REVIEWS COURTESY OF ZXSR

MicroProse Soccer
by Barry Leitch, Sensible Software, Smart Egg Software
MicroProse Software Ltd
1989
Crash Issue 65, Jun 1989   page(s) 17

MicroProse (surprise, surprise!)
Sensible Software (programmed by Smart Egg Software)
£9.95/£14.95

It's really quite a silly game, when you think about it, isn't it? Soccer, I mean, Kicking a hollow cow around and trying to get it between two sticks seems to appeal to an awful lot of us, though, so MicroProse's latest simulation might well be very popular. We all know what football's about, so no point explaining that, but MicroProse Soccer has lots of interesting features which make it addictive and playable, even to boring and unfootbally people like me!

The first, and most important, is that you don't have to wear studded cow skin thingies on your feet (oooooer!) and there's no hollow cow to kick around.

Then, of course, there's the indoor soccer option allowing you to choose between a six-a-side indoor league or championship or an outdoor game. The latter includes a brilliant rain feature (watch them players sliiide!).

Then there's the banana shot feature. This lets players kick the ball in a terrific curly manner. And to round off there are the World Cup and All Star Tournament competitions, not to mention the two-player modes.

In short, MicroProse Soccer is an excellent simulation of a game which I had previously found quite boring. The graphics are superb, instructions comprehensive, and gameplay and addictivity are brilliant.

MIKE


MicroProse Soccer is packed full of great overhead graphics, addictive gameplay and absolutely brilliant sound. The main screen is an aerial view of a football pitch and you control one of the excellently animated players and score goals (Yeh, let's state the obvious!). But that's not all there is in the game. You can select various options to make each game more interesting such as weather, replays and banana power (I prefer apples, they're much better for you). The weather's best, I just love playing football in the rain and thunder! MicroProse Soccer makes an excellent alternative to Match Day or 4 Soccer Simulators, check it out.
NICK

REVIEW BY: Nick Roberts, Mike Dunn

Presentation85%
Graphics92%
Sound91%
Playability89%
Addictive Qualities91%
Overall90%
Summary: Great graphics and tremendous new features make this a winner.

Award: Crash Smash

Transcript by Chris Bourne

Your Sinclair Issue 42, Jun 1989   page(s) 86

Microprose
£9.95/£14.95
Reviewer: David Wilson

Away the lads! Away the lads? Come on you monochromes! Yep! it's that footie time of year again! Whadd'ya mean the cricket season is about to start!?! Not on my Speccy it's not! This is Microprose Soccer, from Micropose (who else?).

Programmed by Smart Egg Software, Microprose Soccer follows hot on the heels of Gremlin's Gary Lineker's Hot Shot and is very much of the same ilk. Like Hot Shot, it features overhead viewpoints and arcade action with international sides to compete against. Unlike Hotshot, Microprose Soccer is monochrome. Then again where Hotshot has a large area at the bottom (devoted to the pitch represented in miniature, power levels and so on) this game does not. This leaves a larger part of the screen for the main area of play, and consequently larger sprites.

Furthermore, this game features much much more! There is a big control box which I've explained under Optional Extras, and the choice of playing against various international teams or even up to sixteen of your mates in your own league! In the international league the computer presents you with a league table and brings you the results as they happen for all the other fixtures. It should be pointed out that this game was unusually written especially for the 128K and then had bits chopped off to fit a 48K version. So what we have here is a much bigger game for the 128K, and conversely a smaller game for the 48K.

In the latter version you don't get all the international league tables and results, but you still get to take on the same sides. The teams are organised realistically to reflect the abilities of their real life counterparts, so Oman are a pushover and Brazil are well hard! If you do intend getting your mitts on the world cup, then a tip from Microprose's play tester Kevin, is to choose Brazil as your team. This means you don't have to play against them! (Cunning, eh?) Mind you, you still have to take on the mighty Italy. Ho hum!

