REVIEWS COURTESY OF ZXSR

Getting Acquainted with Your ZX81
by Tim Hartnell
Interface Publications Ltd
1981
ZX Computing Issue 2, Aug 1982   page(s) 71

OUT OF THE MOUTHS OF 10-YEAR OLDS

Written by Tim Hartnell, published by Interface. £5.95

Ten-year-old A. D. Lindsay of Frodsham sent us in his review of a number of ZX books, and we include the review here, word for word as we received it.

A couple of days ago a few packages dropped through my letterbox. They did (surprise, surprise) all contain books.

It is amazing what books can do. They re-awaken interest in the black shelled object, which just happens to be called ZX81. There are lots of ZX81s lying neglected in their boxes because, frankly, there is nothing else to be done with them.

You do, however, have to be careful with books; some of the programs do not work. All of the ones that I tried worked first time - or were quite easy to modify.

The first book which came under my scrutiny was called 49 Explosive Games for a ZX81. This book does not (as you will have gathered from the title) pretend to teach you programming; it just has page after page of great programs. Some are real oldies, like 'NIM' but some are completely new, like an adventure called 'Smugglers Bold' which fits in to 8K RAM '81.

The programs are chosen, I am told (it says on the back) to illustrate a certain programming skill. There is, however, a conversion table of PEEKs and POKEs from the old ZX80 ROM to the new 8K ROM. This is very useful when converting 27 ZX80 programs to run on the 81. Many of the programs need extra memory so I would advise people with only 1K RAM to leave this book alone.

The next one I examined was called Not Only 30 Programs for the Sinclair ZX81. This book is a collection of programs which show just how much can be crammed into Sinclair's tiny RAM chips. Most of the programs are games. The first one is a very basic pattern generator, though a 1K Draughts is available later in the book. The programmer, however, has to report to machine code for this game to fit into Clive's magic chips.

They are written by a few different programmers but are all set out in the same way. First there is a description of what happens when the program is run. After this, the structure or how the program is built - is explained. Then there are notes on running it and finally, the actual program.

The ZX81 Pocket Book is much better than its ZX80 counterpart. Trevor Toms has learnt from his mistakes and the book now has more space-saving hints and games. One very useful routine which he discovered was PAUSE 4E4. This means that the computer pauses until a key is pressed.

Getting Acquainted with your ZX81 is written by Tim Hartnell. This is probably the best ZX81 book around because it combines games with tips. It contains over 80 programs. Many of these are very short, but there are a few good games. If "PRINT PEEK 16396 + 256 * PEEK 16397 - 16509" is used as a direct command, it will print how many bytes of memory have been used in your program. This can be very useful if you have only 1K RAM to play with. There are a few graphics routines which show just what can be obtained with a six-line program. These are listed under titles such as Games and Data Files. For someone with only 1K it is a good investment. The book shows just how much can be squeezed into the 81's mini memory. If one has 16K, one would be critical of some of the games, though one could modify to make them even better.

Understanding Your ZX81 ROM aims to teach you how to program short machine code routines into your computer. It contains 26 basic programs and quite a few chapters. Chapter Six examines the 8K monitor in quite some detail. This is written by Dr. Logan and it is really for people with no previous machine code knowledge. Those who have will be very disappointed not to find a complete listing of the ROM in one place.

The ZX81 Companion is written for people with the 16K RAM pack. Without it, this book is of no use. It is not a "games" book but rather a learning book. Some of the chapters are about saving and loading machine code and the ZX81 as an educational tool.

Chapter Four deserves a special mention because it is very good - "Examining and using the Monitor" is its title and it contains an almost complete monitor listing.

(I shall give each book a star rating, out of five).


REVIEW BY: A.P. Lindsay

Overall5/5
Transcript by Chris Bourne

Sinclair User Issue 1, Apr 1982   page(s) 48,49

STARTING TO GET ACQUAINTED WITH THE SINCLAIR BOOK WORLD

Since the dawning of the ZX-80, hundreds of thousands of words have been written about it and its successor. Each month we will examine some of those words to see if they are of value to users. By Ron Coates.

Once you have your ZX-81, have set it up and worked your way through the manual provided, the obvious question arises - Where do I go from here?

For the Sinclair book, good of its kind, is still only a manufacturer's manual - a guide to the capabilities of the product. It will tell how to do things but is not concerned particularly with why the techniques it describes are useful, nor the best way of attacking a practical program, whether for household accounts or a game.

