REVIEWS COURTESY OF ZXSR

Hidden City
by Tim Gilberts
Bytewell
1983
Crash Issue 1, Feb 1984   page(s) 48

Producer: Bytewell, 16K
£5.95

Good, smooth graphics and three different frames make this a very playable game. No bombs here, only a laser and a quickly used up fuel supply. The first part makes you fly across a plain towards a vertical cliff. Enemy missiles attack from the floor and from the cliff. If you enter the cave at the base of the cliff the second frame scrolls across, presenting a maze containing fuel dumps. On surviving this there is a 'scramble' cavern with missiles and floating mines, and then the city to destroy. Six difficulty levels, invisible barriers and time warp. Joystick: Kempston.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 49

Producer: Bytewell, 16K
£5.95

Good, smooth graphics and three different frames make this a very playable game. No bombs here, only a laser and a quickly used up fuel supply. The first part makes you fly across a plain towards a vertical cliff. Enemy missiles attack from the floor and from the cliff. If you enter the cave at the base of the cliff the second frame scrolls across, presenting a maze containing fuel dumps. On surviving this there is a 'scramble' cavern with missiles and floating mines, and then the city to destroy. Six difficulty levels, invisible barriers and time warp. Joystick: Kempston.


Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB