of these is a tape copy program and one has to question the ethics of publishing this, even if it does lack sophistication and will only work with certain machine code programs.

EVERY PICTURE...

Over the Spectrum (edited by Philip Williams) contains 30 programs; two-thirds of which are games - colour screen photographs are included showing most of them in action. The assortment is varied... In fact, if anything, it attempts to cover too much ground. Freeway Frog, Fruit Machine and Alien Invaders vie for space with Sales Analysis, Payroll and Block Line Delete. It is not entirely clear who this book is aimed at. Still, some of the games have excellent graphics, including Draughts (which has a machine code routine for sorting out the computer's move) and Chess. The latter is not very intelligent and plays quite slowly; in fact, the author even suggests amending the program so it can be used as a human versus human game. There's also a 30-location, eight-problem adventure for those with the patience to type it all in, plus solutions for those who lack the wherewithal to play it. At £6.95 this book leans towards being over-priced.

Finally, reasonably priced at a mere £2.95 is Games for your ZX Spectrum by YS's own Peter Shaw. Twenty-four games are included, all rolled out from yet another temperamental ZX printer (somebody must have the good one, surely?). The games are all fairly short, although some are quite interesting. Pontoon has good graphics, as does Ascot, a horse race program. However, by far the best section of this book is a detailed chapter entitled 'How to write better programs'. Here you'll find some good material on writing a fairly complex strategy that uses as an example a game called Dome Dweller. In a similar manner to the Jean Frost opus, series editor Tim Hartnell gives a listing for the main control loop, a collection of things the program has to do and a fairly detailed description of the variables to be used. This alone is almost worth the cover price.

In addition, there's a glossary and bibliography - which aren't necessary and don't appear to bear any relation to the rest of the book. With these two rogue sections exorcised and 50-75p off the price, Shaw's book would represent excellent value for money.

PICK OF THE BUNCH

Looking back over the eleven books for this month, they would seem to fall into four quite distinct groups. Top of the bill, and living up to all my expectations are: instant Arcade Games for the ZX Spectrum and 60 Programs for the ZX Spectrum. These are the two that no Spectrum owner should be without and they represent the modern equivalent of the ideal tome I yearned for many moons ago.

The next four books, represent good value for money. They are: 49 Explosive Games for the ZX Spectrum, Spectrum Spectacular, Creating A rcade Games on your Spectrum and Games for your ZX Spectrum.

The third block includes Games to Play on your ZX Spectrum, The Spectrum Book of Games, 60 Games and Applications for the ZX Spectrum and Over the Spectrum. These four come into my 'lukewarm' category. The reason for their downgrading are varied, ranging from 'good game presentation wasted on poor games' to 'generally good but overpriced'.

The final category contains only one entry. I doubt that anyone could seriously challenge the fact that the one remaining title is just a waste of paper at the asking price. I stoop to mention the title again.


REVIEW BY: Phil Cornes, Mike Turner

Blurb: WE LOOKED AT... Instant Arcade Games for the ZX Spectrum by Jean Frost Pan books ISBN 0330 28265 4 £3.95 60 Programs for the Sinclair ZX Spectrum by Robert Erskine &. others Pan books ISBN 0 330 28260 3 £4.95 49 Explosive Games for the ZX Spectrum by Tim Hartnell Interface Publications ISBN 0 907563 53 8 £4.95 Spectrum Spectacular by Roger Valentine V & H Computer Services ISBN 0 946008 03 5 £4.95 Creating Arcade Games on your Spectrum by Daniel Haywood Interface Publications ISBN 0 907563 28 7 £3.95 Games for your ZX Spectrum by Peter Shaw Virgin Books SBN 0907080 84 7 £2.95 Games to Play on your ZX Spectrum by Martin Wren-Hilton Shivas Publishing ISBN 0 906812 28 3 £1.95 The Spectrum Rook of Games by Mike James & others Granada ISBN 0 246 12047 9 £5.95 60 Games and Applications for the ZX Spectrum by David Harwood Interface Publications ISBN 0907563 17 1 £4.95 Over the Spectrum by Philip Williams Melbourne House ISBN 0 86759 112 9 £6.95 20 Programs for the ZX Spectrum by Richard Francis Altwasser ISBN 0 95087658 2 1 £6.95

Transcript by Chris Bourne

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