REVIEWS COURTESY OF ZXSR

General Election
by D. Wolff, I. Wason
Bug-Byte Software Ltd
1983
Crash Issue 1, Feb 1984   page(s) 61

Producer: Bug-Byte, 48K
£6.95
Author: I Wason and D Wolff

The object is to win more seats in parliament than your opposition (it's a realistic simulation anyway), There are 100 constituencies split up into five regions. In each region seats are graded as Very Safe, Safe, Marginal or Very Marginal. From the title card of Maggie shouting the game's title, it's all go. Unfortunately so much of the game is a dice-throwing board game and it's beset by piles of confusing instructions as complex as an explanation of Einstein's relativity laws. In the end, rather boring to play.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 64

Producer: Buy-Byte, 48K
£6.95
Author: I Wason and D Wolff

The object is to win more seats in parliament than your opposition (it's a realistic simulation anyway), There are 100 constituencies split up into five regions. In each region seats are graded as Very Safe, Safe, Marginal or Very Marginal. From the title card of Maggie shouting the game's title, it's all go. Unfortunately so much of the game is a dice-throwing board game and it's beset by piles of confusing instructions as complex as an explanation of Einstein's relativity laws. In the end, rather boring to play.


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 70

Producer: Buy-Byte, 48K
£6.95
Author: I Wason and D Wolff

The object is to win more seats in parliament than your opposition (it's a realistic simulation anyway). There are 100 constituencies split up into five regions. In each region seats are graded as Very Safe, Safe, Marginal or Very Marginal. From the title card of Maggie shouting the game's title, it's all go. Unfortunately so much of the game is a dice-throwing board game and it's beset by piles of confusing instructions as complex as an explanation of Einstein's relativity laws. In the end, rather boring to play.


Transcript by Chris Bourne

Sinclair User Issue 24, Mar 1984   page(s) 9

Memory: 48K
Price: £6.95

General Election is a simulation of the events leading to a poll for two to four players but not the computer. Once you have chosen your party you start on the campaign trail round the country, trying to persuade the population to vote for you. After you have visited all 100 constituencies you sit back and wait for the results.

The screen layout is a 10 x 10 board on which your candidate moves, the moves being decided by the throw of a dice. That is scarcely the ideal use for a computer; some board games have been translated to a computer successfully but this is not one of them.

To throw the dice the 'R' key must be pressed, as it must for almost all events. The only time it is not needed is when you have to guess the best policy - similar to letting the computer think of a number you then have to find, and about as interesting.

Once you have toured the country the results of the election are displayed. That takes almost half an hour. If you have never been bored by a game, try this one. It can be obtained from Bug Byte.


Gilbert Factor1/10
Transcript by Chris Bourne

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