by Pete Cooke, Ian Ellery, Jay Derrett
Crash Issue 19, August 1985   (1985-07-25)   page(s) 118

CRL have produced what just has to be the world's first truck driving simulation. The aim of the game is to make a profit at the end of the working day. Money is earned by collecting a variety of goods and delivering them to the depot from where you start.

The lorry, as well as the game, is partly icon-driven.To start, five icons access the options Start game, Select lorry size, Practice, Highscore and Key-define. Clearly it is easier to drive a short lorry but the disadvantage is that delivering the allocated tonnage will take longer. Selecting the appropriate icon offers a selection of 4 different vehicle sizes. Practice lets the player get the 'feel' of the truck on the open road, at crossroads, roundabouts and in simple parking.

Selecting Drive starts the game for real. The first screen shows a map of a town the computer can choose from a variety. Apart from the street layout, the map only shows the depot's position. Alongside the map you are given a list of goods that must be collected. Each type will vary in total tonnage and, more often than not, involve several trips to different suppliers.

The next screen offers six more icons. Start, Phone, Load/fuel, Unload, Pause and Resign. At the beginning of the game the only icon you can use is Stan. The main display is a bird's eye view of a section of road with your truck on it. The upper third of the screen contains a list of freight to be collected alongside a list of the amount delivered. The rest of this area is taken up by the instruments, bar graphs for damage (registers the amount of damage due to poor driving), fuel indicator and a speedometer. Alongside the bar graphs a large circle with a line across it is the steering wheel. A gearstick offers three gears, reverse, first and second. When the truck is stationary 'fire' will toggle between reverse and first, on the move, between first and second. At the very top of the screen a clock lets you know how much of the day has gone.

After moving away from the depot your first task is to plan your trip so find a phone box, park and call up the working icons. A phone call allows you to ask different suppliers where they are, and the different goods, including Derv, are given in icon form. If you select the fuel icon a little cursor will scan over the street map on the left and mark the position of any garages. Once you have located your stops it's all up to you.

Apart from the danger of destroying your truck by going off the road too often, you can be fined for speeding. Any damage inflicted on your truck can be put right at a garage but for a price. When the day is over you are scored according to how much money you have made. Your pay includes a bonus for completing the job multiplied by the number of minutes left in the day and a bonus for the tons delivered. The cab and trailer repair costs are added to any speeding fines and that total deducted from your gross earnings, leaving a final score. Sounds complicated? Try driving the truck.

Control keys: definable, except S for working Icons
Joystick: Cursor type and programmable
Keyboard play: good
Use of colour: not much used
Graphics: neat but a bit basic in design
Sound: not a lot
Skill levels: 4
Lives: 1
Screens: lots

'This is certainly a very novel game and one which I enjoyed playing. The graphics are very neat if a little over simple, but when you are trying to drive that lorry the fewer distractions the better. Games which call on you to dash hither and thither along complicated streets, have a certain appeal and Juggernaut is no exception. I can't really claim that it's action-packed but the task is certainly very challenging and should keep you at it for some time. I would have preferred it if the screen could have scrolled smoothly rather than in blocks but I suppose that would have made it even harder to steer the truck. An addictive and novel game'

'Juggernaut is a lorry driving simulation, big deal? Believe me if driving the real thing is anything like driving this thing I'll leave it to the experts. The game is fairly enjoyable but very difficult to complete. The lorry is simply but effectively drawn, as are the background graphics. The game is clever and well done but I don't think it has enough going on to maintain its initial appeal'

'The idea behind this game is really rather neat - making phone calls to find the pick up points, getting there, and worst of all, reversing into the loading bay. Getting the hang of the lorry takes some time. I have to assume, from the way it saunters down the middle of the road, that it reacts something like a real artic. Keeping the truck on the road is quite absorbing but I can't help feeling there should be rather more to it. A lot of concentration is required to keep it straight and the work involved in getting the loads is all against the clock. It's a bit too much like hard work for me!'

Use of Computer70%
Getting Started80%
Addictive Qualities68%
Value for Money67%
Summary: General Rating: Different but not exceptional.

Transcript by Chris Bourne

Your Spectrum Issue 19, October 1985   page(s) 41

Dougie: It must be everyone's dream to drive a massive juggernaut around the streets... but if this game's anything to go by, there were extremely lucky pedestrians out there the day I made the decision not to get behind the wheel.