Do not worry. Publishers are falling over each other to produce books which will aim, with varying degrees of success, to provide the answer for which the new ZX-81 owner is looking.

In the UK, there are at least 15 manuals generally - available for owners of all levels of experience and fields of interest, with new titles appearing almost weekly. That is at least comforting but it raises another problem, that of which to choose. The answer can really be provided by deciding the purpose for which you bought the machine in the first place.

The machine is just a tool. It is how you use it that counts - for enjoyment, for work or for education. The authors and publishers have had somewhat the same problems of trying to decide what information the ZX-81 user might want and how best to impart it.

The approaches generally can be divided into two - that the whole thing should be fun and that the reader should be taught or shown the techniques he needs to know for what he wants to do. Both frequently then leave you to get on with it.

Both are fair enough. The programming techniques learned in computer games are just as applicable to writing a household accounts program as those designed specifically to do so.

We aim to provide a rough guide to the books available, so that you can choose the approach to suit you. All the books assume that the reader has read the manual. Some may say that is not the case but all have to rely at one point or another on various pieces of information and the explanations in it.

That probably is unavoidable, for if any manual or book tried to explain all its terms and usages in comprehensive detail, it would be long, boring, tedious and, worst of all, very expensive.

The game approach to teaching computer programming has a long history. Many big computer companies and universities discovered that one of the best ways of teaching programming was for the students to design their own games and run them on a machine.

It was regarded by the teachers and students as a painless way of learning how to make the machine work and do what was required of it. When you think that the alternative was to read a number of manuals and then write programs to work out the VAT on any quantity of widgets, you can see way it became popular; it also worked.

That is the approach followed by one of the pioneer ZX-80 writers. Tim Hartnell, who has a number of titles to his credit of scaled degrees of difficulty. Getting acquainted with your ZX-81 starts at the lowest level.

It aims to have the reader start using the machine as soon as it can be hooked to the television. The explanatory text is held to a bare minimum, as are the other books. There is a page-and-a-half of introduction and Hartnell then expects you to key-in the first game to see how it works and enjoy it. Then he explains what has happened. Through the book games of greater complexity are listed, most to demonstrate a programming technique or facility of the machine - tricks with the screen, specialised functions in mathematics and so on.

His other book, Making the most of your ZX-80 and Stretching your ZX-81 or ZX-80 are continuations of increasing complexity and I found that stretching referred more to me than it really did to the computer.

The good point is that Hartnell makes the effort to make learning a pleasure and pushes the reader quickly to a point of confidence in programming ability and the ZX81.

The techniques and uses of the machine are indicated very well by the example programs. The disadvantages are that the books are all revisions of books for the ZX-80 and Hartnell has had neither the time nor resources to make it clear which listings of programs are for which machine.

His explanations are terse, occasionally to the verge of incomprehensibility, but he never says anything without reason and you can generally grasp the point with a little thought.

That may sound damning but on the whole the books are to be recommended because of the successful effort Hartnell has put into judging the level of information he presents in each.

A book which tries to cover much the same ground is The ZX81 Pocket Book by Trevor Toms. The author has made an effort to extend his explanation - for instance each line of programming code is explained if it is novel - and to do more than provide a series of listings to type into the machine.

It is not really for the absolute beginner but embraces most of the techniques dealt with by Hartnell's three books. Readers will probably find his explanations easier to follow. because of his step-by-step notation.

For the person who wishes to take the ZX-81 really seriously, The ZX-81 Companion is one of the better books. It is different in concept from the others reviewed. The author is an academic and his style, while not heavy-handed, shows it. Programs and examples are presented clearly but he is obviously addressing himself to the ZX-81 owner who wants to move as quickly as possible from the manual to using the machine for teaching, business or household accounting.

Next month we will look at more serious books and the delightful Peek, Poke, Byte and Ram.


REVIEW BY: Ron Coates

Transcript by Chris Bourne

Sinclair User Issue Annual 1983   page(s) 38,39

EXPANDING BOOKSHELF

John Gilbert looks back at the year's books to help enhance the ZX machines.

In the last year scores of books have been written about Sinclair machines and it seems as if anyone who knows anything about the ZX-81 or Spectrum can enter the literary field and become an author.

During the early days of the Sinclair boom, most authors were content to collect together a few programs and write a short piece about each one. That made a book which could be on the streets in the shortest possible time.

