REVIEWS COURTESY OF ZXSR

Laser Zone
by Chris Clark, Jeff Minter
Quicksilva Ltd
1983
Crash Issue 3, Apr 1984   page(s) 20

Producer: Quicksilva/Salamander
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: Jeff Minter (of Llamasoft)

Laser Zone is an insanely fast shoot em up with a difference. This is more of a shoot em up 'n' across. Instead of the usual left/right moving laser base at the bottom of the screen you have, in addition, a vertical laser base on the right hand side of the screen as well. Both bases are controlled independently although there is only one fire control for both.

Because this is an exceptionally fast game, a training mode has been provided, which allows you to get the hang of firing without being attacked. It's a bit like one of those tricks where you have to pat the top of your head with one hand and rub your stomach at the same time with the other - not easy!

The assaults come in attack waves (a time-honoured tradition with aliens), and should any of the various aliens reach either laser base axis, they will simply crawl along until they reach a base and that's one life gone. Later assaults contain pods which form on the screen and stay there a short while. When these blow up, any laser base opposite will be destroyed. Some alien ships will swoop down and then sideways along an axis, and the only way to deal with them is to fire diagonally from the unthreatened laser whilst avoiding shooting yourself! Electro bolts may be fired along the cannon tracks to destroy landed aliens, but there are only three with another gained for each wave destroyed.

COMMENTS

Control keys: Q/W = left/right, 0/O = up/down, SHIFT or SPACE = fire, X or M = electro bolts
Joystick: Kempston, Sinclair 2
Keyboard play: fast and responsive
Colour reasonable
Graphics: good, although quite small
Sound: good
Skill levels: a massive 32!
Lives: 5
Features: Individual or cooperative firing, 1 or 2 players


Firing diagonally takes quite a bit of practice before you get the hang of it, and I'm afraid you need to do it constantly! The graphics are fairly simple yet smooth and the game is a highly original one. It's highly addictive, and makes an excellent two-player 'co-operation' game. It's the originality and simplicity of idea which makes it an excellent game. I hope Jeff Minter does more software for the Spectrum, his games being in the main, very addictive.


For players who like shoot em ups and have become bored by the usual 'Galaxian' or 'Phoenix' format, this game should prove a winner. The very speed of play makes it difficult to master, before one even goes on to talk about controlling two different lasers at once. The keys are a bit of a handful, no doubt why the two-player working together facility is included. It obviously won't appeal to those who prefer a slower or more contemplative game, but it blew my mind!


This game offers lots of combinations for defending yourself, like the laser bases can 'wrap around' to escape landed aliens for a little longer while the other base tries to pick them off - but is there the time to think and act? The sequence between lives is perhaps a little too long, although after a few hours playing you become grateful for the break! If you like shoot em up games, this is triff.

Use of Computer72%
Graphics68%
Playability85%
Getting Started94%
Addictive Qualities90%
Value For Money75%
Overall81%
Summary: General Rating: Very good, highly addictive for shoot em up fans.

Transcript by Chris Bourne

Sinclair User Issue 26, May 1984   page(s) 33

MINTER QUALITY

Memory: 48K
Price: £6.95
Joystick: Interface Two, Kempston

Software written for other machines usually loses some of its essence in translation to another machine. That is not true, however, of Laser Zone for the Spectrum. It is by Jeff Minter and was written originally for the Commodore machines.

The game revolves around a grid, called a zone, on which are mounted two laser turrets - one on the X axis and one on the Y. They can be used by one or two players to kill the exotic aliens which stream across from the left-hand side of the screen.

The laser turrets are powerful but on the higher skill levels you must watch for random laser bolts which flash across the screen.

The game is enjoyable and extremely addictive. The graphics may not be so good as on the more powerful machines which support sprites, but it is essential for any arcade fan who wants something different to fire at for a change.


Gilbert Factor8/10
Transcript by Chris Bourne

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