REVIEWS COURTESY OF ZXSR

Knot in 3D
by Malcolm E. Evans, Rob Pengilley
New Generation Software
1983
Crash Issue 1, Feb 1984   page(s) 56

Producer; New Generation, 48K
£5.95

Extremely hard to see how this extraordinary game works at first. It could really be thought of as a grid game or a bozy boa game but with you as the snake actually in the screen but in a 3 dimensional space. Confused? Well you will be. Steer yourself through the white void avoiding your own brightly coloured trail and that of the chasers, twisting and turning to find space to move in before it all gets filled up. Uses cursor keys so AGF or Protek joystick would help. Tremendous value for money, and addictive too.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 59

Producer; New Generation, 48K
£5.95

Extremely hard to see how this extraordinary game works at first. It could really be thought of as a grid game or a bozy boa game but with you as the snake actually in the screen but in a 3 dimensional space. Confused? Well you will be. Steer yourself through the white void avoiding your own brightly coloured trail and that of the chasers, twisting and turning to find space to move in before it all gets filled up. Uses cursor keys so AGF or Protek joystick would help. Tremendous value for money, and addictive too.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 77

Producer; New Generation, 48K
£5.95

Extremely hard to see how this extraordinary game works at first. It could really be thought of as a grid game or a bozy boa game but with you as the snake actually in the screen but in a 3 dimensional space. Confused? Well you will be. Steer yourself through the white void avoiding your own brightly coloured trail and that of the chasers, twisting and turning to find space to move in before it all gets filled up. Uses cursor keys so AGF or Protek joystick would help. Tremendous value for money, and addictive too.


Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 24, Oct 1983   page(s) 146

OK, LET'S ALL GET KNOTTED!

From the people who brought you "3D Tunnel" comes another superb game. Knot in 3D is a surround type game where you and the computer travel around the screen leaving trails which you must avoid.

This 3D version is clever and well written. The game is the straightforward surround but the screen is replaced by a large 3D space in which you are travelling. You steer yourself in four directions using the cursor keys which are adequate but take some getting used to. The trails left by yourself and the computer are depicted in fantastic 3D and come towards you at quite a speed.

The trails soon fill up the space and it becomes harder to find a path through the knots.

You can enter a demonstration mode after loading the tape, which provides a stunning display of the graphics capable from a Spectrum.

Most 3D games have either a graphics display or are an addictive playable game not both, this is one of the few that combine these qualities.

Knot in 3D from New Generation Software runs on a 48k Spectrum and is well worth the £5.95 price tag.


Getting Started9/10
Graphics9/10
Value9/10
Playability8/10
Transcript by Chris Bourne

ZX Computing Issue 9, Oct 1983   page(s) 20

PRICE: £5.95
MEMORY REQUIRED: 48K

Malcolm Evans has produced a game in which you are stuck in a large 3D space in which an opposing craft wishes to 'knot' you with its and your trail. It is very much like a 3D blind alley.

Malcolm uses some of the best fast action colour graphics I have seen on the Spectrum so far. The trails which the crafts leave are shown as large blocks of colour, which produces an absolutely stunning display. Initially it is a little confusing, but one soon adjusts to the idea of perspective. The game finishes when you have collided too often with the trails left. Your status is shown at the bottom of the screen.

A highly original, professional and exciting game and one that I could play all night - very highly recommended.


REVIEW BY: James Walsh

Documentation4/5
Addictive Quality4.5/5
Graphics5/5
Programming Achievement4.5/5
Lasting Appeal4.5/5
Value4.5/5
Transcript by Chris Bourne

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