REVIEWS COURTESY OF ZXSR

Pud Pud
by Christine Smith, Jonathan M. Smith, Bob Wakelin
Ocean Software Ltd
1984
Crash Issue 15, Apr 1985   page(s) 32

Producer: Ocean
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: s'htimS nahtanoJ

Pud Pud's author is a bit backward as the title screen proves. To save you getting a mirror out, his forwards name is Jonathan Smith. The object of the game is to help Pud Pud escape from Weird World by eating all ten hidden puddings.

Pud Pud himself, apart from obviously being a flying pudding, resembles a hyperactive Pacman character with flapping ears. The place is full of other creatures whittering around some of which, when eaten by Pud Pud, replenish energy, and others kill. Mrs. Pud Pud is the one to avoid, as her kiss is deadly. The various screens are interlinked and incorporate platforms held in position by large graphics of things like bits of the statue of Liberty or parts of broken Spectrums.

Pud Pud walks when on the floor of a platform, but tucks his legs up to flap when in the air. Energy is displayed as a bar at the base of the screen while the lives are three large hearts which deflate like punctured balloons when a life is lost through eating the wrong thing or running out of energy. When he dies, the rotund hero explodes into colourful bits and sinks to the ground as a dressed chicken.

COMMENTS

Control keys: Q or O/W or P left/right, SPACE or CAPS to flap
Joystick: Kempston, Sinclair 2, Cursor type
Keyboard play: responsive, a simple layout and easy to use when you get used to gravity
Use of colour: unusual, very bright and varied
Graphics: also unusual, well animated and smooth
Sound: excellent tune, good spot effects
Skill levels: 1 but progressive after 10 puddings
Lives: 3
Screens: unknown but several interlinked


Pud Pud is one of the weirdest games I've played for a long while - it really is strange, no hints or tips are given on the inlay, it just says 'find ten hidden puddings'. I've yet to find one and I've been playing for some considerable time. What do they look like - real puddings or what. And what confuses the issue even more is that if you exit and then re-enter the same screen, all the colours change. Very confusing. The graphics are very, very... different (is this the right word)? This isn't to say that they are bad, indeed they are very good, move well and are exceptionally detailed and colourful. Jonathan Smith must be a very abnormal person, or even a relative of Matthew Smith (no offence intended)! Everything is so out of this world, his imagination or inspiration must come from nightmares. (STOP PRESS - found a pudding -gasp- thank goodness). The only drawback I can find to this game is that it is so difficult to find the puddings although better difficult than too easy. The music in Pud Pud is extremely good. Overall a totally different game... (is this the right word for it)?


A slight thrill! Wasn't this the game you could just see being assessed on the telly programme about Imagine and Ocean just before Christmas? I thought then that it looked a little dated and seeing the real thing hasn't changed my mind entirely. The graphics are excellent, helping to create a really weird world all right. Pud Pud himself is a dubious character - is he nice or nasty, is this the first computer anti-hero? If you don't find a pudding quickly it can get a bit confusing (they are placed randomly each game and the second only materialises when the first has been eaten and so on). The main difficulty placed in your path is the short length of energy time you are given and eating the proper food to keep it up isn't always as easy as it first seems. In the end I grew to like Pud Pud, but I can't honestly say that it would hold my attention for too long.


At first glance this looks like a platform game but it isn't really. True, there are platforms around, but they are really there to create a simple form of maze. The game is simple too, flap or walk your way round until you find a randomly hidden pudding, eat it and another will appear somewhere else in the maze of interlinked screens. Keep you energy up by eating flying things, whilst avoiding eating anything else as that just decreases your energy. As a result the game is very playable but lacks lasting appeal in the end. Graphically it is very good with nice animation and the large maze characters add to the atmosphere. Sound, too, is good, with a powerful synthesiser tune at the start. I enjoyed it, but wouldn't actually go out and buy it.

Use of Computer80%
Graphics81%
Playability76%
Getting Started74%
Addictive Qualities68%
Value for Money77%
Overall75%
Summary: General Rating: A slick, glossy, high quality package as one expects from Ocean, but perhaps lacking in addictivity.

Transcript by Chris Bourne

Your Sinclair Issue 9, Sep 1986   page(s) 68

Americana
£2.99

Haven't I seen this somewhere before? Yes, it's a re-release, though goodness only knows how we've all managed to last without it!

You play the part of Pud Pud, a roundish character with wings who's trapped in Weird World... unless, of course, he can bring himself to find and eat the ten puddings left by the deadly Mrs Pud Pud. Heard enough? Yes, I think we can safely dismiss the storyline and get straight into the action....

Weird World is very strange (odd, that), and populated with some very out-of-the-ordinary creatures. Some are deadly but, on the other hand, some provide the energy you need to continue the pudding hunt.

The game works well via keyboard or joystick, it's just the scoring system that's a bit peculiar. Eat the small creatures that keep bugging you and you get a few measly points - consume a pudding and a whacking 9,000 points are added to your score. Very disorienting!


REVIEW BY: Luke C

Graphics6/10
Playability7/10
Value For Money8/10
Addictiveness7/10
Overall7/10
Transcript by Chris Bourne

ZX Computing Issue 29, Sep 1986   page(s) 11

Americana
£2.99

Subtitled "In Weird World" this game features a sharp toothed Pacbeing with little feet and wings instead of ears.

The rather spotty Pud Pud family seem to have Praying Mantis blood in them somewhere as Mrs PP's kiss is deadly to Mr PP (who you control). However Mr PP tolerates the risk because he loves her "delicious puddings" - Leave the room all those with dirty minds!

Your task is to find and eat ten puddings, which look rather like a bowl of Cornflakes, find the secret exit and escape. To achieve this you will have to discover which of the brightly coloured sprites are edible. Eating one will increase your energy which is falling at a frightening rate but eating one of the wrong type will take a further chunk of your energy.

A thoughtful set of control options cover most joysticks and also two sets of keyboard controls for the L/R/FLY. Good news for left handed gamesters!

I don't know what it is about this game that fails to excite me it's bright, well animated, well conceived and designed. simple to grasp and has a nicely judged element of challenge. Perhaps it's just that it doesn't appear to have that spark of originality. I get the impression that, in other guises, I've seen it all before and it all seems rather dated.

In all fairness relative newcomers may well find that this is a great buy and enjoy playing it. Old hands will probably find it a bit of a yawn.


OverallGreat
Award: ZX Computing Globella

Transcript by Chris Bourne

Your Computer Issue 8, Aug 1986   page(s) 47

Americana
Platform
£2.99

The second wave of Americana software has arrived in the U.K. but this kind will not do the reputation the US. Gold budget label any favours. It bears a 1984 copyright logo and looks its age.

You go round floating from platform to platform eating things. Certain things are good to eat, others not so good. There is a scale of energy at the bottom and when that expires you lose one of your three lives. How many points can you score before that happens?

Budget software no longer means poor software and most people will probably think the less they see of it the better.


REVIEW BY: Lee Paddon

Overall1/5
Transcript by Chris Bourne

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