REVIEWS COURTESY OF ZXSR

Hypaball
by Doug Burns, Paul Salmon, Gerry Fisher
Odin Computer Graphics Ltd
1986
Crash Issue 37, Feb 1987   page(s) 108

Producer: Telecomsoft
Retail Price: £9.99
Author: Odin

This could be the ball game of the future. In Hypaball two teams, the Hawks and the Vipers, compete against each other in a fast and exhilarating match. The idea is to pass a ball between the members of your team, and then shoot it through a hole in a moving dome. This dome slides up and down on a pole which runs down the middle of the pitch. The fact that it is moving makes it all the harder for a shot to be positioned accurately. By using your team members correctly it should be possible to keep the ball away from the opposition and score as many goals as possible.

There are three members in a team: a Grounder, Strike 1 and Strike 2. The Grounder walks along the bottom of the pitch, catching balls and throwing them up to the Strikers, who take shots at the goal. Each team member is equipped with a jet pack which is used to move around the pitch, for the game is played not on the ground, but vertically in the air.

At the start of the game the player gets the opportunity to pick a team from the players whose portraits appear on the selection board. As the cursor highlights a portrait, that player's name, age, height, weight, strength, agility and speed is shown to give an idea of what their performance is likely to be. As the choices are made, the computer selects its equivalent team member. Once a team of three has been chosen, a fanfare heralds the start of the game. There is a two-player option - if this is selected Player One controls the Hawks and player two controls the Vipers. The selection process is the same, but Player Two rather than the computer gets to choose a team.

A player can only hold the ball for two and a half seconds, before the ball is automatically passed to the opposition side's Grounder and the action starts all over again. Players can't tackle someone who is in possession of the ball, but as the ball can only be held for such a limited amount of time, it may be possible for a player to intercept it as it is being passed.

A clock on at the top of the screen counts down from 100, and the winning team is the one with the most goals when the time runs out.

COMMENTS

Control keys: definable - up, down, left, right, fire
Joystick: Kempston, Cursor, Interface 2
Use of colour: simple but effective
Graphics: small, but well detailed and cute
Sound: jolly tune at the beginning with spot effects throughout
Skill levels: one
Screens: two


What has happened to ODIN? What's happened to games like Nodes and Robin? As future sports simulations go this isn't all that bad, but it doesn't appeal to me in the slightest. There is no way I'd pay out ten quid for this slow and unplayable game. Graphically this is not up to ODIN's usual standard - the characters are well animated and drawn but the playing area is drab. The sound is perhaps the game's best feature; there is a great tune on the title screen and loads of effects during the game. I don't recommend this. It could (and should) have been so much better.
BEN


When I saw the name 'Bernie Duggs' on the title screen I was expecting another great game, but alas it was not to be. Hypaball is hardly a game of the future, more like an idea of the past. The animation is quite good and the sound is above average, but the game contains very little to keep the player enthralled for long. Hypaball is well presented but the game itself is quite unplayable. I also found the graphics sometimes left bits of themselves all over the screen. There's a distinct lack of atmosphere and addictiveness here...
PAUL


What a really tacky game this is! The graphics are very poor, and the characters move badly. The inlay left a lot to be desired, with virtually no instructions whatsoever. Some of the characters fail to move quickly enough for it to be termed a reflex game, which is certainly what it should be. The responses are too slow on the user controlled players, making the way in which the computer players score 95% of the time both frustrating and aggravating. The advertisement is pretty, though.
MIKE

REVIEW BY: Ben Stone, Paul Sumner, Mike Dunn

Presentation69%
Graphics62%
Playability49%
Addictive Qualities52%
Value for Money42%
Overall56%
Summary: General Rating: A disappointing game which tarnishes Odin's reputation.

Transcript by Chris Bourne

Sinclair User Issue 61, Apr 1987   page(s) 29

Label: Odin
Author: In-house
Price: £7.95
Joystick: various
Memory: 48K/128K
Reviewer: Jim Douglas

Hypaball is another in the futuristic-sports simulation group of programs that have been appearing recently. It combines elements of basketball, American football and Volleyball. Unfortunately it doesn't quite live up to its ideas.

It's from the people at Odin who were most recently responsible for the critically acclaimed and reasonably successful Heartland unfortunately, an essentially good idea is marred by some uncomfortable playing options and other niggling problems.

In the future (it says here), only one sport will survive. It will have a huge following and it will be fast and dangerous and exciting. It will be played by two teams of three people. Right. Here we hit the first snag. No-one has yet come up with a decent simultaneous two-player option on a fast arcade game. The main problem is that most people use a Kempston interface which instantly prohibits a second player joystick option, forcing your opponent to use the keys.

The fact that each player has to control three little men is even more awkward. There is no way for you to decide which man you wish to move. The computer will automatically default and give you control of the man nearest the ball. While this sounds sensible, it is, in fact, extremely tedious as you always end up controlling a man that you don't want to move.

Anyway, while you are busy wrestling with the controls you can get to grips with the basic idea of the game. The play area radiates from a pole with a large metal box which goes up and down. The box has a hole in it. Now, the idea of the game is to pick up a bouncing ball and slam it into the box. Each team has one man on the ground and two in the air. The ball will launch from the box and whoever gets to it first makes the advantage. Futuristic eh?

While playing the computer, you realise that things are a bit unfair. Once the machine has control of the ball, it's almost impossible to get it back. When you don't have the ball in possession, the computer defaults to forcing you to control the guy on the ground, preventing any hope of airborne interception.

You can choose the members of your team from a batch of very ugly aliens. Each one has his own strength, agility and speed rating and works best in certain position.

The graphics are simple and move around sluggishly. In fact, the whole game has very poor response and isn't very exciting to play. Although it's quite innovative in the way it combines different sporting elements, it never quite gels as a game.


REVIEW BY: Jim Douglas

Overall3/5
Summary: Disappointing attempt at a future-sports sim. Some nice ideas negated by slow response. Mediocre.

Transcript by Chris Bourne

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