REVIEWS COURTESY OF ZXSR

C&VG (Computer & Video Games) Issue 41, Mar 1985   page(s) 22

As its name suggests, Seastalker is an Adventure with a nautical flavour and full of seafaring tales of mystery and suspense.

One thing is certain, if you play this game you will be kept on the edge of your seat - in this case, the driving seat of the Scimitar, a two-man submarine which you command.

Using some of the most modern navigational equipment and a lot of luck, you must pilot Scimitar into the darkest depths of the ocean, to save Aquadome, an underwater complex, from the evil Dr Thorpe.

Once you reach the Aquadome, things start to happen very fast, for as well as learning about the monster that has been attacking it, you find to your horror that there is a saboteur in your midst. So whilst getting the Aquadome ready for the final battle with the evil doctor, the saboteur must be discovered and dealt with before he either kills you or makes off with Scimitar.

Seastalker's problems are not difficult and, with one of Infocom's less agreeable monsters thrown in, should appeal to the more adventurous junior player, for whom it is intended. In fact, the whole package has been designed to help young adventurers take their first step into the world of Infocom Adventures, for the game comes with a printed simulated game showing how interactive fiction works.

As an aid to the adventurer, included with the game are eight Infocards. On one side of each card are the details of the characters to be met whilst playing, and on the other side are hidden clues which can only be revealed by passing them through a special slot in the game folder. However, the clues are partial and completion of them is only possible whilst you are actually playing.

A command new to Infocom games is GO TO which enables you to travel directly to the section or area you wish to enter.

Seastalker is for a range of micros, including Atari 32K and Commodore 64, with disc drive.


REVIEW BY: Paul Coppins

Personal Rating5/10
Transcript by Chris Bourne

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