REVIEWS COURTESY OF ZXSR

Micro Mouse Goes De-bugging
by Steve Hughes
MC Lothlorien Ltd
1983
Crash Issue 3, Apr 1984   page(s) 124

Producer: MC Lothlorien
Memory Required: 16K
Retail Price: £5.95
Language: Machine code
Author: Derek Brewster

10 FOR N = 1 TO 704
20 PRINT INK INT (RND *'); PAPER INT (RND * 7);
30 NEXT N

Well it may not be the most stirring on-screen instructions you've ever seen for an arcade game, but it happens to be the beginning of this one. The problem is that some characters within this weeny program listing are flashing and keep disappearing. The cause of their disappearance soon manifests itself - or themselves. Yes folks, you've guessed the problem - there is a bug in the program, or several in fact. Red ones, green ones, purple ones and ones with pink spots on them. They keep nipping around the screen, whipping the CHRS out of the lines and restoring them to one of the four corners. If this goes on for too long there will be serious systems crash (that's crash with a small 'c').

Can you take on the daunting task of micro mouse, whose job is to dash about, collect the errant letters from the four corners, and restore them where they are needed? As fast as you work, the bugs are bugging about like nobuggies business, whipping them out again. Contact with a busy bug delays you, but there is a remedy: a glowing mass of Datakill, run over it, and you're empowered to spray the bugs, which gets rid of them for a few moments, at least until you run into one, then the Datakill is returned to the base of the screen again. Meanwhile those CHRS are all on the blink and vanishing once more.

COMMENTS

Control keys: definable, four direction and one for fire
Joystick: most types can be catered for with the definable keys
Keyboard play: responsive, 8-directional
Colour: good
Graphics: above average, very smooth
Sound: average
Skill levels: 1
Lives: 1


I'm not quite sure why a mouse should be thought of as a debugger (if you'll pardon the expression), but he's quite cutely drawn, so perhaps that's alright. The graphics are all quite large, the bugs especially look very good, with twinkle toe animated legs and very smooth movement. In a sense it's a rather depressing task, Herculean almost, for as hard as you replace the letters, the faster the bugs take them away. Perhaps that's the main drawback to the game, that it doesn't really seem to get anywhere. Still, the getting nowhere is all very jolly and reasonably challenging. I found in the end that I settled for the Datakill and went on a massive bug-killing operation until the system crashed around me.


The instructions are a bit average, leaving you to find out really how to play the game. Very unlike Lothlorien. Smooth, above average graphics and a busy screen. I suppose it could be useful teaching BASIC and debugging programs, but otherwise I can't really recommend it.


It's a good idea, and the execution is very good, nice large graphics that move very smoothly, but nevertheless it doesn't really have arcade appeal for me. The obvious trouble with it as a game is that no real skill, beyond a straight forward ability to manipulate your micro mouse as swiftly as possible, is called for, so after a few minutes playing it begins to lose its attraction. One good point is that it has user-definable keys. Fun to play but not very addictive.

Use of Computer79%
Graphics70%
Playability58%
Getting Started44%
Addictive Qualities40%
Value For Money55%
Overall58%
Summary: General rating: Average, fun to play but not very addictive.

Transcript by Chris Bourne

Sinclair User Issue 30, Sep 1984   page(s) 7

Memory: 16K
Price: £5.95
Joystick: Kempston

Have you wondered how your computer corrects the errors in your programs? Electronics buffs may mutter something about currents or pulses but if you have played Micro Mouse by Lothlorien you will know that there is a harassed rodent rushing around the Basic lines spraying bugs with Datakill.

The screen display shows a short program. The determined insects pace about stealing essential figures and letters from the display while Mouse, our helpful hero, goes to the corner storage boxes to collect and re-locate them in their proper place.

If Mouse is carrying a letter it is unable to use its can of spray. The more he is trodden on by the bugs, the more letters are interfered with. If he does not get on with the job fast enough the system will crash.

Action is smoothly machine-coded and the graphics are attractive and colourful. The idea is novel and quirky though there is not the excitement which gives an arcade game a compulsive appeal. Despite that, the game becomes progressively difficult and provides good entertainment in a new style.


REVIEW BY: Richard Price

Gilbert Factor6/10
Transcript by Chris Bourne

Personal Computer Games Issue 4, Mar 1984   page(s) 97

MACHINE: Spectrum 48K
JOYSTICK: Optional
CATEGORY: Arcade
SUPPLIER: Lothlorien
PRICE: £5.95

A computer game on a computer theme. On screen is a Basic program with some of its letters and numbers missing. They've been stolen by little bugs who hid them in boxes at the corners of the screen.

You control a mouse whose job is to put them back into position. This is easier than it sounds because the screen shows you where each missing character should be, and even tells you which box to collect it from. The problem is purely to replace the letters faster than the bugs can steal them.

This is easy at first, but gets progressively harder. You may have to resort to destroying the bugs with a spray you can squirt at them - although it's hard to see what this achieves since they're immediately replaced.


REVIEW BY: Chris Anderson

Graphics5/10
Sound4/10
Ease Of Use5/10
Originality9/10
Lasting Interest4/10
Overall5/10
Transcript by Chris Bourne

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