REVIEWS COURTESY OF ZXSR

Guadalcanal
by Ian Bird, Marjaq Micros, Simon Freeman
Activision Inc
1987
Your Sinclair Issue 28, Apr 1988   page(s) 81

Activision
£9.99
Reviewer: Owen Bishop, Audrey Bishop

Guadalcanal Island marked the southernmost limit of the Japanese advance in the Pacific, where both sides suffered mega-losses in men and warships as they struggled for supremacy on and around this vital island. Fortunately, the US and its allies were better able than the Japanese to cope with the devastation and Guadalcanal was finally won by the US.

Such is the scenario of Activision's latest strategy game Guadalcanal, a one-player game in which you command either the US or Japanese forces on land, on sea and in the air, using an icon-based control system.

Presentation is first-class. The manual is concise, clear, full of helpful detail and info - just what you would hope a manual would be like. The screen graphics are among the best we have seen. They give you all the information you need about what's going on out there. The top half of the screen shows a large-scale Strategic Map of the whole battle area. Above this is a row of 10 control icons, a digital dock with date, an analogue clock (i.e. one with hands), a time-of-day indicator (dawn, daytime, dusk and night), and a flag to show which side you are commanding.

The lower half of the screen shows a large-scale scrolling Battle Map on which you can identify the units in more detail. Further information is shown in an area to the right of this, where all control operations are handled. Across the very top of the screen you see incoming radio messages, keeping you up-to-date on events Pacific-wide. Plenty to look at, plenty to think about.

The manual says 'The clock NEVER stops,' which sounds ominous, but is nothing to worry about. Game time passes six times faster than real time but, as we are dealing mainly with warships ploughing (or should it be 'plowing' for the Yanks?) their way across miles and miles of Pacific, you'll have plenty of time to deal with everything.

If you want a quick shoot-out, this game is not for you. If you like to think, plan and reason, you will enjoy it. For example, supply is a very important feature of the game. Every item of supplies and all reinforcing troops have to be brought to the island by sea. Your supply ships must be kept busy or your gunners will soon have no ammo (or no guns), their morale will drop because of food shortages, and they will begin to die from malaria (which, at some stages of the real battle, was more deadly than the enemy).

This is a game with lots to think about - plenty of depth -but not enough width. By that we mean that there are not enough land and sea units to allow flexible and interesting strategies to be tried, and there is only one supply Task Force, which means long supply-less gaps while it returns to the supply ports to re-load. Pity we couldn't have had an enhanced 128K version!

Overall Guadalcanal is a game of really ingenious detailed simulation, and certainly captures the atmosphere of suspense as you send out your scouts and spotting planes to look for approaching enemy forces.

Disappointingly, it lacks the fury of a major WW2 conflict, which Guadalcanal most certainly was.


REVIEW BY: Owen Bishop, Audrey Bishop

Graphics9/10
Playability9/10
Value For Money7/10
Addictiveness5/10
Strategy5/10
Overall7/10
Transcript by Chris Bourne

Sinclair User Issue 69, Dec 1987   page(s) 70

Label: Activision
Author: Software Studios
Price: £9.99
Memory: 48K/128K
Joystick: None
Reviewer: Jason Roseaman

You've probably seen the large advert gracing the computer press. It brings to mind images of the Gulf crisis, lots of Arabs, oil, Iran and President Regan. Not surprisingly, Guadalcanal has nothing to do with any of them.

Guadalcanal covers the campaign of the latter months of 1942 (hang on wasn't there another game about this veritable year?), and you get to camp it up as commander of land, sea and air forces. You even get to choose whether you're on the Japanese or American side. Your aim is to take full control of the Guadalcanal island whilst keeping the enemy at bay.

Your forces include various warships, land marines and the Japanese equivalent (rand marines?), and a number of seaplanes which can be used as scouts over the map area. You can move units by going to map display, choosing a unit with the rectangular cursor and, using the directional keys, giving it orders. The menus throughout the game are icon controlled which is standard for today's wargames. Unfortunately, said icons are a touch on the crude side graphically speaking. They're not really large enough for the player to easily guess their use. I managed to mistake the ear icon representing INTELLIGENCE, for a foot.

Some icons are shown along the top half of the screen but the few that are recognisable are incredibly ridiculous. Having a cloud to represent weather and a key for clock winder are not exactly the innovations of the year. When you do go to the weather information itself you're given the totally amazing ratings of POOR, GOOD, etc. is this really going to help you win a major battle in the Second World War?

The main problem I found with Guadalcanal is that it it just too involved. The large instruction book could have been condensed into one inlay, as even with this mighty tome in your lap you still won't have a clue how to do something as simple as changing positions. After much toying I found that I had to go through five menus and back again without making a single mistake if I wanted to move a unit.

I managed to get about halfway through the game before getting totally and utterly stuck. My battle was about to come to a halt and I wound the timer on to see happened when I lost. (The simple, short message along the lines of "You lose", didn't aid the bad mood I was already in).

Put simply, Guadalcanal is much too complicated, which makes it bad, when it could have been very good indeed. Activision had got itself a very original storyline but the game just doesn't grip you.


REVIEW BY: Jason Roseaman

Overall4/10
Summary: Even hardened strategists will be put off by this over-complicated game: sadly unimpressive.

Transcript by Chris Bourne

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