REVIEWS COURTESY OF ZXSR

Go to Jail
by J.H. Woodhead, Robin Grenville Evans
Automata UK Ltd
1983
Crash Issue 1, Feb 1984   page(s) 59

Producer: Automata, 48K
£6.00

Automata's version of THAT FAMOUS BOARD GAME differs from the one by Workforce in that it doesn't show the whole board at once, preferring to concentrate on three squares at a time. This does make the graphics a little easier on the eye, but removes some of the fun as well. 2-5 players can take part, with the computer acting as either a banker or a player (useful because you can play in one against the computer). The computer is a pretty mean tycoon as well. Contains every usual feature of the board game and is good value for money.


Transcript by Chris Bourne

Crash Issue 4, May 1984   page(s) 64

Producer: Automata, 48K
£6.00

Automata's version of THAT FAMOUS BOARD GAME differs from the one by Workforce in that it doesn't show the whole board at once, preferring to concentrate on three squares at a time. This does make the graphics a little easier on the eye, but removes some of the fun as well. 2-5 players can take part, with the computer acting as either a banker or a player (useful because you can play in one against the computer). The computer is a pretty mean tycoon as well. Contains every usual feature of the board game and is good value for money.


Transcript by Chris Bourne

ZX Computing Issue 9, Oct 1983   page(s) 20

PRICE: £6.00
MEMORY REQUIRED: 48K

Automonopoli is a full implementation of the famous game of 'Monopoly'. It allows for up to five players, with the computer participating if you require.

The whole width of the screen is used to display just 2.5 locations. All the normal 'chance', mortgages and swapping facilities, etc, are available, plus fast recall of present property position. The computer amply takes care of the whole game, from throwing the dice to moving your piece. A surprising amount of excellent graphics are used to make a very impressive display indeed. The computer plays a very strong game, and doesn't even cheat!

For such an involved game, it is important to give full instructions, and these are provided on-screen. They are on the cassette inlay too, which makes life much easier if you forget something.

I can conclude by recommending this highly, especially for those frustrated people who have difficulty finding an opponent - your Spectrum has just learn to play!


REVIEW BY: James Walsh

Documentation4.5/5
Addictive Quality4.5/5
Graphics4.5/5
Programming Achievement4/5
Lasting Appeal4/5
Value4/5
Transcript by Chris Bourne

ZX Computing Issue 12, Apr 1984   page(s) 50

Go To Jail for the 48K Spectrum was originally marketed as "Automonopoli" but the name was changed, if their advertisements are to be believed, for reasons of copyright. It is written largely in BASIC, with several machine code routines to scroll part of the screen one pixel at a time, create fancy border patterns and store and retrieve the screen from above RAMTOP so saving time building up the screen.

The program simulates the board game for between two and five players - one can be the computer if requested, thus one human can play against the computer. Whether the computer is an active player or not, it takes upon itself the rote of banker, keeping account of all the player's money, property owned, and collection of fines and taxes etc. The game is authentic in virtually all details to the original, even down to the captions on the chance cards!

At any time during the normal course of play, the screen displays two and a bit squares of a monopoly board in a large format, scrolling them from right to left as the player advances. While at times this may be confusing, the sites are large and the text easy to read - if the whole board was to be displayed the information would be compressed to an unreadable degree. On the sites are shown the name, owner, rent and mortgage value. Also shown during a player's turn is the bank, giving details of the player's cash and mortgage value. If during the course of play a player becomes bankrupt, his property is repossessed by the bank and is up for action, as happens when a player lands on property that is for sale and does not buy it. During these auctions, the computer will make its own bids, according to how highly it rates the value of the property.

The computer plays a fairly skillful game, especially when it has only one opponent. If the player has very little cash on hand, it will take advantage of offering the site up for auction then making a bid just higher than the player can afford so buying half the board at ridiculous prices!

The game incorporates various facilities. Players can trade with each other bypassing the bank, houses and hotels can be bought at will and the game can be saved at any time - usually an essential feature! There are very few unfavourable points in the program. It is possible in a couple of places to cheat but the computer does not use these and all that is needed to overcome them is a little self-discipline on the part of the player. The only major complaint I can make against the program is its limited use of sound.

These drawbacks, however, are easily countered by the excellence of the program in other areas. Overall, it is extremely good value for £6 and I can recommend it to both seasoned addicts and newcomers to the game alike.


REVIEW BY: Philip Hickling

Transcript by Chris Bourne

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