So, how does it play? My answer is "Jolly well!" (Except that I don't really talk like that!). You can choose a realistic-ish version with medium banana shots or the 'really weird' high power banana game! Microprose tells me that four major league football teams were consulted on this matter and that all were in favour of high powered bananas! This means that if you actually perform a banana kick, then the ball boomerangs in a big curve and practically comes back to you! A trifle unrealistic but good fun! it can also be used tactically. There are back kicks to be performed, but Microprose really does believe in 'friendlies' 'cos there's no fouls in this game (Boo hiss! - Matt 'Bites Yer Legs' Bielby). There are throw ins, corners and goal kicks too. Here another plus over Hot Shot, is that you can control your goalie. I also like the balance of arcade type play, the background league info and computer generated results. It also bears out Microprose's dictum, "Easy to play, difficult to master." I know that we've seen a plethora of footie games of late but if you're in the market for another (or your first even!), then this is a gem. Over here son, on me Speccy!


REVIEW BY: David Wilson

Blurb: Optional Extras You know the control system in all other games of this type, where you control whichever of your players is nearest the ball? Well, on 'Manual' you can override this and choose which player you want to control. This overcomes the tricky situation when two of your players are equidistant from the ball and you end up moving the wrong player in the wrong direction. This is a skill option whereby when a goal is scored, all the screen goes black and white and speedily rewinds in best video fashion and then gives you an action replay! Nuff said! You can choose whether or not to have 'weather'. This is random, but occasionally it will rain and this affects things like sliding tackles and movement of the ball! Blimey! What's this?! Actually, we're talking about 'Banana shots' and not the fruit, old fruit. Choose low strength for ease of control and hi power which is loopy but great fun. THere are even more options on the preceding screen when you choose the number of players, and the type of game wanted from World Cup tournament to a two player friendly. There is also another load offering a 6-a-side option. This has no throw ins, but the ball bounces off walls instead of going out of play!

Life Expectancy75%
Instant Appeal85%
Graphics70%
Addictiveness80%
Overall82%
Summary: A good arcadey footie game with many novel new features. Especially good for 128k owners!

Transcript by Chris Bourne

Your Sinclair Issue 54, Jun 1990   page(s) 55

THE COMPLETE AND UTTER YS GUIDE TO SOCCER ON THE SPECCY

Footie games, eh? Where'd we be without 'em? There've been hundreds of the blooming things, with more on the way each month, and they always (always! always!) sell like hot cakes (even the ones that are crap). So with the World Cup lining itself up on the horizon, let's join the slightly less-than-enthusiastic JONATHAN DAVIES, as we lead you by the hand into the past, present and future world of the Spectrum soccer game.

Oh dear. How can I start? Um, quite a few phrases spring to mind. Like "They're all the same!" and "No, please, not another one!" and, erm, "Let me out of here!" The problem, you see, is that for every MicroProse Soccer or Matchday 2 there are six or seven World Cup Carnivals (US Gold's tragic 1986 attempt at a footie sim) to wade through. And I should know - I've just waded through them all. Quite frankly I wouldn't care if the colour green never darkened my Speccy again. I'm sick as a parrot. So let's just forget all about them, eh?

What? No. You like them? Cripes. (Better get going on this giant mega-feature thingie then, hadn't you? Ed) Er, yes. Right. Football.

Well, there are certainly lots of games. And no, they're not all the same. There are in fact a few basic types, and within each of these categories dwell a hundred and one subtle variations. Um, what fun...

IT'S A GAME OF TWO HALVES

That's right, one half management, the other half actually booting the ball around a bit. To kick off with we have the straightforward arcade simulation. This you should all be familiar with - a big green pitch (seen from above, or sometimes from the side), the roar of the crowd (well, the 'beep' of the crowd), lots of little men running around kicking the ball, and you up in the air somewhere above it all, doing your best to keep one or two of them (plus the ball) under control. What you don't have to worry about though is what any of the blokes are called, how much they're worth, or any other boring managerial-type stuff. Good examples of this kind of game are Matchday 2 and Kick Off.

The second main sub-division, the management game, is a totally different kettle of fish. No footie here at all (as such), apart from the results of various games flashing up on your screen every so often to tell you how you're doing. It's business acumen we're worried about here, with all sorts of weird and wonderful information popping up to confuse you - what your men are called, how tall they are, how skilful they can be and all sorts. A good example of this variety of game is, surprise, surprise, Football Manager.

The third, and crappiest, type of footie game is the pools prediction program. Now you may get really excited by the prospect of these (I don't know) but I find them so brain-blendingly boring that this is the only mention they'll get here, so enjoy it while you can. (Sorry and all that.)

Actually there's a fourth subdivision I've just remembered too - those games that provide you with an often quite bizarre mixture of action game and management, usually consisting of lots of lists of numbers with slightly dodgy bolt-on arcade bits thrown in. Some of them work quite well, but there's always the odd game that's simply too weird for words - like Roy Of The Rovers for example, part arcade adventure of all things and with a badly drawn Roy searching for his kidnapped team!

If realism's your thing, MicroProse Soccer could well be the footie game for you. It opts for a novel bird's-eye view, and packs in more options than you've probably ever opted for in your life (the 'banana power' being one of my personal favourites). There are all kinds of different sorts of matches to choose from, ranging from American six-a-sides to entire international World Cup things.

The gameplay is pretty complicated too. You can do all sorts of different kicks, like swerves and 'overheads', plus throw-ins, corners and all sorts of other wonderfully fun things. But its real strength is its speed. Boy, does it go - there's none of your usual halfhearted plodding about here, matey. The scrolling's ultra-slick, and sometimes you have to really concentrate hard to keep up with what's going on.

In the 'best Speccy footie game ever' stakes its a toss-up between this and Match Day II really. The choice is yours.


REVIEW BY: Jonathan Davies

Blurb: RATINGS Being the tricky things they are, footie games don't quite fit into the usual way we rate our games, so for the purposes of this feature here's a one-off system we've devised that hopefully takes into account all their little (and dearly loved) idiosyncrasies. Playerbility: Having forked out your dosh and loaded it up, will you be over the moon or sick as a parrot? In other words, is it any cop... or is it utter crap? At The End Of The Day: ...will you still be playing it? Or will it have joined the potato peelings, used tea bags and missives from Readers Digest in the dustbin? Kit: Aesthetic appeal, really. Lists of numbers are all very well, but are they decently presented? And if it's an arcade jobbie, are the graphics any good? Especially high marks go to those games with two or more colours used on the players, or a choice of team outfits. Atmosphere: Is it just like being in the stands at your local ground (apart from getting a bottle smashed across your cranium every ten minutes that is)? Or might you just as well be standing in a queue by the fish counter at Waitrose counting the dandruff on the back of the person in front of you? Here's where to find out!

Blurb: THE FIRST FOOTIE GAME IN HISTORY A bit of a tie (almost), but by checking out all my back issues of YS, getting hold of various release dates, dismissing the really early stuff that's virtually unrecognisable as Speccy games as we know them today, and consulting with all the experts I could find, it has to be... Football Manager from Addictive! That's right, it's the one with mugshots of that cheery bearded bloke all over it (Kevin Toms actually. Ed). Originating in the days of long shorts and over-the-knee footie boots, it sold squillions of copies, mainly because it was released on everything from the ZX81 to the Teefal HY9000 De Luxe Deep Fat Fryer. We didn't stand a chance really. It was, of course, the first of those dreadful 'management' jobbies, in which you spend the whole time staring at lists of things. Written in 100% Basic, it featured some chronic 'action scenes' and a unique 'customising' feature. (In other words, you could break into the program and do all sorts of despicable things to it.) The punters loved it. As for the first action game, that's a bit harder. It was probably Artic's World Cup Football, the first of the little-people-running-around variety. Unfortunately though it was, to be honest, utterly, utterly terrible. The graphics especially were complete rubbish. It was so bad, in fact, that US Gold decided to use it as the basis for its renowned World Cup Carnival game. (Hurrah!) Far better is Matchday, which appeared soon after - the first proper, enjoyable footie action game.

Blurb: ALMOST EVERY SOCCER GAME EVER RELEASED (DEPRESSING ISN'T IT?) Bobby Charlton's Soccer - Dacc Brian Clough's Football Fortunes - CDS Bryan Robson's Superleague - Paul Lamond Emlyn Hughes' Soccer - Audiogenic European Five-A-Side Football - Silverbird FA Cup Football - Virgin Fighting Soccer - Activision Footballer of the Year - Gremlin Footballer of the Year II - Gremlin Football Director - D&H Football Director II - D&H Football Fever - Tanglewood Football Manager - Addictive Games Football Manager II - Addictive Games Four Soccer Sims - CodeMasters Football Frenzy - Alternative Gary Lineker's Superstar Soccer - Gremlin Gary Lineker's Hotshot - Gremlin Gary Lineker's Superskills - Gremlin Gazza's Super Soccer - Empire International Manager - D&H International Match Day 128 - Ocean Kenny Dalglish Soccer - Manager Cognito Kick Off - Anco League Challenge - Atlantis Manchester United - Krisalis Match Day - Ocean Match Day II - Ocean Mexico '86 - Qual-soft Microprose Soccer - Microprose Peter Beardsley's International Football - Granslam Peter Shilton's Handball Maradona - Grandslam Player Manager - Anco Premier II - E&J Professional Soccer - CRL Roy Of The Rovers - Gremlin Saint And Greavsie - Grandslam Soccer Boss - Alternative Soccer 7 - Cult Soccer Star - Cult Street Cred Football - Players Street Gang Football - CodeMasters Super Soccer - Imagine The Double - Johnson Scanatron Tracksuit Manager - Goliath Games Two Player Super League - D&H World Cup Carnival - US Gold World Cup Soccer - Artic World Cup Soccer '90 - Virgin

Blurb: SO YOU WANNA WRITE A FOOTIE GAME? Here are a few features you may wish to incorporate when devising your own 'tuff turf' footie extravaganza... A celeb, preferably glistening and grinning, with his signature scrawled across the box. Important-looking statistics, and screenloads of them. These should not only be wholly incomprehensible but, so as to thwart even the most dedicated of punters, boast no underlying logic whatsoever. Minimal player interaction. Keep him waiting for hours just to 'PRESS ANY KEY'. A big green box with lots of footballers on it. They all have one. Tacky adverts round the pitch carrying plugs for your other games. Disastrous artwork all over the place. Muscles where you never knew they existed. Free poster and badge that you wouldn't particularly want to stick anywhere (see artwork). A 'STOP THE TAPE' message halfway through loading. Meanwhile, you've dozed off and the tape runs on to the end.

Blurb: NAMING YOUR FOOTIE GAME This is the trickiest part of writing any footie game. Although coming up with a name is fairly easy, the chances are that it's already been used seven times before. To assist with this problem we've designed the YS Footie Game Naming System™. Simply pick one word from each column and put them all together to come up with a convincing title. Gary Robson's Advanced Football Game Brian The Hamster's Ten-a-Side Soccer Simulator Kevin Lineker's Super Footie Director Plus Wayne Of The Rovers' Boring Tracksuit Manager '90 Darren Monkhouse's Quite Good Pickled Onion Challenge Bernadette Toms' Strip Ninja Footie Quiz