Once you've had a good drive around in practice mode (the easy bit), you're ready for the real thing. You're trucking for McNab & Sons, a company that deals in coal, oil, fruit and veg, and timber. Random targets are set up for how much of each commodity you've got to go and collect, and you're now ready to head off into the maze of streets; the street map is generated randomly and the pick-up points are different each time.

Handling the two forward and one reverse gears are tricky, and manoeuvring a juggernaut around the roundabout with the steering wheel can be a scream.

Re-fueling and undoing the truck's damage is done at the garages, and you can even 'phone up for help once per game if you can't find a particular commodity. One useful feature is being able to toggle between the street map and the road screens if you get lost... I mean, have you ever tried to read an A-Z whilst driving a juggernaut at 40mph round a tight corner?

Don't try and look over someone's shoulder to try and find out what the game's like - this is one that you'll have to sit down and play before you find out how absorbing it is. The vector graphics are clever, although sprites might have been nicer. But what the hey, it's a great game. 8/10

Rick: The GLC only let you play this during the day. Just as well as it takes a while to master this lorry and its load. Top gear if trucking's the name of your game, but I managed to melt several Yorkies before I got the truck rolling 10/4? 5/10

Ross: It's a bit tricky to master the controls, but once done this is a game to spend a good few hours with. Good smooth graphics and lots of options keep the interest alive. Well recommended. Keep on truckin'! 7/10

Transcript by Chris Bourne

Sinclair User Issue 41, August 1985   page(s) 20

SOME simulations are fun, others can be downright boring. Juggernaut fits snuggly into the second category with a trip around town in a container lorry, trying to pick up cargo.

The loads include fruit, veg, timber and coal of which you must take enough to meet targets set by your manager.

Your trip starts at a depot picked at random and shown on your map as a flashing square. Putting the truck into first gear and pressing down the accelerator will give forward movement. Moving too fast may take you into a wall, or through the trees.

The first move should be to find a telephone and make a call using the main icon-driven option. A map appears and you are told where your cargo may be picked up. To load cargo you must back into the docking bay and press the load icon.

Although the simulation bears some resemblance to real life - you may end up with a feeling of road fatigue - the graphics are minimal and the action slow. No wonder CRL did not put any other cars on the road. With their way of handling interrupts on the Spectrum the action would come to an abrupt halt.

As it is, the truck floats along the lonely road bearing a striking resemblance to a Gillette GII razor. If that is vector scan graphics you can keep them.

A lot more thought could have made it an original simulation. At present it is just a bad simulation of a simulation.

John Gilbert

Publisher: CRL
Price: £9.95
Memory: 48K
Joystick: Kempston, Sinclair, Cursor


Transcript by Chris Bourne

Computer & Videogames Issue 47, September 1985   page(s) 24

MACHINE: Spectrum
PRICE: £7.95

Get into gear for Juggernaut, a driving simulation game with a difference.

At the outset of the game you are given a job for the day. For example, collect five tons of timber, 14 tons of coal, 12 tons of oil and nine tons of fruit and veg.

A map of your town is displayed showing your home base. You can switch to driving mode by using a series of icon-style graphics. The screen changes to close-up aerial views of the street and the juggernaut. Off you drive searching for the goods.

Controlling the juggernaut is no easy task. Steering, gears, speed and fuel must all be monitored. Damage to the vehicle is also measured. Crash once too often and the game is over.

The player can find out the location of the oil, timber, fruit and veg, etc by stopping at a phone box and calling your office. The locations of the items are displayed on a map. You have to remember where they are then it's back into the cab in search of the goods.

You score points for the number of jobs completed and the tons of goods delivered. Points are deducted if you damage the lorry and trailer.

The idea of the game is quite novel but the graphics aren't the greatest.

Transcript by Chris Bourne

Your Computer Issue September 1985   page(s) 25

Truck Simulator

Time to dig out them Farun Young records and settle down to a little silicon truckin' on the Spectrum. Believe it or not this is an articulated lorry simulator. Better yet, it's icon-driven.

The entry screen is divided into two sections - driving information at the top and five icons at the bottom. The driving display has dashboard data like fuel, speed, distance travelled and time elapsed, together with a stylised steering wheel and joystick. There are some traffic lights represented here, too - points are given against you for jumping traffic lights, speeding and damage done to the lorry.

The five icons enable you to redefine the keys, see hi-score, practice, change the size of your lorry or just drive.

A nice idea, could have been more smoothly implemented for this price, and a third and a fourth gear would have made it a useful driving simulator. But still, loads of fun, so keep on trucking, CRL.

Transcript by Chris Bourne

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