REVIEWS COURTESY OF ZXSR

Grid Patrol
by Simon Cobb
MC Lothlorien Ltd
1984
Crash Issue 5, Jun 1984   page(s) 86,87

Producer: MC Lothlorien
Memory Required: 16K
Retail Price: £5.95
Language: Machine code
Author: Simon Cobb

The cassette inlay wastes little space in setting up a scenario for this ultra-fast grid game beyond telling you to avoid the devastating fire from the tanks. Quite right too.

The game takes the basic form of Transversion, but unlike that game instead of static pods to destroy there are a few aliens on the grid which keep moving about. Around all four edges of the grid there are tanks which can move up and down or left and right to fire inwards along the grid lines.

This means that your man must constantly face fire from four different directions, with the tanks constantly homing into fire along the line he is on. He is equipped with a laser that fires in eight directions, with which he must destroy the wandering aliens on the grid. Bumping onto one will result in loss of life.

Each screen cleared moves you on to a more difficult one with more aliens, and they move about more wildly.

COMMENTS

Control keys: Q/A up/down, O/P left/right, SYM SHIFT to fire (it does mention user-definable keys on the inlay but there don't seem to be any)
Joystick: AGF, Protek, Kempston
Keyboard play: responsive
Use of colour: average
Graphics: small, fast, generally reasonable
Sound: good
Skill levels: 3 speeds
Lives: 5
Screens: 8


There have been a few attempts to take the crown away from Ocean' s Transversion, but this is the first one I have played which has actually managed to add to that game. It must be one of the fastest grid games ever, and certainly aims to rank with Jeff Minter's. Yes, the idea's ever so simple, but the addition of laser fire for your man is clever. Not only must you concentrate on trying to line up a shot on a moving alien, but you have literally half a second (on the slowest of three speeds) to do it before the tanks get you. It requires manic concentration and a bottle of headache pills. Great!


I don't think this is as good as Transversion it has poor movement responses and it's hard to see the screen in colour. Things just don't seem right it is very hard to move, avoid and shoot at your attackers. I also discovered that if you die when you reappear (in the middle) by an alien, you die immediately before realising it! it means having your finger on a move key before you reappear. Until I realised what was happening I was dying left, right and centre. Not struck on this version.


The game that starts on level 1 - impossible! Level 3 is simply impossibler! Grid Patrol is very fast - like in you need eight eyes fast, two for the joystick, two for the enemy, two for lining up shots, and two for keeping on the tanks. Graphics are small, but quite colourful and easily seen. The sound is fairly good, but you don't really need it because you're cone centrating on other things. I became so thrilled with this game that I broke a joystick (which is to be docked out of my CRASH expenses next month)! Very fast and quite addictive.

Use of Computer60%
Graphics55%
Playability59%
Getting Started56%
Addictive Qualities61%
Value For Money60%
Overall59%
Summary: General Rating: Simple grid game for those who like a fast arcade game.

Transcript by Chris Bourne

Personal Computer Games Issue 7, Jun 1984   page(s) 59

MACHINE: Spectrum 16/48K
CONTROL: Keys, Cursor Joystick
FROM: Lothlorien, £5.95

Superhuman reflexes are required as you dodge laser bolts and blast robots on a grid. Sometimes you're killed before you've even had a chance to move, or wonder why this game is so familiar. To find out, play Hewson Consultants' Di-Lithium Lift - reviewed elsewhere in this issue. Anyone getting a high score has my admiration.


REVIEW BY: Steve Cooke

Graphics4/10
Sound6/10
Originality4/10
Lasting Interest5/10
Overall5/10
Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB