REVIEWS COURTESY OF ZXSR

Monopoly
by Mat Buckland
Leisure Genius
1985
Crash Issue 19, Aug 1985   page(s) 120

Producer: Leisure Genius
Memory Required: 48K
Retail Price: £9.95
Language: Machine code
Author: Various

At last it's arrived fifty years after Monopoly was first produced as a board game the Spectrum's very own, and official, version of Monopoly. An appropriate way to celebrate a fiftieth birthday!

The game is played according to the rules laid down for the official version of the game and that's going to lead to more than a few surprises but it should stop the arguments. The game allows for between two and six players, any number of whom can be played by the computer. You could set up a game with you playing five opponents, all run by the computer which has six inbuilt personalities available for random allocation to the tokens it plays.

The playing characteristics are meant to simulate different playing styles: Mean, Reckless, Greedy, Steady, Cautious and Entrepreneurial. Each computer-played token will act according to one of these personalities. The role of the bank is always taken by the computer - which plays impeccably fairly!

Before the game begins you will be asked to enter the names of the players and which ones are to be played by the computer. Players are allowed to select the token they prefer. Next the program asks if you want to play a short game, which is played until the time limit (also prompted for by the computer) is reached. The player having the greatest worth at 'time up' will be the winner. The 'who starts first' question is resolved by the computer rolling some dice on screen. The player with the highest number starts.

The game display splits the screen into two pans. The upper two thirds show a three-dimensional view of the board with the individual properties clearly marked according to colour groups. While a token is being moved, the lower third of the screen gives a bird's eye view of the property that the token is on and the two preceding properties. In this view the properties appear exactly as they do on the real board.

When a token settles on a property the square changes to show the information normally held on the back of the real property cards. A prompt will appear asking if you want to buy the property or not. If you answer 'yes' the cost is deducted from your account. Answer 'no' and, according to the rules, the bank auctions the property. The bank handles all money transactions including the collection of rent. If an opponent lands on your property you must claim rent by pressing 'R', after that the bank takes over. Should the tenant not have enough cash the bank will automatically start selling or mortgaging the impoverished tenant's property to settle the debt. If a token lands on a Chance or Community Chest square the computer selects a card and displays that in the board square that's the end of taking the nasty ones out (Bunch of cheats round their Monopoly board, the Spencer family it seems! Ed.).

All of the other transactions that the game allows, buying and selling houses and trading properties, can be initialised by keying in the appropriate command letter when the computer will prompt for details of the transaction. All prompts and general information appear on the lower part of the screen. At almost any point a player can request a list of the properties and who, if anyone, owns them. When the list is presented individual players can then ask for a portfolio and examine each property in detail. Key 'M' and the bank will set up mortgages, a player indicates the property by positioning the cursor over it. The bank deducts a ten percent fee for all mortgages. If a player becomes bankrupt, the bank will sort out his affairs and then retire his token. A 'long game' continues until all but one of the players have been retired or until someone terminates the game with CAPS/SHIFT SPACE whereupon the assets of each player will be displayed.

COMMENTS

Control keys: as required by prompts
Joystick: N/A
Keyboard play: very good
Use of colour: very effective
Graphics: make for a good, easy to follow board layout
Sound: a few warning beeps
Skill levels: can be played against 6 different personalities
Lives: 'till your money runs out
Screens: one, split into two


I am very impressed by this program. All of the features of the real game have been inbuilt very well. The bank acts with startling efficiency, all transactions are conducted quickly and neatly. The idea of having 6 different personalities is great and seems to work well; it appeals to me because now I can play Monopoly on my own. The thought of converting Monopoly to run on a computer fills me with horror, there are so many complexities even putting aside the complexity of the board. Monopoly handles them all so well and with ease. It can be great fun getting the computer to play all six players and then just sitting back and watching. A truly great version of a very good game.


Being a true Monopoly fan I found the computer version very exciting. It is exactly the same as the original. Of course this game is only going to appeal to those of you who enjoy playing Monopoly in the first place, but that must be quite a few. I think the dice are fantastic, they fly in from the left hand corner and settle near the middle, they look pretty realistic. I highly recommend this game if it appeals.


This is an amazingly faithful transfer of the well known board game. The only problem that I found was, apart from being unable to cheat, that I had to play according to the real rules. That can often take a bit of fun out of the game. I also miss not being able to leaf through the piles of money and property cards. The view of the board is much better than I expected possible: the idea of giving a detailed close up on the lower part of the screen as you move along is very neat. When playing against the computer you will have to pay very close attention, it's very easy to miss a rent. A great game. A must for fans of the board game.

Use of Computer75%
Graphics80%
Playability85%
Getting Started82%
Addictive Qualities87%
Value for Money75%
Overall88%
Summary: General Rating: An excellent transfer, pass GO and get it!

Transcript by Chris Bourne

Your Spectrum Issue 20, Nov 1985   page(s) 57

Rick: Does following the traumas of Uncle Clive in the market place put too much strain on the old ticker? Why not relax and put your greenbacks into where the real bunce is - simple low down, land and property. Leisure Genius's adaption of Waddington's classic board game Monopoly could be just the start you need - gazump your girlfriend, bankrupt your brother and mortgage your mother in this fun family game!

As Monopoly imitates life, so leisure Genius has unerringly simulated it for the computer. Technically, nothing would appear to be missing from the original. And there are added bonuses - your snotty brother can't kick the board over 'cos he's 'the boot' again or 'cos he's landed on your Regent Street with 4 hotels for the eighth time (tee hee!). More importantly, there's a facility for playing by yourself for all you lonely hearts Monopoly fans. Trading with other players seems slower than in the board version - and not so much fun - it's hard to haggle and shout abuse on a TV screen (for some at least).

I also missed the crackle of new £50 toy-town notes between my fingers - and piling up my placcy houses and hotels. Otherwise it's a worthy if hardly imaginative translation, staying loyal to the original but you probably expect a little more from your computer games. 6/10

Ross: An excellent conversion from the original, albeit slightly harder to have an enjoyable game. This one gets my vote! 8/10

Dougie: As with most computer games based on a board game, this lacks something on the TV Screen. I still prefer to get out the board and sit in the middle of the room with the family. 7/10


REVIEW BY: Ross Holman, Rick Robson, Dougie Bern

Ross8/10
Rick6/10
Dougie7/10
Transcript by Chris Bourne

Sinclair User Issue 42, Sep 1985   page(s) 24

Publisher: Leisure Genius
Price: £9.95
Memory: 48K

Much of my misspent youth was devoted to playing Monopoly. It was never long before the board was awash with beer and property cards littered the floor. When the banker got bottled we all went to bed.

Leisure Genius, in its official version, has done its best to depict board, dice and deed cards. Up to six people can play, or the computer can control as many players as you wish.

The top two-thirds of the screen depict the board in 3D perspective over which the crudely drawn pieces move, often resulting in frightening colour clashes. Names are absent too, so you have to know the board by heart.

Much better is the scrolling bird's eye view which takes place below. As the pieces move the relevant squares march from left to right.

As you can't see what cards you or the other players hold, you have to call up the property menu to remind yourself that you really were foolish enough to buy the Electric Co. The same applies for finding how little money you have left.

Trading is a farce. You must pinpoint the property you want to exchange, and the one you wish to gain, using a cursor which moves across the board. Again, as the squares are not named, you must remember exactly where your properties are, otherwise you will attempt to trade a property you might not even hold.

Trading between two computer controlled players is virtually never successful, as the computer will offer ludicrously small cash incentives - £141 for Mayfair, in one instance.

Buying houses and hotels is disappointing. As they do not appear on the board, you can't gloat over your row of terraced slum dwellings crowded on the Old Kent Road.

Just about the only reason for playing computer Monopoly is if you are a lonely addict adrift amongst inveterate Trivial Pursuiters. Beating the Spectrum offers little solace, however. And it's very boring.


REVIEW BY: Bill Scolding

Overall2/5
Transcript by Chris Bourne

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