REVIEWS COURTESY OF ZXSR

Metagalactic Llamas: Battle at the Edge of Time
by Chris Clark, Jeff Minter
Salamander Software
1984
Crash Issue 5, Jun 1984   page(s) 125

Producer: Salamander Software
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: Concept by Jeff Minter, translation by Chris Clark

The large cassette box carries an attractive picture of a very determined looking Llama, spitting venom at an exploding arachnid. Thus the strange animal vision of Jeff Minter, who brought us Mutant Camels, trundles inexorably onward in this new Spectrum version. The inlay contains long detailed descriptions of how Metabeasts, mentally and physically enhanced animals, have come into being. This appears to have been as a result of the abortive attack on Earth when agents of Zzyax mutated camels into awesome war machines. Now Earth have turned the tables by developing super Llamas.

The drama unfolds on the Earth outpost of OP/37 - the station set at the edge of time. It is now under attack by Zzyaxian Cyborg Arachnid Mutants, which descend on to the outpost on strong strands of web. The Llama guarding the outpost is only equipped with its laser spitting capability and an experimental Planer Field Generator.

The screen is quite simple, a green base line along which the Llama can run in either direction, wrapping round it necessary, and at the top is a dotted red line, the Planer Field Generator. The Llama fires his laser diagonally upwards, the blasts ricocheting off the screen sides and off the underside of the field force. This may be lowered or raised to alter the ricochet period.

Arachnids can be shot while they are descending, and so may their web strands. The arachnids that land on the surface immediately change into disgusting Weeviloids, which resemble snakes. These will crawl along the ground at a pretty fast rate to get the Llama.

COMMENTS

Control keys: Q/W left/right, O/K up/down, SPACE or CAPS SHIFT to fire. Keys are user-definable as well.
Joystick: almost any via UDK
Keyboard play: very responsive
Use of colour: good
Graphics: small, undetailed, overall below average
Skill levels: 99, of which the first 32 are selectable
Lives: 3


When I first saw the cassette of Meta-Galactic Llamas, I thought it was going to be a first-rate shoot 'em up along the lines of Mutant Camels, but I was wrong. The graphics are small and very undetailed, and the screen looks unattractive although the colours (used fairly well) are bright. Shooting the spiders has to be very accurate, though quite often your laser spit shoots straight through them. The option of user definable keys is very good and the responses are excellent. The idea of the game, however, is rather primitive although original. This is a well-packed game, but certainly not one I would buy.


I was really disappointed with this game. One has come to expect things of the great Jeff Minter, and perhaps it isn't fair to compare anything on the Spectrum with similar games on the Commodore, but I really would have thought the graphics could have been much better than they are here. They're small and there is no real animation with even the wriggling snakes looking primitive. It spoils what is otherwise a fast game with the potential to be enjoyable. But the real trouble with it is that nothing much happens beyond shooting dangling spiders and wriggling snakes. When you've done this for a short while it begins to get boring.


Meta-Galactic Llamas is fast and quite enjoyable for a while until you get the hang of hitting things on the ground by using the ricochet effect. I thought I "died" unfairly on a number of occasions when I hadn't actually been touched by anything. There are a lot of skill levels, but they only cause the spiders to appear more frequently, and on the higher ones it is unplayably difficult. The sound, too, is somewhat poorer than it need have been. The result, as far as I am concerned, is an original idea which just hasn't gone far enough, and which has sub-standard graphics by today's expectations.

Use of Computer78%
Graphics51%
Playability52%
Getting Started63%
Addictive Qualities43%
Value For Money37%
Overall54%
Summary: General Rating: A fast game, but lacking enough content to be more than average.

Transcript by Chris Bourne

Your Spectrum Issue 7, Sep 1984   page(s) 43

Mutants descend from webs that break when bombarded with well-aimed spit. The creatures then drop to the surface and mutate into Weeviloids.

Frank: Both colour and graphics are fairly pleasing, if not spectacular, and the speed seems to match the action quite well. It's easy on the eyes and fingers, but not particularly addictive. MISS

Phil: The distracted Llama and the ricocheting spit are both quite novel, and graphically very good. There are different speeds for spiders, Weeviloids and the Llama, all of which are adequate. MISS

Ian: Everything in this game looks good - well-defined graphics, fast speed, excellent choice of colour and pleasant sound. The only problem is it requires almost no effort to succeed. HIT


REVIEW BY: Ian Hemmingway, Phil Morse, Frank Pelling

FrankMiss
PhilMiss
IanHit
Transcript by Chris Bourne

Sinclair User Issue 28, Jul 1984   page(s) 39

UNLEASH YOUR LLAMAS ON SINISTER SPIDER MENACE

Memory: 48K
Price: £6.95
Joystick: Programmable

Meta-Galactic Llamas Battle at the Edge of Time, from Salamander Software, is a reasonably simple game with an extremely long and inventive name. Like the name, the game, for the 48K Spectrum, is inventive and its simplicity it deceptive. You will find that as soon as you start playing you are hooked.

The hero is an alien llama which destroys swarms of creatures which look like spiders, as they absail lengths of web ready to kill you if you touch them.

When you fire at the spiders your laser bolts will bounce off a force field at the top of the screen. You can lower the field as the spiders descend so that you can find the correct angle for the shot. If you hit a spider's web-cable the creature will fall and turn into a worm which tracks you along the ground. If it touches you one of your llama lives will be lost. The skill involved in the game is to hit the spiders while they are still in the air.

Once you have passed a level you can proceed to the next which is faster and contains more spiders. If you are feeling really masochistic you could start at a more advanced level.

Meta-Galactic Llamas is a Jeff Minter game and as such was meant originally for the Commodore computers.

For that reason the game is not so good as the original. It is still, however, a very impressive game although the graphics are not stunning and the sound is nothing to rave about. Minter, with the help of programmer Chris Clark, has gone for originality and addiction instead of the things which usually make a good Spectrum game.


Gilbert Factor8/10
Transcript by Chris Bourne

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