REVIEWS COURTESY OF ZXSR

Hopper Copper
by Prune Software
Silverbird Software Ltd
1988
Crash Issue 61, Feb 1989   page(s) 67

Over the past few months, CRASH has tended to neglect the cheaper end of the software market - the ninety-niners - in favour of critical comment on all the full-price games. So in an effort to cover every single piece of software available for your Spectrum, CRASH has decided to introduce a new section, devoted entirely to budget software (games up to £5.00 in price); Budget Bureau. Each month, we'll pick out and feature our favourite cheapies, anything with 80%+ will receive a CRASH House Hit award! Each game still has its own overall rating (in brackets), so there shouldn't be a problem choosing the best games to buy. Only Blackbeard gets a House Hit this month. Read on, read on...

Showing a more original approach is Silverbird's Hopper Copper (40%). Here a policeman rides around in a space hopper, catching villains by bouncing on them! A radar screen helps you find clumsily-drawn villains in a drab, monochromatic town. While novelty makes it fun for a while, the basic gameplay is very repetitive.


Overall40%
Transcript by Chris Bourne

Your Sinclair Issue 36, Dec 1988   page(s) 55

BARGAIN BASEMENT

Ben 'n' Skippy take a seat in the stalls to play their way through this month's cut-price offerings! With a bit of help from the usherette of course!

Silverbird
£1.99
Reviewer: Ben Stone, Mike Dunn

'Ello, ello, 'ello, wot's goin' on ere then? Not a very good name game I'm afraid. 'Though Hopper Copper should've been fun.

With all your police cars, nicked and a boingy space hopper being requisitioned to go in hot pursuit of burly criminals, youd've thought it'd be kind of fun bouncing around, chasing and bashing up horrible criminals. But after five minutes play, struggling against dull monochrome graphics, jerky scrolling, dodgy control and slow response, you'll probably find penal detention a touch more exciting. Steer well clear of this one sonny.


REVIEW BY: Ben Stone, Mike Dunn

Overall2/10
Transcript by Chris Bourne

Sinclair User Issue 80, Nov 1988   page(s) 62

Label: Silverbird
Author: Prune Software
Price: £1.99
Memory: 48K/128K
Joystick: various

Mobilising the Police force has always been a bit of a problem. First of all, no-one had discovered the wheel, so the prehistoric bobby had to move around on foot, which made it ever so difficult to get to the scene of a crime fast enough to stop the dastardly robbers from scarpering on their getaway Tyrannosaurus. Then, when man discovered that there's more you can do with a horse than eat it, there were never enough to go around.

Nowadays, the problem is that there just aren't enough cars for every flatfoot, so what alternative is left? Easy, the space-hopper. What's a space-hopper, the unfortunate few of you may ask. A space-hopper is a large balloon made of thick rubber, just ripe for sitting and bouncing on. I could never get the hand of the things and more often than not, I would bounce forward and the hopper wouldn't move, and then it would be 3 hours in surgery trying to put back that all important nose bone.

The copper of the title is the first one to try out the new idea, and for him it seems to work rather well. In fact he can get up to some pretty hair-raising speeds, which is just as well as he's going to need all the speed he can get to catch the dastardly four armed robbers that continually commit crimes throughout your patch.

Before I go on to describe the complexities of the game, I might as well tell you now that it isn't very good. In fact it's very bad. If I were you I'd stop reading now, as there's no point in going on and it makes my job a lot easier.

Still with me? Oh well, don't say I didn't warn you. The game is viewed as a horizontal scroller with the option to move in and out of the screen onto different paths, in much the same way as Tir Na Nog and Dun Darach. At the top of the screen, you have your radar which tells you the positions of the other roads, if any, and the positions of the robbers (if any on your path), rather like the radar in Labyrinth. At the bottom of the screen is your Police radio, which gives you news of robberies as they happen, up to a total of four.

On each level, each baddie will rob one shop. Your job is to bounce around there as soon as possible and apprehend each baddie by bouncing on them. The only problem I could find with this is that it's far too easy. More often than not, you can take out three of the robbers on one street without any hassle.

Another problem is the aesthetic side of the game. It's not very nice. The graphics, though recognisable and some quite nicely animated, still don't come up to anything that might be described as 'different'. Sound is terrible with shrill beeps and screams at various points of the game, even on a 48K model, which you can't turn off!

As for addictive qualities, this game looks at me, blinks stupidly and says, dur, wassat den? Any feelings of 'just one more go' weren't to be found anywhere. In fact, the feeling of 'I hope I die soon so that I don't have to play this shi'ite anymore' started creeping in.

You've probably guessed that I don't like this game very much. I can't recommend it to anyone apart from people who don't have a Spectrum and people who came up to me at the PC show and asked me where the Newsfield stand was.


Graphics48%
Sound35%
Playability21%
Lastability40%
Overall41%
Summary: Badly scrolled, poorly designed excuse for a game that even YS wouldn't use as a cover game.

Transcript by Chris Bourne

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