Blurb: A DIFFERENT PERSPECTIVE ON THINGS The Overhead View This features in MicroProse Soccer, Kick Off and most of the Codies games, among others. It has the advantage that you don't actually get to see the players faces (only their bald patches) and generally avoids some of the confusion you get in side views when too many players get all tangled in together and you can't quite tell what's going on. You often get a nice 3D view of the ball too, as it flies up into the air and then plummets back down to earth again. And on the minus side? Well, timing headers can get very, very tricky, but more importantly it doesn't always 'feel' quite right somehow. After all, when you watch a game of soccer, you never see it from above, do you? The Side View A bit common, you get this viewpoint all over the place, but generally it's the most reliable method. It gives a good 'as seen on telly' angle, although things have to be quite well animated for it to work (not always the case) and you do tend to get horrible sprite 'scrums' at key moments. A Bit Of Both Views Only spotted occasionally, in things like Gazza's Super Soccer, this technique can get very confusing indeed. You get a side view when the ball's in the middle of the pitch, but when you get near to either goal the whole thing flips round to give a sort of overhead/into-the-goalmouth sort of perspective. All very well, but it gives you a godawful headache after a while.

Blurb: AND STILL TO COME This is of course World Cup Year. And what happens in World Cup Year? Yes, hundreds and hundreds of new Speccy soccer games suddenly appear, that's what. There are going to be oodles of them - but how are you going to be able to tell them apart? What you need is a handy-dandy reference sheet to keep score on, isn't it? And - by Jingo! - what have we got here but the very thing! Simply keep reading YS, fill in the scores of all the new games in the spaces provided as we print them and 'Bob's your uncle' (as they say)! Now all you need do is take this copy of the mag down the shop with you whenever you intend to buy a footie game. You won't regret it! (Oh, and by the way, we've not included any budget games here - there'll be plenty of those around too. Check out Matchday or the Codies' World Cup offering for starters.) WORLD CUP '90 SCORE CARD Game: Adidas World Championship Football Company/Release Date: Ocean - May/June Notes: Programmed by Smart Egg Software, this one has to have a good chance around World Cup time. Score: 85% Game: England - The Official Football Game Company/Release Date: Grandslam - May/June Notes: Grandslam has secured the official England licence, meaning it can use the images of all the individual players (say John Barnes, or Bryan Robson). It's also planning a feature which modifies the team's performance if one of these is injured and can't play. Blimey! Score: Never released Game: European Superleague Company/Release Date: CDS - June Notes: Another management game to add to the list. Score: 80% Game: Football Manager World Cup Edition Company/Release Date: Addictive - any day now Notes: Apparently even better than Football Manager 2. It comes with its own World Cup wall chart and a competition with 'prizes' like getting your picture up alongside Kevin Toms on the packaging of the yet-to-come Football Manager 3!! Blimey! Score: 82% Game: Italy 1990 Company/Release Date: US Gold - April Notes: We await US Gold's entry with bated breath. The one thing we're certain of is that it won't be a replay of World Cup Carnival (surely?). Score: 81% Game: Golden Boot Company/Release Date: Ocean - to be announced Notes: We don't know much about this (including a firm release date) but it's a wacky football game programmed by Ocean France (responsible for Beach Volley, which looks less and less likely to ever appear on the Speccy). Score: Never released Game: Kenny Dalglish Soccer Match Company/Release Date: Impressions - April Notes: A pretty straight, eight-way scrolling side-view footie game with a Kenny Dalglish licence attached. Again, a full review next issue. Score: 46% Game: Kenny Dalglish Soccer Player Company/Release Date: Impressions - end of next year Notes: More in the Footballer Of the Year mould (though more arcadey than that apparently), this new Kenny game follows the fortunes of an individual player trying to make it into a team and then on and upwards from there. Score: Never released Game: Kick Off 2 Company/Release Date: Anco - May Notes: Hopefully a souped-up, less scrappily presented version of the original Spectrum game (on compilation now, though it was only released a few months ago). Score: 80% Game: Liverpool - The Official Football Game Company/Release Date: Grandslam - April Notes: The first of the two 'official' Liverpool games, this one gets to use the images of the various players... Score: Never released. Game: Liverpool FC Company/Release Date: Ocean - September Notes: ... while this one uses the official team badge and colours. Score: Never released. Game: Manchester United Company/Release Date: Krisalis - any day now Notes: Another game sponsored by a team as opposed to an individual player, we'll have a full review next issue. Score: 74% Game: Player Manager Company/Release Date: Anco - July Notes: Like a sort of cross between Kick Off and a management game, this was a massive hit on the 16-bit machines recently and deservedly so. Will it do the same on the Speccy? Score: Never reviewed in YS Game: Subbuteo Company/Release Date: Goliath - May/June Notes: Based not on football itself so much as the popular 'flick-to-kick' table-top game. Will we see giant fingers reach down onto the pitch? You'll have to wait and see! (Again.) Score: 81% Game: Super League Manager Company/Release Date: Audiogenic - May Notes: Audiogenic's first Emlyn Hughes game got a critical drubbing from Marcus (and then went on to sell by the lorry-load of course). How will this management offering fare? Score: Never released. Game: Superleague Soccer Company/Release Date: Impressions - out now Notes: A pretty basic management game by all accounts. Again we'll be having a look at it next month. Score: 52% Game: Vinnie Jones Company/Release Date: Again Again - September Notes: Too late for the World Cup, this will in fact sell on the 'merits' of soccer hard-man Vinnie himself. We can hardly wait. Score: Never released. Game: World Cup Italia '90 Company/Release Date: Virgin - May Notes: And last, but by no means least, it's Virgin's game, the only one officially sponsored by the World Cup tournament itself. Hurrah! Score: 79%

