REVIEWS COURTESY OF ZXSR

Robon
by Andrew Beale, Stuart Hughes
Softek
1983
Crash Issue 1, Feb 1984   page(s) 50

Producer: Softex, 16K
£5.95
Author: Andrew Beale

This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 52

Producer: Softex, 16K
£5.95
Author: Andrew Beale

This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.


Transcript by Chris Bourne

Crash Issue 3, Apr 1984   page(s) 69

Producer: Softex, 16K
£5.95
Author: Andrew Beale

This 'Frenzy/Berserk' game, unlike most of Softek's other programs, is not very good. At the slowest of the nine skill levels it's a bit boring, and at the fastest it's quite meaningless. The usual format is followed: electrified walls, robots, unkillable 'Raboks' which leave exploding mines behind. Four directional movement with unanimated characters. 100% machine code, three lives, hi-score, no joystick option. Oddly the control keys are cursor with nine to fire, so you could use AGF or Protek joysticks for the movement but not for firing.


Transcript by Chris Bourne

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