REVIEWS COURTESY OF ZXSR

Oh Mummy
by Daren White, John Line
Gem Software
1984
Crash Issue 1, Feb 1984   page(s) 34,35

Producer: Gem Software
Memory Required: 16K
Recommended Retail Price: £4.95
Language: machine code

You are in charge of a party of archaeologists exploring Egyptian tombs, Each tomb has five levels, and on each you will find treasure, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb one of the guardians will be awakened and start chasing you. The other will remain dormant unless you are unlucky enough to uncover it. Fortunately when you uncover the magic scroll, one of the guardians will be killed off. You can only exit a tomb once the key has been uncovered.

After completing all five tombs you move on to another five where the guardians are more cunning. The game resembles a grid/painter type in as much as the buried artifacts all lie within 20 squares. These are uncovered by taking 'your party' round all four sides of a square, whereupon the contents are made visible. Any guardian that has come to life and not been killed off with a scroll, will follow you onto the next level! Treasure houses, of which there are a few, are good for hiding in if you get into a tight corner.

COMMENTS

Keyboard positions: user-defined
Joystick options: cursor controllers via user-defined
Keyboard play: responsive
Use of colour: good
Graphics: good
Sound: good
Skill levels: fifteen
Lives: five


Redefinable control keys are essential in any program today. This one has them. There's a good use of colour with detailed graphics, continuous sound and good tunes. I found it well put together and addictive to play.


I wouldn't rate this as a marvellous game, but it isn't a poor one either. The graphics are well up to standard and there is a soothingly mesmerising quality in playing it. But I thought there wasn't enough danger element to make it completely riveting.


On the easy level it quickly becomes monotonous, but at the higher speed and difficulty levels it isn't easy to get through, since the guardians are more intelligent in their chasing. Good graphics and sound. Perhaps more fun than addictive.

Use of Computer75%
Graphics65%
Playability69%
Getting Started80%
Addictive Qualities55%
Value For Money70%
Overall69%
Summary: General Rating: Good - fun to play.

Transcript by Chris Bourne

Your Spectrum Issue 3, May 1984   page(s) 70

You're on an expedition to the ancient Pharaoh's tomb, to control a party of explorers so that they bump into five royal mummies. You do this by finding keys, treasure and magic scrolls, all the time avoiding the tomb's guards.

John: This game has five speeds which range from fast to virtually impossible. Although all the colours of the spectrum (no pun intended) are used, the overall effect is a sort of orange haze - making its use average but not spectacular. 6/10

Mark: The guards and yourself are represented by simple block graphics which give little detail; however, the various artefacts are better defined. 7/10

Tony: Despite the simple but pleasant little tune that's played at the start, the overall effect could have been far better. The picture on the cassette insert, however, is excellent. 6/10


REVIEW BY: Jon Hall, Tony Samuels, Mark Knight

John6/10
Mark7/10
Tony6/10
Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 56

Producer: Gem Software, 16K
£4.95 (1)

You are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has bean found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.


Overall69%
Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 73,74

Producer: Gem Software, 16K
£4.95 (1)

You are in charge of a party of archaeologists exploring Egyptian tombs. Each tomb has 5 levels, and on each you will find treasure houses, a scroll, a key, a mummy of the royal family, and two guardians. As soon as you enter a tomb, one of the guardians will be awakened and start chasing you. The other remains dormant unless you are unlucky enough to uncover it. You may only exit a tomb once the key has bean uncovered, and you can kill off a guardian only after the scroll has been found. This may not sound like a 'painter' but in reality it is. The tomb is divided into squares with pathways between them. As you zip along a trail of dots shows your route and when all four sides of a square have been uncovered the contents of the square are revealed. It seems quite easy at first but at higher speeds and skill levels it becomes more addictive as the guardians become more intelligent. Excellent user-defined keys, joystick: AGF or Protek via cursors, good colour and graphics, 15 skill/speed levels, overall CRASH rating 69% - more fun than addictive perhaps, M/C.


Overall69%
Transcript by Chris Bourne

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