Kit90%
Atmosphere78%
Playerbility92%
At The End Of The Day85%
Overall89%
Transcript by Chris Bourne

Sinclair User Issue 87, Jun 1989   page(s) 16

Label: Microprose
Author: Smart Egg Software
Price: £9.99
Memory: 48K/128K
Joystick: Sinclair/Keys
Reviewer: Tony Dillon

Microprose Soccer was originally an uncommissioned game developed by Sensible Software, who then, after producing the Commodore 64 version and seeing what a hot product it was, looked around for a buyer. This came in the form of US sim giants Microprose who then released the game late last year to huge critical acclaim. (Well, me and Gary Whitta liked it). So. here's the Spectrum version at last, after only six months of waiting. How has it converted?

Not brilliantly. The original version relied prominently on the machine's hardware scrolling and sprites, along with the choice of colours. The Spectrum has none of these features available, and so you can't expect the game to be as good.

You get two games for your money, on a double sided cassette or disk. First is Microsoccer, the full blown soccer adventure and on the B-side you get six-a-side indoor soccer.

You can play either a two player friendly, a league with a few of your friends (up to 16 players in total) and start a world championship, with up to 16 human opponents and the rest of the 29 teams controlled by computer. Then you have all the finer options to choose from, such as controls action replays on/off, weather on/off (more later), banana shot power and match length.

So, what's the actual game like. Well, it's an overhead view eight-way scroller with large graphics. That's fine, nothing wrong with that. Now, let's start taking it apart. First point, the scrolling. It's not very smooth. It's actually downright jerky which is already a detraction from the action.

Then you have the size of the graphics. Well, they are very attractive and very well defined. The animation is fair enough, but because of the size in comparison to the size of the playing area, it means you can't see very much of the game. Also, because the graphics are large, detailed and monochrome, there are problems when it comes to telling which player is which. I found it difficult to discern which players belonged to my team and then to add insult to injury, I had to try and work out which player I was controlling.

The problem is that there is little distinction between the three, and that's what spoils a great game. It looks great, but it just doesn't play very well. In a fast moving match against the computer, it's just a little difficult to keep up with what's actually going on, and I must say, most of the time it seems like you don't actually have a player on screen. This isn't very good at all.

But it's not all bad. The game does feature a lot of things that are interesting, if not revolutionary. The action replays, for one. After a goal is scored, the screen turns white and whizzes back through the last ten seconds of the game, and shows the goal in slow motion. Also, you can choose banana power. This is the amount of curve you can give a ball, and when set to high, you can kick the ball through 180°. A handy trick indeed.

Microprose Soccer has become the standard by which all others are set on the 64, and fool that I am, I hoped for the same for the Z80, but alas it was not to be.


REVIEW BY: Tony Dillon

Graphics74%
Sound70%
Playability56%
Lastability72%
Overall75%
Summary: Poor translation of an exceptionally good football game. Disappointing.

Transcript by Chris Bourne

Sinclair User Issue 124, Jun 1992   page(s) 43

Label: Kixx
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Garth Sumpter

Here we are in the heart of the football season and whadaya know? The shelves are bristling with footy re-releases and that's just why Microprose Soccer shouldn't get into even the second round of the cup.

"That's a little harsh, Garfy" I may hear you say but just listen. When Microprose Soccer first stepped onto the pitch, it was set above all other available football games because of its wealth of options. You can play league, international or even World Cup games and you can play simultaneously against friends in leagues with the two player option.

There are variable strength banana shots, selectable lengths of halves and even an automatic action replay of all the goals. And just to make the realism complete, there's an option to turn the weather off or on, which, accurate to British weather, almost guarantees a quick downpour ever during the shortest of matches.

These are, without exception, excellent options and the banana shot has become a standard requisite of all football games since. So why does the game go offside as soon as you start to play?

Well call me a Saint, call me a Gunner, but the one, absolute necessity for football games just isn't there. There's no real playability. Whilst the graphics, seen from overhead, are clean, crisp and businesslike, the control just isn't. It's like controlling a player through a curtain of sludge; you press the fire button, wait for a bit and then the player hits the ball.

It's this overpowering sense of reluctance on behalf of the players that you're controlling that takes a match winning concept and just throws it all away before the final whistle. Despite all the options available this the game just doesn't get from a playability point of view. This is a pity, it does look so good at the beginning.


STEVE:
Unfortunately for Microprose soccer there are a lot of good footie sims available which show it up. It may have been the number one for original features when first launched but it's showing it's age now.

REVIEW BY: Garth Sumpter

Graphics87%
Sound85%
Playability66%
Lastability68%
Overall74%
Summary: There are much better budget soccer games around at the moment, and I couldn't recommend this whilst there are games like Manchester United about. A good game to play with a few friends but you'll soon tire.

Transcript by Chris Bourne

ACE (Advanced Computer Entertainment) Issue 29, Feb 1990   page(s) 81

ST £24.95dk
Amiga £24.95dk
PC £24.95dk
Spectrum £9.95cs, £14.95dk
C64 £14.95cs, £19.95dk
CPC £9.95cs, £14.95dk

Concentrates on the fun and showmanship of soccer. This is the computer footy game that might be favoured by Rodney Marsh and George Best. All sorts of frills and spills have been added like Banana shots and action replays. Its league performance was slightly impaired by a lack of consistency in some of the versions (the Amiga version in particular didn't quite make the grade).


Overall909/1000
Transcript by Chris Bourne

The Games Machine Issue 20, Jul 1989   page(s) 39

Spectrum 48/128 Cassette: £9.95, Diskette: £14.95
Amstrad CPC Cassette: £14.95, Diskette: £19.95
Atari ST £24.95

MicroProse Soccer is a bit more than most of its predecessors, and it proves very playable. Having both eleven-a-side and American rules soccer on one cassette/disk is a sensible idea bound to prolong lastability. The monochromatic Spectrum sprites (and the Amstrad game is virtually identical) thunder around the pitch in an amusing manner, and although the overhead view takes a while to get used to, control becomes second nature. The ball sprite works well too, with its shadow indicating height as well as position.

Things fall apart on the long-awaited ST version. Thin, colourless sprites lack the character of the C64 originals. They aren't as fleet-footed, and scrolling is slow and jerky. There's a clear ST tone to the tunes and jingles, though they're good copies of Martin Galway's compositions.


Blurb: COMMODORE 64/128 Overall: 89% TGM015

Overall80%
Transcript by Chris Bourne

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