One of the main publishers of ZX books is Interface. Its early contributions to the ZX-81 market included Getting Acquainted With Your ZX-81, by Tim Hartnell, and The Gateway Guide to The ZX-81 and ZX-80. by Mark Charlton. Both books are full of listings and very little explanatory text and similar in content.

Hartnell seems to have made a one-man attack on the book market in the last year. His first books were full of listings and contained little text but his latest have dealt more with the techniques of programming and are more helpful to a computer user.

The rationale for books of listings was that they would give people who had just received their machines something to type-in and play with before beginning to program. That reason no longer applies. Magazines such as Sinclair Programs print listings which first-time users can type-in, so there is no longer a need to fill the pages of a book with long listings.

The lesson does not seem to have been learned. Several companies have published books of program listings for the Spectrum. They are well-produced and colourful but ideal only for first-time users or people not interested in programming. The best of them include Computer Puzzles for Spectrum and ZX-81, by Ian Stewart and Robin Jones from Shiva, and Over the Spectrum from Melbourne House. Over the Spectrum is a book of listings but the introductory text to each program is more comprehensive than in other books.

Details are also given about how to adapt techniques used in the programs to the user's programs. The Shiva puzzle book is exceptional. The authors pose problems and give listings which simulate the problems in an effort to solve them.

At some time in the last year authors must have felt that the market for books of listings had reached saturation point. People wanted to learn how to program and several books on programming techniques appeared.

One of the first on techniques was The ZX-81 Pocket Book, by Trevor Toms, published by Phipps Associates. Toms described several ways of saving memory, a much-discussed subject among ZX users. In the book are several programs which use the techniques described and also provide light entertainment when difficulties arise.

Another book on techniques which caught the imagination of users is the Sinclair ZX-81 - Programming for Real Applications, by Randle Hurley, published by Macmillan. It details several software projects, including a word processor and data filing program. Hurley also deals with memory-saving techniques and problems which may be encountered by a user when programming. The author has promised a book on machine code but it has not been published.

Peek, Poke, Byte and RAM, by Ian Stewart and Robin Jones, and published by Shiva, gained fame for providing an easy introduction to programming for the beginner. The book takes nothing for granted about the reader and contains many things which the ZX-81 manual did not embrace.

The author of a technical book faces two problems. The wording must be precise but not fall into jargon. The author must also try to find new areas to explore and not draw on material used in other books. That does not seem to worry many authors but soon the technical market could be saturated with books on the same structured programming techniques and memory-saving devices.

People need to know about those things but there are already many books which explain them adequately. It would be better if authors were to explore other areas and there are many as yet unexplored ones in computing.

The machine code market for Sinclair machines is still very young but what has been published is very good. One of the easiest books about machine code is Machine Language Programming Made Simple for your Sinclair, published by Melbourne House. The book takes an almost child-like stance but proved very readable and excellent value for the beginner.

Mastering Machine Code on your ZX-81, by Toni Baker, is also a good introduction to the subject but slightly more difficult for the beginner to understand.

Machine code can be entered into the Spectrum with greater ease than the ZX-81 and is expected to make people more willing to use it. Once they start doing so they will have greater programming power at their fingertips. The Spectrum is an ideal machine on which to learn and if this sector of the book market is overlooked it would be a pity.

A new market for ZX books has been opened in the electronics field. Two examples are the ZX-81 Add-on Book, by Martin Wren-Hilton, published by Shiva, and 20 Simple Electronic Projects for the ZX-81 and other computers, by Stephen Adams. It shows how to build things like tape recorder controllers, numeric keypads and even a cheap thermometer. The book explains the working of several add-ons at present available from retailers and includes projects which the reader can set up, including a burglar alarm and a voice recognition system.

The book market is becoming as lively as the software market and no doubt many books will be produced for the Spectrum and the ZX-81 in the months to come.

A general criticism of all the books mentioned is that they are all too costly. Paperbacks which would sell for no more than £3 are being offered at £9.

There are two probable reasons for the high prices of many books. Perhaps the market is so small that the prices have to be high to cover the costs. The other reason could be that the publishers know that people will buy a recommended book at almost any price. The satisfactory solution seems to lie between the two.

The book market needs strict controls over price and quality if it is to survive in the computer field. If companies do not start to reduce prices and publish better-quality books, computer users will become more cautious and selective. That has already begun to happen with software and the signs are that it is starting to happen with books.


REVIEW BY: John Gilbert

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB