REVIEWS COURTESY OF ZXSR

Graham Gooch's Test Cricket
by Mog, Richard Z. Desforges
Audiogenic Software Ltd
1986
Crash Issue 25, Feb 1986   page(s) 13

Producer: Audiogenic
Retail Price: £9.95
Language: Machine code

Cricket simulations are quite a difficult thing to do, since the game itself is a slow and leisurely one (despite recent developments in one day cricket and equipping players with futuristic protective clothing to induce a feeling a fast danger into the game), but Audiogenic have added a little action to spice it up.

GG's TC has two playing modes - simulation and arcade. With simulation one or two players can play but in arcade mode only one player may take part. First you have to decide how long the match will actually be: 40, 55 or 60 overs. If you're in arcade mode then there's a choice of nine levels of play, the computer to battle against and a squad of twenty men from which to choose your team. You have to be careful to choose all the correct members of the team, taking into account each potential member's skills in batting, bowling and fielding.

If simulation is chosen you don't actually take part as such but make tactical decisions when selecting. Once started it becomes a sit-back-and-watch strategy game with some interaction after every innings. If you are bowling then you can choose between the bowler attacking on the offside or the legside. If batting then you can choose between defensive, normal or aggressive play.

Arcade mode is entirely different, you actually take part in a test and bat and bowl in real time. When bowling you have to move the joystick from side to side Decathlon style to make your bowler deliver a fast and hard ball. If you want a slow delivery then just slow up the toggling for a bit.

When batting you have to manoeuvre the batsman to a good position and strike the ball by a timely press on the fire button. If you get the stroke right then the ball is knocked for some runs. Get it spot on and you get a four or even a boundary six.

Throughout the game the score is shown after each over or when a batsman is out. There is also another feature which allows cricket teams to be loaded in so you can play all your favourites - old or REALLY old!

COMMENTS

Control keys: Player One: 6/7 left/right, 8/9 down/up, 0 fire Player Two: 1/2 left/right, 3/4 down/up 5 fire
Joystick: Kempston, Interface 2
Keyboard play: adequate
Use of colour: good. Not much attribute clash
Graphics: rather blobby
Sound: good crowd cheer, not much else
Skill levels: one, two types of game
Screens: main screen, plus menus and automatic fielding screen


GG's Cricket does actually have some animated graphical content. Okay, you may consider why this is so exciting - well let's be honest chaps, until this game Cricket and graphics were just not on. (It was just not Cricket)! Fair enough, Ultimate won't be too worried by these graphics. The game allows for arcade or simulation play. Arcade - well it's not really hyper zappily good, but offers much more than its competitors. As for the simulation game, it's pretty much like the arcade version but with less to do! In trying to liven the game up they've lost most of the strategic elements but have gained in arcade qualities.


Graham Gooch's Test Cricket is the best attempt at a cricket simulation to appear on the Spectrum so far. Despite my own dislike for the sport, I can easily see how anyone interested would instantly get hooked. For those of you uninterested in the arcade side of life there's a simulation mode allowing the player to make fine tactical changes between innings and men. In arcade mode things get a bit more exciting and may even appeal to some non-cricketing fans. The animation of the figures is quite good and they move realistically despite their blocky appearance, adding greatly to the overall flavour. This is a great simulation which should go down well with fans of the sport and deserves some attention outside of cricketing circles.


Cricket seems to have been one of those sports that a number of companies have tried to simulate on the Spectrum from the earliest days, mostly with rather sad results. The nature of the sport is a bit slow to provide fast thrills on a computer, but Audiogenic seem to have managed a satisfactory blend of the essential strategy elements with some of the arcade action that has been so lacking in previous cricketing simulations. For the first time we have (almost) real looking playing characters doing very crickety things, and the screen cutting from main pitch to outfield action works very well. So Graham Gooch's Test Cricket may not be everyone's cup of tea, but it's a must for cricket fans, a worthy buy for sports simulation collectors and probably well worth a look at for everyone else.

Use of Computer72%
Graphics60%
Playability73%
Getting Started69%
Addictive Qualities68%
Value for Money64%
Overall65%
Summary: General Rating: Best cricket simulation yet on the Spectrum.

Transcript by Chris Bourne

Your Sinclair Issue 3, Mar 1986   page(s) 17

Audiogenic
£9.95

That Golden Boy of Leytonstone, Graham Gooch often looks good but fails to deliver on the cricket field, and I'm afraid the same goes for the simulation that bears his name. Gooch is known as Zapata to his colleagues cos of his habit of taking siestas during a game - and I think the programmers must've dozed off half way though this one.

The game purports to simuLate 40, 55, 60 overs and 2 innings games. You also have a two player facility as well as the had computer opposition. You can punch in your own team or accept the program of current England/Australian players - more accurate here than some football games I could mention. You give the players their batting and bowling averages and must pick a wicket keeper. The computer rejects too low an average but not very high ones, regardless of batting order, so your number 11 can average 100 with the bat. The computer seems to completely disregard this anyhow during gameplay - so is it all just padding anyway?

The gameplay's really peculiar. We all know one day games and Gooch in particular, zap along, but at 12-15 runs an over? The graphics give you a behind the bowler's arm closeup - good bowling simulation here - showing batsman, 'keeper and slip. When the ball is struck you get the same view of the off or leg side - and you've no choice of field placings. You can control line but not length or speed when bowling. When batting you have minimal control over whether you defend or attack - but you only have two shots within that mode. Technically, you have more control in the two Innings game - but it still rattles along at the one day rate, and very low scores regularly ensue.

So, if you're a real fan of leather on willow this one's worth a very cautious look.


REVIEW BY: Rick Robson

Graphics3/10
Playability3/10
Value For Money3/10
Addictiveness2/10
Overall3/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB